Originally Posted by
Kalisandra
Wrath's heroics didn't need the insane amounts of CC that BC's did, largely because of the 'bring the player' philosophy meaning that you couldn't assume that a heroic 5-man group would have at least two mages/hunters/rogues to CC the hell out of it. They still needed a fair number of kicks though, which did mean having classes that could interrupt, or working round the lack by having pallies stun stuff as an 'interrupt' and then burning it down before it could cast again (which didn't work on bosses, of course).
The thing that made LK heroics 'easy' (they weren't really until Tier 8 (Ulduar) was that even Naxx had two tiers of gear, and Ulduar had 2-1/2 (allowing for hard modes), and the heroics were tuned to do doable without needing even full Naxx-10 gear. BC heroics, when they were new were sometimes rougher than Kara, and rewarded worse gear. The end result was that by the time TotC came along the original LC heroics were as badly out-geared as BC heroics were by people in full sunwell gear, and hadn't been tuned as hard to start with. Also, those LK dungeons that were hard were mostly hard in ways that gear would fix, whereas BC dungeons were hard in ways that it took a lot of gear to fix, like pulls that unless they were cc'd properly would have you running all over the dungeon in fear, and so on.
I suspect it has a lot to do with the class you played, and the guild you were in.
Early Cata raids were a lot rougher to get into than early LK raids, and because they decided 10 and 25 man would be worth the same, with the same loot, they tuned the 10 mans higher than they had been in LK. In fact, they tuned some of the fights harder than they were for 25 man raids. Also, they made the lockouts shared. This made things a lot harder for smaller and more casual guilds, and the shared lockouts made alt raids harder to do and pretty much killed the PUG raid communities on many servers. So what sort of guild you were in would colour your memory of (early) Cata. Dragon soul and LFR finished the killing of PUG raid groups.
Then there was what class(es) you played. The first tier of raids were not melee friendly. The class balance was terrible. Some specs plain didn't work. This was fixed, but the first tier wasn't a lot of fun for Ret Pallies (and Holy had issues too), and Shamans.
The first toon I levelled in Cata was (as always) my Paladin. At the middle of the levelling I moved to Vashj'ir (so the second starting zone) and swapped to Prot because Ret was proving so slow. My next was my Elemental Shaman, which was better. I didn't level my other alts until Firelands, and by then things had been greatly cleaned up and it wasn't so bad, but those first two were awful. The best levelling I've seen was WoD.
It was good in guild groups, but bad for pugging. And again, early on you'd find yourself saying "Sorry but I can't heal [X dungeon heroic] unless everyone is geared and on their A game" because your healer was the wrong class, which sort of sucked. At least my Pally had an interrupt for the first time ever.