FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Who honestly gives a shit which has better PvP. Stop making pointless threads that exist only to start arguments.
I distinctly recall Aimed Shot/Multishot gibbing most anyone in the game, in Vanilla. Such skill, such talent. I mean it was fun as fuck, but lol.
You must feel very insecure if you need to make such a troll thread.
Originally Posted by Blizzard Entertainment
I have a level 60 warrior, good one!
Explain to me how a Warrior that gets attacked by a mage first (meaning he gets put in combat before he can charge) beat a mage?
You intercept...mage frost nova + blink... Proceeds to kite you for days. No real "counter play" or anything you can do.
Classic PvP is a joke.
Spider belt out of the nova, or throw a grenade to stun him, or Free action potion, or gnomish helm to charge him, Frost reflector trinket his frostbolt, play with friends to support your role, Frost resistance gear, PVP trinket available now, play gnome for racial root break. Learn to play.
Classic PvP is only slightly more skill based than current retail PvP. It's still 90% gear and consumes.
It's not as difficult in this version in my opinion I'm a previous Rank 14, I currently play Bloodfang lvl 39 feral all in greens and i got rank 3 I'm 15,000 honor and over 500 hk's all mainly solo. Need more of a challenge!
Classic PVP is infinitely more intense and involved than BFA PVP, yes. Just as BC was better than even Classic and Wrath was the best it ever was. After that it just became stale, dull and full of hacking.
Paladin Bash has spoken.
There is nothing hard about classic, its just slow, and extremely timeconsuming
oh look. another fucking useless opinion thread about the same garbage topic of X > Y ,because "wahhhhh! my opinion needs to be heard."
I seriously doubt you gibbed any high Armor target.
This thread is pretty much bait and it's unlikely that any reasonable discussion will take place, but there an ounce of truth in it.
Vanilla PvP is pretty much Rock,Paper,Scissor.
Wizard kills Warrior.
Assassin kills Wizard.
Warrior kills Assassin.
Obviously, that sucks for a game where Arena exists and death basically means defeat, but in a game mode where a singular death is just a setback and not defeat, it's a whole different story.
Take Moba games for instance, heroes / champions in there aren't made to counter everyone, they have clear established strengths and weaknesses.
If you play a squishy wizard, it's not a great idea to wander around alone, because an Assassin / stealth character might just pick you off and kill you within seconds.
You're dead, but you'll be respawning in X seconds, that doesn't mean the game is imbalanced, you just played incorrectly because you should force fights where the Assassin character has to face the Warrior and gets beaten up.
But unlike Arena, the game is not necessarily over, you just made a mistake and comeback is entirely possible.
In a game mode where you're given more room to pick your fights, it's okay to have this sort of thing within the game without being utterly broken, because you just avoid the situation where a given character can just wipe the floor with you without any drawback.
To go back to your example above.
Sure, In classic, Hunters can really put cloth wears in a world of hurt, but once a hunter has a Rogue / Warrior on their ass, they're not laughing anymore, especially with things such as deadzone being a thing.
It's also not as easy to reach the backline of a fight without being right in the middle of a Melee zerg or being totally out of position once people turn around and go after you.
Doing PvP in Classic really reminds of playing a Moba game, where you can also die within seconds, but in a mode where characters aren't forced into a cage and the sole objective is to kill enemy and dying doesn't mean you automatically lost, that's okay.
On top of that, this gives you a lot more room to explore class fantasy because not everything has to be about offensive CD's, defensive CD's and CC.
What makes hunters special in classic (PvP) are basically three things:
-They're a Ranged class that deals physical damage (thus counters cloth which rely on keeping their distance from physical dps such as Rogue / Warrior)
-They can be an excellent defender and great 1v1 class
-They can easily Mana drain the enemy healer (unlike Priest / Warlock)
These three rather simple things make Hunters stand out in Classic, regardless of spec or anything and give the class a real identity.
Meanwhile, in Retail we're entering the 3rd round of dance around the golden egg that is "class fantasy".
Does Retail PvP / Arena take more skill?
No question it does, but one should also ask whether "requires more skill" automatically translates to more fun.
Because if skill was my sole metric, i'd be playing chess.
Last edited by Kralljin; 2019-11-27 at 06:14 PM.