The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Preach made a video about it.... it is because there so fucking rng procs and math that the game is struggling to get the calculations done. This is the reality
Did you watch the video or you are just roasting me for nothing? I know you dont have to believe me, but im a developer and this is the exactly kinda of shit that breakes some codes. Believe or not, its just facts and it shows that you do not understand a single thing about programming.
Last edited by Musta; 2020-03-07 at 07:28 PM.
07.03.2020, german servers still have like 700ms inputlag in vale, just sad they had better server 10 years ago
I.O BFA Season 3
It has nothing at all to do with random procs(seriously, doing maths, including random numbers, is the fastest shit in the world), and everything to do with distributing position and action updates to each player who's in the area. For each person who's in the area, you need to provide them the position, rotation, actions of every other person within their area, which means you quickly approach exponential scaling of complexity(even with optimisations like only sending updates for players within x area). That's why you get this issue in Vale(because it's small enough that most players in the area are within the games boundaries for updates), and not Uldum, which is much larger and more spread out.
Originally Posted by Addiena
Never experienced anything like that. My servers do not crash and I don't have server lags. The only time server lags for me is in some stupid epic bgs with plenty of people, seems like Blizzard hardware can't handle more than 50 people at once, but even those lags are bearable.