Originally Posted by
Gonfer
You need to check your math skills. 340.000 of a million players is roughly a third. And if you think about the focus the devs have currently, it is possible that only the raiders and mythic+ dungeon runners remain.
I am quite fascinated you act as if the loss of 95% of all players, as you write yourself, over the years is normal, while it is not. If you think about the idea that there is a potential playerbase of 150 million players, it would actually mean the fluctuation is extremely high, and the devs were not able to keep players playing in the endgame. As most just played a few months or even weeks, and then left.
So now lets think about it.. if people level, play some dungeons just to leave again, where would you think is the biggest problem in World of Warcraft?
Could it be that the endgame is just not fun or is focused on the wrong minority playerbase, as like, lets say, raiders or mythic plus runners, which probably build a third of the players that are still left nowadays?
Did Hazzikostas probably finally got the audience he always wanted, but also managed to make the game unfun for a large majority?
Think about it. Think about the question if the game could probably still have million of players, if the focus was on something different than competetive gameplay, premade raids and rated pvp from the start.
Think about the question, if the developers still could get back a large playerbase, if they finally catered the game to the many, and not to a few.
Take classic as a good example. There were million players leveling chars. And now? How many are left? Actually, Superdata recently published, that WoW lost 60% of all its subs during the last quarter. Now imagine, there would not just have been leveling in classic, which was fun, but also a diverse endgame. Even also already in 2004-2006. Imagine, the devs would have created open world content from start and focused entirely on it. Imagine, raids would have got a matchmaking system from start, and would be gameplay, that catered to the masses, and not to the nolifer nerds. Now imagine, this game would have developed into this direction, and not into a mythic+- and organized raidnerdvana WoW is nowadays. Imagine, there would be fun open world content. Imagine, the devs would have focused on many, and not just a few.
What if all that would have kept 100 million players playing?
For me, the answer is clear. The devs catered to the wrong people, destroyed the game, and decimated the playerbase by 95%. And there we are nowadays. With a world of warcraft full of raiders and mythic+ runners. And Ion Hazzikostas bias fully implemented. While the company still could have millions of customers, but now just has a few players left.