Originally Posted by
Kolvarg
Of course stories are subjective. But it doesn't change the fact that there is a clear intention behind the story and how it's told. And the fact that you and many people were unable to see past that death, does not erase it. Of course, it also doesn't change that you didn't enjoy it much, that is fair, but I don't think it makes it a bad story, much less a bad game. To me, it would be like saying Hamlet sucks because he is constantly willingly ignoring opportunities to avenge his father (random example, not comparing or saying they are at the same level in any way).
While I was playing, and soon after finishing, I had the same feeling that they should have just made us play as Abby first. Or even have Abby's part as a "2nd run" option, Resident Evil 2 style. But thinking back on it, I think it would probably not have helped much. If anything it would have made it worse. The reason you play first as Ellie, and the reason that death happens in the very beginning, is that they want you to hate Abby. They want you to mirror exactly what Ellie is feeling about her. Not through empathy towards Ellie, but by genuinely and personally caring about that death. You, the player, are not Ellie. You have zero influence on what choices she makes in the story. But the way the story it's told, they first make you hate her for personal reasons, and then they try to let you see that perspective matters. Not by telling you or even showing you, but by making you experience it. They want you to go through a similar emotional progression, from blindly hating her, to understanding her and what she did, to potentially even liking her as a character.
Abby is objectively not a villain in any way, she's just as nuanced as Ellie or Joel. Of course you might still not care, but it doesn't change the fact that it is that way. And again, it does that not just by showing it, but by making you experience it.
I think the biggest "sin" this game commits, is going through all that trouble to challenge/test the player, and not reflect it in any way. I understand that the game can't really have drastically different endings especially considering there might be a sequel in the future. But given what the game tries to do, I think it would be a better game if it allowed the player to choose whether to take revenge or not, in the end, for instance. With all the buzz surrounding it, I think it would have been hilarious if the player choosing to take revenge caused Ellie to die in the process, while moving on led to the current ending.
I can understand how it's not for everyone, and how it has a far more limited appeal than the first game. But I genuinely don't think it's in any way a bad game or a bad story, even if I did like the first one better.
Ellie had a gamer friend, she probably was told about enemy respawns!
I'm pretty sure the flashbacks are there not to showcase how cool a character he is, but to represent Ellie remembering him and those moments while griefing and dealing with the emotions she's going through. Possibly as a way to further to justify her own bad choices in continuing to pursue revenge, that are endagering her and her friends, and causing her to kill people she doesn't want to.
I agree there, with the caveat that the first one being more focused is due to it being so simplistic. Almost everything that happens between Joel meeting Ellie and taking her to the hospital is mostly inconsequential to the characters and story, other than being "general apocalypse dangerous stuff" that happens to them and pushes them to care about each other. On Part 2 on the other hand, I think Naughty Dog attempts to bite more bone that they can handle. I think they went overboard and made the scope of this story a bit too wide, and the presentation suffers for it.
So in that sense I think the first one has a more solid and satisfying story, while the second has a richer and more original story.