Originally Posted by
brt2pp
both those statements are true, wow exploaded not because of some amazing decisions, but because it, by sheer chance, became cultural phenomenon(just like lol,fortnite,pubg etc.) , i mean , yes for the time classic was a decent game, but not nearly good enough to gain 6m subscribers. also wow hasn't lost it's playerbase because of bad design decisions, but because they were changing the game. look at call of duty, look at any long lasting franchise, those that still sell well barely changed since their 1st inception while wow team had balls to experiment. The changes weren't all bad, but inevitably when you bring changes those changes will be liked by some people, and disliked by others, gaining you net loss with each change no matter how good. changes to the game doesn't bring new players in, just makes them leave. but i still think those changes were necessary for the game not to become stale meme that cod became, where you can literally go 12 years back to mw orginal and barely feel any diffrence. Also i still think primary couse of loss of playerbase is age of the game, not gameplay