This is the only thing that makes sense, the leveling squish becomes irrelevant otherwise. I can see people complaining that they lose power every expansion, but I think it's the lesser evil for overall longevity.
This is the only thing that makes sense, the leveling squish becomes irrelevant otherwise. I can see people complaining that they lose power every expansion, but I think it's the lesser evil for overall longevity.
I wouldn't be surprised if 60 was the cap. I mean, I don't think it's a secret that the Legion artifacts, HoA, and now Anima have been testing the waters for a more permanent system. I can't help but also wonder if this was why we didn't see a new class this expansion. Perhaps they're going to take the GW2 route and open up weapon trees to expand class fantasy?
I think what they are doing with professions being leveled up for each expansion pack might be something that is applied to our character level so that people get something out of going back and finishing content in older expansions. This is of course a BIG can of worms that creates a ton of questions like; what content will progress those expansion specific levels and what benefit can be created that makes it worth working on?.
Permanent level cap of 60 is a very possible future IMO. But kicking players back to level 50 each expansion feels really clunky.
I think they'll just give up and implement a second leveling system akin to Diablo or rather Overwatch. We will have an infinite paragon levels on top of our usual ones with the first few levels gained each week giving us some expansion specific power and after that you'll gain cosmetic rewards and/or emissary-style chests.
I wouldn't like that. I don't mind a squish every now and then, but to be put back to 50 every expansion? That makes leveling feel so worthless that I wouldn't continue doing it. That's just so not the same as getting a squish after 15+ years.
Ah yeah, this level squish fixes the problem forever. Ten expansions from now when we're 150? All cool dude, the SL level squish fixed it.
They'll either have to do the level squish in the same manner as ilvl/stat squish - every few years - or make it permanent in some manner. Being reset to 50 every expansion isn't going to feel great, but it isn't really that much different to leveling 110-120 and then 120-130: "I was the mightiest hero of the planet at 120, now I have to kill boars to get more powerful again?". It's just that we're used to the latter.
i Think that is the best solution. Infinite Levels are annoying.
This way they can keep the story straight for newcomers and legacy good for everyone else while also keep the leveling in check that it does not get so out of hand as it is right now.
The moment BFA gets into Legacy mode they can squish down the iLvls for that expansion. E.g. difference between normal and heroic raid gear only 1 iLvl as it is not needed anymore. So the iLvl Inflation is worked against.
The whole "i don't feel more powerfull" is only for the first two weeks anyway as you get used to the new numbers quite fast.
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Hasn't leveling always been worthless... since the fiorst expansion nearly the whole game was in endgame. Levelign was just a tool to get there and pace the story exposure. Also to make sure you get all of the story. Basically you get tunneled into a way of progression they need you to take to understand what is happening. Otherwise poeple would skip half of it and complain that they don't understand what is going on.
Also to work as a reset so everyone is at the same level and players can catch up.
honestly it kinda makes sense moving forward for this to happen. I definitely agree that this will happen in 10.0, I am glad of it because it makes sense and won't be hard for them to do - 9.0 might be slightly wonky but once they have ironed all the kinks out 10.0 will be smoother.
i would like every xpac to restart at 50 and the previous expansion going to the 10-50 leveling bracket as all the others.
If they can find an alternate solution to squishes they'll probably take it. They haven't really been shy in saying squishes are an inelegant solution to the problem. Either way we're at a point where there's no really point pandering to the "level numbers have meaning" crowd at all as they've already been screeching all over the place about going from 120 -> 60.
I'm fine with that. Make it so that it's 1-60 with 1-50 being any previous expansion and the new zones being scaled from level 50-60. Also make a permanent AP style system for each expansion so that there is an alternate progression path that is exclusive for that expansion. That way level 60s can still do the current expansion and "level" up, gaining access to new abilities and modifiers. Level 50 can still get the alternate progression experience as well as their regular experience.
You can even make it so that mobs have an aura that makes it so they take reduced damage and deal more damage (or make it so that aura effect in on the players instead) at the start of the expansion to present that "you're in a new zone and you have to become stronger" feeling. As you rank up levels in the alternate progression path, you slowly start reducing the effect that this aura has. If they did this, they should put a dampen effect to prevent people from burning out on grinding levels up so quickly. Maybe have their alternate progression system at a 10-20 level cap as well? So you'd be level 60 (and up to AP level 10) until the first raid came out.
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