False equivalency. WW, Feral, and Aff Lock put in more work than Fire Mage, so by your logic they should be way above Fire Mage, which they aren’t. I’m assuming you are also comparing melee to rdps? Again, doesn’t work. There have also been tiers where rdps SV, Feral, and WW have been better than middle of the pack.
So, your argument is literally working against you right now.
Bottom line is any time BM actually plays well people flip out about them being 100% mobile and act like it’s so unfair, yet when BM is dogshit or even just slightly behind others people don’t give a rats ass. Let me guess, it’s because people want to use the excuse of equals out, it then where’s the equality to others? As per your own opening line, why aren’t harder specs rewarded more? Go ahead, I’ll wait for the justification thru mental gymnastics. You didn’t even address the main point, let alone all of them, except locking onto 1 specific part about fire mages to something you could make a statement about. This meant you glossed over every single main point while picking a side topic.
Let's just bake every spell into a single ability, after all, why just not have everything baked in then. What is the point of cds, timers, resourses etc.
GCD is an ok tradeoff for an flavoursome, fitting ability which gives a flat 5% dmg increase and breaks stealth.
But who am i talking to anyway, this is the same community who screeched that BfA Marksman is garbage because they have to stand still 20% of the time to cast an ability called AIMED shot and who's whole ''make hunters great again'' mantra is just a cover for ''give me everything instant and on the move''.
People really need to stop parroting this idea that GCD makes or breaks class design. It was prevalent in more than a half of this game lifespan. Game will never, NEVER go back to that shitshow of a spammy clusterfuck that was MoP class design. Only on MMO champ is the expansion with such button bloat, absurd cchains, one shot macros, instant spells and straight overpowered specs (like whole of warlock class) considered a pinnacle of class design.
Blizzard reasoning on GCD change were spot on.
On that notion tho Blizz themselves said before when they actually cared about talent trees that a active ability should be more rewarding than a passive on the same row. Which clearly isnt the case. But think back to Glad Wars with over 100 APM... it worked yea it was far from being a top contender tho. But should a 40 APM assas rogue still do more damage? It all comes down to balance and the niche something is supposed to fill.
ArP stacked MM was the most fun ive ever had on a hunter. So many things i HATED about changes over the years, dont even get me started on sidewinders. The last thing that comes to mind is hunters mark and a gcd. To each their own.
"I'm Tru @ w/e I do" ~ TM
lol this thread is ridiculous
1) Either get it of the GCD so we can macro it and forget about it. (stupid solution imo)
2) Have it apply to the last target that got hit by auto shot. (stupid solution imo)
3) Make it a cooldown: Increase the range of all your abilities by 15y and reduce the focus cost of your abilities against the marked target by 75% for 12 seconds. (1.5min CD)
4) remove the skill
Well, I was not one of those people. I've never been on the pruning whinge-train, I've been on the shitty-class-design-whinge-train. :3
And simply unpruning won't a fun class make. Playing whack-a-mole might stimulate some people, I prefer some synergy and engaging gameplay.
Why should it matter if it is on the GCD? Where it will actually count, in dungeons/raids chances are you are not going to be moving it around so much. And using it does not cause aggro so it can be applied before the pull. It should not be on the GCD I agree but it could be if they reduce the Hunter GCD to match the Rogue/Feral/Monk GCD.
It was removed and "baked in" when they started pruning in Cata I want to say. I'm fine with it returning but it can also stay baked in. I would rather more active abilities be brought back. I want Aim Shot to be how it was in Wrath. I want Explosive Shot back how it was in MoP/WoD. I would like to see Expose Weakness return as a talent. Stings returning would be cool along with Wrath Chimera Shot. Having Readiness back would be cool. Black Arrow from Wrath would be cool too.
I want MM to be able to move again.
I'm not a big fan of it. It doesn't feel like it adds damage - I only notice it when I have to switch targets and don't have it applied.
I mean by that logic, we might as well bring bullets and arrows back.
Not sure if this will survive the testing phase. Doesn't seem to be a good argument for it currently.
He didn't provide an actual answer in his rant, so I just overlooked it
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Now that you got your rant out, you have an actual point? I don't disagree with 90% of the gcd changes, but hunter's mark is, has been, and will always be a nonsense ability lost in time.
Hunter's mark was "good" for rogues in warsong gulch and making the worst geared hunter in the raid put it on so you didn't have to. Dassit.
Man, having to press my buttons to do DPS is so 2007. Blizzard should just give me the debuff automatically.
As true as this is, we all have a vested interest in retail succeeding. The current design philosophy I believe reduces how successful the game can be.
I'm always mindblown by these arguments that the old talent style isn't "fun" or were "fake choices," it's like these people have never played any other RPG but post-Cata WoW. One of the greatest RPGs in the last decade was Witcher 3. Guess what it had? Go ahead, go look, I'll wait.
Lost in time? This argument makes no sense.
Last edited by wildcardNS; 2020-05-17 at 05:55 PM.
Thanks to Mipeo for pally's sig!
It’s not really a button to dps though. It’s a button to do more dps, just like AotW and BW. The issue is players (not all) don’t want to press multiple buttons getting ready to do something instead of being able to just do it.
Does The Witcher not have cookie cutter builds, like everything else? If you spread talents around in The Witcher willie nillie do you actually have a great character or just something so-so that can finish the game?
As I stated a ways back, single player games with talent trees are still usually able to be completed by making completely bonehead choices and still not have as much of a problem. They are also very easy to restart if you make a bad character build that you then struggle with later. WoW talents are not permanent and easily changed. I’d also love to see a 40 man raid with people who just talent themselves however they want. Those are probably the same guilds that are struggling with the 2nd boss in BWL while still trying to prepare for ZG, or the ones getting stomped in BGs.
I will never agree with talent point systems in an ongoing game like WoW. Mainly because one of these things happen: either we continue getting points and fill every point in, meaning no meaningful choice exists that people love to talk about. The other is Blizz keeps adding talents, which then just continues cookie cutter builds and risk button bloat or no fun points of “gain 1% Crit with X ability.” Or Blizzard continues to squish talent points down so you are stuck with what you already have anyways.
Maybe instead of pointing out single player games, find some successful mmorpgs that use a talent free system like that of Classic WoW and see how many there actually are that have viable trees for however you want to build.
Pro of hunter's mark is on a raid boss fight it's a nice damage buff. However, you could just bake the 5% buff into the spec. Or, instead of it being a GCD ability either take it off GCD (so target switching add priority doesn't feel punishing) or make some of our abilities place it on the target like we had with vulnerability in Legion.
Hunter's mark is great for pvp. At a 100 yard range you can cast it on a stealth class before they notice which gives you a big advantage. Bgs/ Arenas/ World pvp all benefit the hunter for having an ability that lets you see stealth targets. You will almost always get the opener unless they waste Vanish, which again will give you a big advantage.
I can see why for pve it's not as useful but I don't think that was the intention of it being brought back as baseline. A class should have tools for both pve and pvp and be viewed in that light as well.
Well really you macro pet attack to hunter's mark, so while it's effective for using pet attack, it does nothing to help with hunter's mark being a boring button on gcd. Plus I find it much easier to just macro smack/bite/etc to most of your damage abilities, not only does it get your pet attacking, itll sometimes force your pet to use smack/bite/etc a little earlier than when it would have done so on its own.
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Lol you talk about someone spending all their time on this website and then speak as though you've analyzed every post on here. Classic projection, pun intended.