Really well done post. You sir have the gift for trolling. But words like "very small vocal community" gives it away.
Really well done post. You sir have the gift for trolling. But words like "very small vocal community" gives it away.
I don't get why BFA is so hated at this point. Yeah, it was terrible at launch, in my opinion much worse than WOD was, because WOD at least had classes that functioned well out of the box, without applying borrowed power systems on them. There wasn't much to do aside from raiding or PvP, but what was there was fun to do.
But unlike WOD, BFA was not abandoned post-launch. In WOD they said meh screw it, this expansion is unsalvageable, let's make Legion. They could not afford this in BFA and they tried really hard to fix it. Eventually sort of did. Patch 8.3 launched it a bad state but they eventually listened, we received account wide essences and less RNG on gearing (targeted corruptions)
I'd say this expansion is somewhat better than WOD but a bit worse than Cataclysm. Cata was a good expansion, was hated back then but turned out to be fun. DS was kind of a dud but rest of the raid content was solid. Transmog got introduced which revitalized old content farming - in 4.3 there were more ICC, Sunwell and Ulduar pugs than current tier pugs. PVP was very well balanced, Cataclysmic season is remembered as one of the best if not the best. Solid expansion in the end.
https://www.mmo-champion.com/threads...Expansion-Poll
I'm done arguing with you man, here is proof. There isn't much point in arguing with someone who is completely delusional lol
Your whole idea of "all expansions are hated equally" completely falls through when on a poll Warlords of Draenor gets completely fucked four years after its release.
Last edited by Ticj; 2020-06-13 at 03:28 PM.
I have never said that all expansions are hated equally, you understood nothing. I said that while the expansions were live they all were hated. And you jumped in and said WOD WAS HATED MORE THAN MOP WAS. And I told you no, you do not have any proof at all for this. Then you come up with a poll about your fav expansion 6 years after MoP was live and 3 years after WoD was live. You tried I guess?
My point is BFA will never be considered to be a good expansion, as for the past two years it has been compared to WoD in how fucking awful it is. I don't understand how hard of a point this is to grasp. And yes, you make it seem like they were all hated equally although they weren't. You're literally backtracking on the original point you made lol
Yes, Bfa is hated, cause it's live. Just like MoP/Legion or any other expansion was hated. My point still stand. You still can not prove that while WoD was live it was hated more than MoP was hated when it was live, therefore to say that an expansion is bad based on the feedback it gets when it was live is stupid. But you keep on trying without any proof at all. Even trying to pull out the strawman.
Gonna hard disagree with this, MoP was okay, WoD was god aweful, paladins were in their worst place in years and WoD was more or less the "screw melee dps" expansion since hunters/mages dominated the scene until the very end when DK's finally came into the play.
TBC Literally gave people catch up gear by 2.4 to bypass Kharazan and several other raids entirely, we must be playing a different experience.
As for WOTLK, yes it did homogenize several features, but they were features complained about for YEARS by the players and generally recieved with a pretty heavy praise at the time by all but the vocal whining minority of elitist idiots who complained that "Muh sunwell" wasnt around anymore.
They had Ulduar, they didnt NEED anything else, besides, TOTC was definatley a mess I wont deny it, but ICC was perfectly fine, a well rounded experience for all caters of difficulty.
TBC also introduced one of the worst things to happen to world pvp, arena's which literally destroyed the world pvp factor of wow, took away the value of bg's and larger pvp battles, which wrath rectified by adding wintergrasp and soft valor back to regular pvp.
As for the idea of demolishing heroics, dungeon heroics became a faceroll once you knew what to do, the ones in WOTLK were certainly not that hard because threat was significantly made easier for tanks to control, ill agree on that. But to be honest people complained for a long time that tank threat was an issue back from TBC onwards BECAUSE threat was tedious to control and tanks wanted a change.
Like it or not, these were issues back then changed to better tha game, and they did, they put it to a point where the expansion defined its best qualities by giving, something, for everyone.
Instead of something, for you.
If you disliked that modus then its fine, but TBC is your expansion, Wrath was mine, Of the three vanillia experiences? Wrath will always be the one I enjoyed the most.
Last edited by CaptainV; 2020-06-13 at 06:26 PM.
It's not hated "just because it's live". I'm telling you that the levels of hate that this expansion has received is comparable to Warlords of Draenor. There have been serious flaws with each of it's additions. This expansions will not be looked upon fondly 4 years from now, I promise you that lol
You still did Karazhan for those that needed the gear / badges, new players / alts just didn't hop into BT, or not?
Were you still doing Naxx when 3.3 came out? Nope, you didn't even bother with Ulduar.
Throughout TBC, every single Raid was relevant, because all of them still provided gear for anyone that wasn't playing at the cutting edge.
Wotlk pretty much continued with Arena being the focal point of Arena, if you're critizing TBC for that, you need to put Wotlk into the same boat.
And if you ignored Arena as far as gearing is concerned, your (PvP) gear was pretty bad in Wotlk.
And Wintergrasp was a total shitshow on any server where factions were not balanced, Tenacity says hi.
There is a difference between "making it less impactful" and essentially neutering the entire mechanic.
Like it or not, threat was one of those mechanics that made the more of team game, rather than a game where everyone operates within their own box.
If you have a person that fails to play properly, the rest suffers, rather than the game compensating for the shortcomings of one person.
Tools such as Soulshatter or Misdrection really took a huge hit with Wotlk, because threat just wasn't a big deal anymore.
I disagree with calling Wotlk a "vanilla experience" because Wotlk was the turning point for the game where it definitely turned away from the Vanilla approach in many aspects.
Wotlk is leagues away from Classic / Vanilla in terms of design, TBC didn't change the game's structure as much.
Last edited by Kralljin; 2020-06-13 at 08:34 PM.
Class balance and encounter design isnt the same as class design.
Class design is about rotations and complexity in the specs. Vanilla/tbc might have been simpler/more boring then what we have now, but wrath literally rivaled it. Since then it got better and it peaked in MoP with some complex and fun specs to play.
3-4 button rotations with extremely simple encounters like Nyalotha has is not good class design
They should only make legacy servers up til WotLK. I could possibly see enough interest for MoP and Legion as they are considered the better modern expansions, but I very much doubt that WoD and BFA will do even nearly as well. Especially considering that Legion is just a better BFA while they are mostly made the same. I bet people would only play WoD if they get to farm the garrisons for some easy gold, so they'd only log in just to do the mission table.