Still happens. Almost got kicked after one pull of N'zoth because I was doing the Psychus phase counter-clockwise instead of clockwise. Because I hadn't raided with their guild before.
1000g loot bags don't make up for 1000g in "all the idiot DPS died to insanity on N'zoth" repair bills.
I main a tank, I've mained tanks for most of the 15 years I've played and honestly I'm done tanking for pugs. Sorry. On the off chance I end up in a match made activity as a tank, if I'm "not pulling fast enough" and you want to pull shit, I'll vote to kick, if it fails, I leave and you can wait in queue. If I'm healing and you can't do mechanics, I'll leave. If you can't interrupt, I'll leave. Why should I be expected to put the time and effort into learning a class, and dungeon mechanics if my dps can't even be bothered to learn to properly play their class and allow the tank to control the pace of the dungeon.
For LFR god no.
But for random heroic? on geared tank chars i find it quite fun tbh. in a good amount of dungeons you can pull boss to boss and 90% of the time the healer can manage the aoe damage that goes out. dungeon takes <10 minutes. easy peasy. (but you will die a bit inside when you get tol dagor or shrine, where the mobs have too much CC/heal to pull the entire instance)
they could release their dev tools and let modders do it. they accidentally leaked their dev tools back in wotlk and people had created shit on a certain private server in DAYS that blizz always acted like took a long time
their reaction to this was to go after the server with lawyers, invalidate their own dev tools and then keep on keeping on
modders can always do stuff faster than a big company. cause they don't have to care about most of the things the company has to, most notably quality assurance and other jobs on the docket.
also releasing this type of tools is giving botters a field day unfortunately.
Because no one wants to play tanks anymore.
I havnt really had fun on my prot warrior, since MoP Vengeance tanking, using a dodge/parry build!
As someone who regularly plays all 3 roles, there is just as high a percentage of bad tanks and bad heals as dps. You have to remember that you are exposed to 3x as many dps as tanks and heals.
And the same goes for toxicity. I've seen tanks rush into large groups, die, and then berate the healer and dps because he pulled far more than he could handle. I've seen healers get obsessive about dps standing in bad just once. And, yes, I see and absolutely despise the "Go Go Go" dps jerks.
We have a lot of issues, but we do not have a tanks and heals are angels while dps are demons issue.
Because that's how queues work. Blizzard cannot give you a tank that doesnt exist
Considering how many healers upload videos of Horrific Visions solo 5 mask runs, i'd say thats there
Why not use an off spec and make yourself valuable, consideing it costs you nothing to make that off spec?
I remember Proving Ground's AI. As healer your whole group sat in aoe on the floor, no NPC did a single interrupt, and they were doing less damage than you if you were doing the tank version. I guess we have different definition of "worked fine"
Nothing is tired and outdated if it's still factual and accurate in the present.
This was never the problem... Being able to effectively solo level a healer doesn't mean more people will magically want to take on the extra responsibility (and blame, if anything goes wrong, even if it wasn't their fault) of being a tank or healer... And the rest of them simply don't enjoy the playstyle.Remember (forgot which xpac) Blizzard said leveling as a straight healer would be possible and running solo scenarios for rewards as a healer would be a thing?
Because this is an MMO, if you want to play a single player game I advise you go do exactly that, there are plenty to choose from.Why not implement a scenario for singular people without guilds, without the 20+ minutes of waiting AND then running said dungeon?
It really hasn't.AI has worked fine in brawlers guild
Was it though?It was viable in Proving Grounds
Last edited by Schattenlied; 2020-04-14 at 08:18 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
It may be "tired" and "outdated" but not false. If dungeons are to remain a social function between human players (e.g., not AI players) within WoW, then the problem remains. There are many DPS compared to the relatively few tanks and healers. So the constraint is from the hardest commodity to obtain: healers and tanks.
I don't think AI players is a solution because it disrupts the fundamental component of dungeons: human players interacting and coordinating together. WoW is already a single-player game with occasional other players appearing, rather like Dark Souls. We're wanting a game that is less single player and more massively multiplayer.
Edit: also this is post 69 for me. giggity
Last edited by vincink; 2020-04-14 at 08:18 PM.
I'm sure a huge part of this problem is down to the bonus satchels no longer containing anything worthwhile. Back when they could drop rare mounts and pets queues were much faster. I know that I don't personally bother tanking or healing for the extra rewards any more, since they're just not all that appealing.
I still don't get the AI portion, like it's an MMO, the whole point is to play with other people. The only other example I see this being used in FF14 and I feel that is acceptable because the dungeons are a required part of the story in that game. (I'm sure there are other examples though).
If you really want to play with bots then maybe single player RPGS are the better option. I do agree that dps queues are a problem, which is inflamed with the expansion reaching the end of it's life-cycle and being a sub-par one to begin with, but bots are not the option. I do like the idea of making leveling dungeons scalable to different roles (i.e. 4 dps and a healer), as that reduces the queues but maintains the multiplayer portion of the game.
Adding a new class for Healer/Tank could also be an idea, there are what only 5 tank classes and 5 healer classes while all classes can dps (multiple specs for each role has an effect too). Having a new class(es) that can Heal and tank would atleast get some more interest, or maybe even new specs.
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The biggest problem is still loot.
World quest has better loot than dungeons and LFR. Why bother?