Now imagine that content done by actually decent players.
Like, a good chunk of LFR raiders are AFK during trash (or even on boss fights) anyway.
Stand in front of Wrathion in LFR, see what happens.
Now do the same on any Dragon Raid boss in Classic.
Last edited by Kralljin; 2020-02-14 at 06:57 PM.
And a good chunk of classic raiders are afk during bosses. Classic difficulty is an absolute joke to anyone who plays / played both. It's not a problem though, I think it's a good thing. But anyone trying to claim classic raids are difficult in any way is simply showing they have extreme bias and a strong agenda to stick to.
So?
Considering your argument was about the time it takes to clear an LFR wing and the nature of this thread, you are implying some comparison to the BWL clears.
Which is obviously laughable because i doubt any of those 40 people were constantly AFK on trash and bosses.
The fundamental flaw of this discussion is that people ignore the relativity of difficulty.
Retail has four difficulties, so that already makes it more problematic to find a common ground.
I've told you this before, Classic raid bosses have like two mechanics but one of the two is generally a deadly one.
LFR Bosses might have more than three mechanics, but their tuning is so abysmal that it barely matters.
Even if you by any chance wipe on an LFR boss, Determination kicks in until you can brute force it.
Let alone that Classic has an extremely diverse playerbase in terms of skill, especially those tryhard guilds generally have a handful of people with a hardcore raiding background.
Whereas LFR has bottom of the barrel player quality, because most people that are better players choose higher difficulties.
It was actually a popular meme on the EverQuest forums to make fun of WoW as 'baby's first MMO' due to the easy death penalties and relatively lenient raiding requirements (including personal instances other guilds couldn't invade)... at least until EQ started hemorrhaging players for WoW, as WoW had been designed ground-up to poach EQ's casual and midcore audience.
On-topic: Maybe? But that's the nature of the beast. Classic isn't a super complex MMO, and most of what makes it fun isn't an abundance of streamlined systems. There's a certain je ne sais quois to the exploration-based gameplay, a slower pace, world-spanning quest lines, and big dungeons that feel like enemy strongholds rather than environment maps, wrapped up with a bow that encourages socializing and making friends.
A lot of what people remember as being difficult in Vanilla was the result of private servers having to guesstimate a lot of things that weren't stored clientside, and in the case of one whose core became popular for use as the go-to core, the developers intentionally overtuned everything to keep it fresh and challenging for veteran private server players. That combined with less familiarity with the game at the time, and leveling feels harder because good gear is harder to come by prior to your mid-30s when dungeons are less stingy with good loot drops and there's plenty of options available for all four armor tiers.
Be seeing you guys on Bloodsail Buccaneers NA!
LFR is the common ground - retails LOWEST difficulty is the same as the hardest content classic has to offer - read this thread, talk to people who have done both - its really beyond doubt at this point. Twist it however you want, its been discussed to death and anyone without an agenda
What a question. Everyone and their dog knows these fights inside out. Of course it's going to be easy.
And you could respond to questions asked instead of responding with childish attempts at "humor". Just answer the question - What ability to you believe would roadblock guilds in BWL?
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Again, this is just untrue. This is why guilds are clearing it in 30-45 mins. HOWEVER, many groups with little to no knowledge and ZERO experience are pugging it in under 3 hours. Casuals cleared it day one in 2-3 hours.
The content is being cleared because class design and encounter design are EXTREMELY simple - designed for young teens just starting out on their mmo journey. As others have pointed out, wow was specifically designed to target those who found FF and EQ too difficult - it was ALWAYS intended to be extremely simple and easy to play.
Last edited by arkanon; 2020-02-14 at 08:41 PM.