As with all previous squishes, the only people who can be legitimately upset by the squish are those whose grade 3 teachers failed them when it came to teaching ratios.
As with all previous squishes, the only people who can be legitimately upset by the squish are those whose grade 3 teachers failed them when it came to teaching ratios.
I mean it doesn't diminish any form of value over the last 15 years. Leveling was "pointless" in the first place, as it didn't add anything to the game. If you're talking about each expansions end experience, that too has no value outside of its respective expansion. I'm not sure what you're rambling about calling it a "slap in the face", the only thing that has changed is that the streamlined the experience for creating a new alt instead of making you quest or dungeon grind for 119 levels.
- - - Updated - - -
That already happened, twice. With item level squishes. As for soloing content Blizzard will make it so you can solo the content, they've never ignored that area of play. As for "power level" between levels, it's literally no difference than 15 years ago with Vanilla or even into BC.
Pretty sure he didn't mean that you could go all the way from 1 to 50 in one expansion tho. But that you could chose yourself and could do pandaria between lvl 1 and 50. Basically that there are no more level caps. Like 60+ for tbc/cata 90 for wod etc. You can now do wod at any level. Not that you could do all levels in wod only
You're not going to be saying this for much longer. We're going to fight a Death God who's likely much more powerful than the Titan Pantheon themselves...
They specifically mentioned on their website that 1-10 was going to be a new experience made for Shadowlands. 11-50 would be in BFA unless you chose to trevel in time with Chromie. 50-60 is Shadowlands.
So yes, the plan seems to be 11-50 can be done in any one expansion area.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
How does this wipe character progression? Except change the number in front of your name that is at this point already completely meaningless.
People don't forgive, they forget. - Rust Cohle
Couple things.
1. It's just a number, numbers are not progression, what you accomplish and the content you clear are the progression you made. Progression is proportional to the world your character is in, your point would make sense ONLY if the world stayed the same and we would go back to lvl 50 starting eastern plagueland or someshit, that's not the case, you're still at the exact same place in the world, you lost nothing, change your perspective, it is flawed.
2. Why not just stat squish? Because the problem is not that numbers are too big, it's that most levels we gain gives us absolutely nothing, it's boring levels and no they are not gonna make talent trees where we put 120 or 130 points in, filled with braindead 1% passive bonus talents.
3. At some point you will stop playing this game and everything you have done in it will officially be "for nothing", except for the fun you had while doing it, which is the only thing that matters, again, that's based on perspective.
Speak for yourself, I wanted to level to 130. Numbers don't scare me. If the time spent playing 1-60 and 1-130 is the same amount, then the number is arbitrary, why squish it? Now if it turns out 1-60 is considerably less time spent, like half what it took to level 1-120, then they literally just wasted our time the last 10 years.
It's only disappointing if you associate your character's progress with a meaningless number. You can have a character for 20 years in Dungeons & Dragons and they would be level 25 as it doesn't really get higher than 30 there.
What does 120, 30, 60 mean? Levels 100-120 you've gained no talent, nor ability, what do those 20 levels mean? Nothing. (They are all nothing.)
A character's progress is their experiences and accomplishments. Boss kills and when they were killed, titles, character statistics (such as critters killed), mounts, pets, items - that's the quantifiable measure of progress in WoW, the rest are your memories, records, relationships. Level is nothing. I level to 120 in a few days or buy a boost, the level number is meaningless.
I don't understand. Are people that think this serious? 120s will be 50 and 50s will be whatever the equivelent is. Did they really have to spell it out? I don't really see any other reason people would be upset by this. Number's are meaningless now. lvl 70 was great when tbc was relevant, now it means nothing. Ratter have 50 lvls were you get some sort of reward.