Used to not be a haste stat. I've always felt that forever changed combat and not for a good way. Shouldn't be about gcd locked and Masters of 1000 wet noodle strikes. And breakpoints where x spells do extra blah cause stuff happens faster.
Would much rather have ArP or even mulitstrike. It's the new norm and everything NEEDS haste to even feel like a decent spec.
"I'm Tru @ w/e I do" ~ TM
Not to forget how they completely and utterly fucked up the mob scaling in BfA. And of course scaling doesn't stop on max level, mobs grow with your gear. It's just a big pile of shit how it feels early on because of these combined fuckeries we have going on now.
I went back to Nazjatar to finish my meta. I see mobs with 190 k hp, another one with 300 k hp. Non elites, mind you. Just why. And they can't kill me (it really feels like I'm going back there from a new expansion and I'm low geared, with slap on essences and corruptions) but they have just so much health.
Last edited by Lei; 2020-06-04 at 10:47 PM.
The "bfa starter experience" with mob scaling was dire for many classes, and the devs answer was "itemlevel will fix it" basically. That was my first point. My second point is that it doesn't make much sense how scaling works in bfa with even non elite mobs having vastly different amount of hp totally randomly.
Not always. Blizzard used to add stuff on new expansion, now they tend to remove it.
You lost your epics and maxed out stats but you gained new talents, new abilities, lots of new content to play
WOD was the first expansion where they removed more than they added. This was the first round of ability pruning
Then Legion went way overboard with it and made some specs literally have 3 buttons, dps cooldown included.
This is how my early MOP BM rotation looked like:
-cobra shot as focus generator
-arcane shot as focus dumper
-kill command as primary nuke on short cd
-kill shot as execute ability (<20% hp)
-bestial wrath as a short DPS cooldown (60s)
-lynx rush as a moderate DPS cooldown (2 min)
-stampede as a big DPS cooldown (5 min)
-an ability that resets all CD's under 5 mins (Readiness, 3 min cd on its own)
-engineering enchant activated on use (60s cd)
AOE rotation also had more abilities
-choice between Glavie Toss and Barrage depending on number of targets (these abilities were used in single target rotation as well)
-Multi Shot as staple (filler)
-Explosive Trap (this wasn't used much in single target but definitely used a lot in AOE)
That was a lot of buttons to mash, so even at low gear levels with no secondary stats (hit and expertise reforging was eating anything else, i had like 4% crit after hitting 90) the gameplay was high APM and engaging.
Now if you combine removal of many borrowed power systems + ability pruning + no stats you get a bland husk of a class that is very unsatisfying to play. BFA did some other dun fuckery as well with weird mob scaling, people were hitting 340 item level and finding the mobs more difficult than at 280, fresh out of the box. There was no visible power progression. Your power gain was always pretty evident on your usual daily quest routine, where mobs would die faster and faster and you could do much larger pulls. BFA systems made this impossible which is why this expansion had opinions of being "worse than WOD" at launch.
Last edited by Athulua; 2020-06-05 at 07:10 AM.
I level up a warrior now with hast heirlooms and enchants. Its so fun to play with that speed.
The whole azerite thing just sucked ass whole expansion. Raids felt like whatever since you could farm M+, there were no tier pieces to look forward to. Just because Activision is too lazy to develop sets. The looks of characters are shit whole expansion as well. Everybody is transmogging to either tier pieces from previous expansions or some wonky mashups. BfA definitely killed off wow fun for me.
actually the current gearing system works well. I like it.
Before Legion it was literally raid or die. Rewards from activity other than raiding (or high rated PvP) were ending on Normal raid level AT MOST. And there was still heroic and mythic raiding above this. The gear gap between raiding players and non raiding players was huge. And even if something reached item levels of normal raids it was crap compared to it - trinkets were simple stat sticks for example. 200 agility 200 haste 200 crit, that's it.
Now raids are 445 460 475 (normal hc mythic)
Mythic dungeons scale up to 465 (regular drop) and 475 (weekly chest)
Horrific vision loot is up to 470 (just shy of mythic level)
on top of this you had corruptions on almost any gear
You don't have to raid in order to reach very good gear on your character. Mythic raider will still propably have better gear but if you run a lot of M+15 dungeons and weave in 5 mask visions you won't be far off them.
Azerite could be a good replacement for tier sets if done right. Unfortunately it was not done right at all. The traits were all over the place, too random, too gated behind AP grinds. There were some very good traits and some very bad traits. Lack of secondary stats on azerite armor was a mistake, gating traits behind AP levels was a mistake too. Eventually the system became decent in 8.2 when they added essences on top of this.
Shadowlands could turn out to be better. We have the un-pruning of abilities, that's a very good start. Coventants is the quirky thing, but at least they give us a chance to test them and provide feedback. Azerite armors weren't on beta until like a week before launch. It was a trainwreck of a system with little to no testing.
68% now and counting. Guess I have to wait for the expedient II & III to be in stores again, but yeah it ain't my first reset and it probably won't be the last, but I just am so enjoying this setup it's crazy... but yeah I guess losing the Legion legendaries was worse.
They always told me I would miss my family... but I never miss from close range.
perhaps with ability un-pruning it will be better.
BFA on launch just didn't had enough stuff to press. No legendaries, no artifact ability, no artifact traits (such as reduced cooldowns, more charges etc), no tier sets, another round of ability pruning. It became playable in 8.2 and actually fun in 8.3 after we gained essences (sort of replacing artifact abilities) and massive stat stacks from ilvl inflation and corruptions.
We came a long way since Classic, in which pressing one button (sunder armor for tanks, frostbolt for mages in MC etc.) was acceptable. For me Mists of Pandaria was the apex of class gameplay with engaging rotations, lots of abilities and high APM gameplay. Warlords was decent as well, sure there was some ability pruning but not that much compared to WOD-Legion transition and you still had things like aspect of the fox for hunter or amplify magic for mages.
then they will make stat advancement smaller for the rest of the xpac. and people will complain that they arent getting stronger. you either start out low and build up or start out high and stay there.
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if players had their way everyone would start with everything. i dont know about you but games where i could immediately be a superhero got boring pretty quick.
in other words, im glad blizzard doesnt always listen to players.
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its still going to be a 30 ilvl jump every tier.
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and our arguing for, and getting the vendor has made it way worse. corruption as a system wasnt designed around being able to stack all your gear with 1 corruption on every piece. so yeah, its going to feel way worse. but its what we asked for.
people want to run it over and over because its new and the only real content on the alpha after you check out the zones a bit.
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cool. looking forward to what you hate in shadowlands.
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i have 50% vers with corruption. with more resistance i will likely sit well over 60%. tell me thats possible without corruption.