Not being rude but you have clear mental issue buddy, A level 120 being lowered 50 is not the same as jumping into the new system and leveling 1 - 50. Your 120 that you got will be ready for the expack. People who are 50 right now will be lowered to like level 22. The ingame leveling is getting a massive buff. Alot of internet haters bitched about leveling. So now its easier and you can do it in any expack in a way that makes sense. You should really quit moaning about it and plus you bought the game so you are supporting it. Duh.
Remember, A Man may break a Woman's Heart - But a Woman will destroy a Man's life. - SJK @ the #Antiwokenessworld
I'm pretty sure you are aware that this squish is primarily for new players that read the back of the box and reads that there are 120 levels to max and get discouraged right off jump (50-60 levels seems much more manageable). Having said that, this is the key reason, I think, why leveling content is needed in a way...to experience the WoW storylines. We don't yet know exactly how fast new players will level through & if I were a gambling man, I would wager that it would slow down to the point where you won't be able to move on to the next zone until you finished the first. Like I said to another person, you are criticizing the leveling experience, not leveling in general.
Well, what retail needs is a gold reset at this point.
There have been too many moments in retail that exploited gold gain, be it guildmaster +10% gold to guildbank perk, or WoD garrison farm. If you missed these periods, you're basically fucked.
Goldreset to 0 gold, + all items in your inventory = soulbound, would fix the whole system and reset the WoW economy.
lol it took you 13 years to hit max level? 99% of my "progress" hasn't been leveling.
WoW has always been an end game focus game, even in vanilla. They never released content that was meant for people leveling, it was always "New raid, new dungeons" etc. It wasn't until cataclysm that they revamped leveling dungeons. While I didn't research talents or what was most efficient in vanilla, I did however look forward to certain talents. When I first leveled my shaman, I remember seeing certain talents like Elemental Mastery and thinking "Wow, I really really want that ability" Or Improved Fire Nova so that I didn't have to wait so long for it to go off. I knew that every other level, I was slowly progressing towards obtaining those talents. There was a steady rate of progression and it made every level meaningful. Just now I hit 80 on my warlock and I honestly can't say the same.
We also have to put WoW in its own box as far as rpg's go. You can't compare WoW to an RPG like skyrim or the Witcher. Those types of games are about enjoying the journey from start to finish. WoW doesn't have a finish line like those games. When you beat Skyrim, there's not much left to do that feels meaningful. You can go back and level skills, but overall the value in that game is starting over again and picking different choices. WoW has endgame such as raiding, m+ and organized PvP. Almost all MMORPG's are this way and that's how MMORPG's work. They're not RPG's, they're MMORPG's. I don't think I'd change it either. Leveling is about learning your class and being slowly introduced to new abilities every other level. As you slowly master your class and get comfortable with it, you eventually reach max level where you dive head first into end game. Harness what you've learned from your class and apply it to difficult scenarios whether it's m+, raiding or organized PvP.
If end game isn't appealing to some, then maybe MMORPG's aren't meant for them.
Most likely the wisest Enhancement Shaman.
Have a tailored story/quest line that explains your character's transition and growth. Once that's done, they leave you off to explore Azeroth or any new areas to collect gear and start on whatever AP grind that's involved with the latest expansion. As of now, it's just a time sink to have you play through some old zones one time before accessing the latest expansion.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
Stat squish doesnt fix anything related to leveling time, and levels truly arent much of an achievement now anyway. Leveling process is garbage since you can never even complete a story before outleveling it. Im genuinely excited for this since it wont take weeks to blow through 8 expansions and instead i can take a much shorter time soaking in a single story.
I guess the major problem is that it becomes obvious they lack cohesion. They hyped and worked heavily as they say in tuning leveling experience a year ago, they introduced grouping etc afterwards and now they come up with another plan. That's simply a reflection of a mess in their dev team and ranks
Perception is a thing. That feeling you had back at 80 happens to new players now. They don't know how long it takes to level...honestly they don't care. If the squish isn't going to be anything besides an arbitrary number change, and that is enough to bring in or keep new players, that's nothing but a good thing.
I have been playing for 12 years now and I think it is an amazing change. Gives new players a chance, when starting a new game 130 levels could be extremely intimidating.
You must understand that this is a 'money move' from Blizz. I would agree with everything you said...99.9% of new content isn't geared towards leveling, BUT you're only looking at the short game. Blizz understands that to make more money, they have to cater to the newer player base who isn't going to pay for a game where they are perceived to be 120-130 levels behind everyone else, whereas with the new expansion they will only be 50-60 levels behind, that seems much more manageable to a new player who wants to buy their first WoW subscription.
I think it appeals to current players too. I almost have one of every class at max level and I don't see the point in having duplicates of certain classes, especially if I know I have to level from 1-120. I might consider leveling a new allied race simply because it's less daunting to level from 1-60. Leveling in WoW as a whole has never been as enjoyable as end game. End game is what keeps people around and excited to play week after week. When I was first introduced to WoW in 06', I remember my friend going ballistic over Thunderfury and t2 shoulders. I had no idea what he was talking about, but after playing for a bit, I started getting excited for when I'd eventually hit 60 and be able to raid. While I did enjoy leveling the firs time through, my first run through MC with 39 other people is when I became hooked.
Most likely the wisest Enhancement Shaman.
So is the useless level squish in the SL pre-patch
Citication needed for that claim!
If 60 AINT the magic number why its the max level in SL then and not 130?
If that would be the truth they would get rid of it.
Its not for "no reason" its called a RPG
these game did so well no one remembers them except 5 people who played them....
Last edited by tmamass; 2019-11-12 at 09:44 PM.
Seriously?
You aren't losing progress.. it's just 120 goes down to 50.. it's just a number! You won't lose achievements, mounts, gear, pets, gold, currency, titles, characters. You will lose NOTHING except seeing your lvl as the number 50 instead of 120.. nothing else.
Jeez...
Levels haven't meant anything for almost a decade and barely mean anything to progression anymore so no offence but... no it doesn't lol.
Lol, this thread is still a thing, beware bois, all our achievements, mounts, flypaths etc are getting wiped out with this squish, we are losing the progression of 13+ years!!! oh wait we arent, the usual guys are just spouting nonsense in this echochamber, the only progression we are losing is gear, just like with every patch, now close this plox.