Last edited by Onikaroshi; 2020-07-20 at 03:21 PM.
Tbf I despise PvP myself, so I can relate. However this seems more like something that's enocuraged, but not necessary to partake in. Although some of the PvP aspects look interesting enough that even I would at least give them a shot.
You'll also be happy to learn that there's a distinct anti-griefing mechanic, where players are basically categorized into 3 groups: non-combatant, combatant, and corrupt. Corrupt players are players that kill non-combatant players and get increasing punishments for it (to the point that players with high corruption have a bounty placed on them, get attacked by guard NPCs and even lose some of their GEAR when killed), with killing low level players giving far more corruption than non-combatants on your own level.
Well its a good thing they said they aren't going to balance pvp around 1v1 then. There is so many layered systems and varying classes that I think he said that would be a folly to try. That and the fact that the game emphasizes big group pvp that 1v1 is irrelevant.
Inormally stray away from games with too much open world pvp, I like to take risks and do foolish shit in the open world. Stuff like "New World" just holds no interest to me. But this game may end up being one of my weekend games that I play to take a break from the weekly wow grind.
The very big thing is that there is no goblinoid publishers to rush the product and fuck over the development since its primarily funded by the guy who listed all those systems. His pledge to maintain a very healthy degree of communication between devs and the community throughout alpha and onward is promising as well.
I can't even imagine how that would be possible after getting used only to years of degenerate lies from Blizzard. Years of "we listen to the community" while refusing to fix and change obvious design failures that were red flagged in alpha / beta of each expansion.
Looks like every cheaply made MMO using Unreal? There's no character to it honestly. It looks like something you could play for 5 minutes and never play again.
Had the video in my recommendations as well. Still sounds like a game that is supposed to be like all those (VR)MMO lightnovels with all their fantastical sandbox elements, only that I very much doubt it would work in practice. I can already see how everything ends up in the hands a few players that no-life the shit out of the game where everyone else will be left with the scraps.
The sheer fact that it's a persistent world progression makes me worried. I mean why would people actually want to delevel a node other than to do a hostile take over? The people that built their house there certainly have little to no incentive. That also just means it will be terrible to join the game later and they already sell the early access. I think the convept works in a RUST or Minecraft world where I can just host/create a new world with a closed community and we can start over if we feel like it, but doing the whole persistent shtick in a sandbox while also being an MMO sounds quite awful to me.
I hope for them that they succeed, but I don't think this game will be for me. It's essentially the anti-vanilla-wow, because they tried to get rid of all the unsightly aspects in the MMO genre, this tries to bring alot of it back. The LA2 PvP system (and castles, flying, etc) is already making me nauseaus .
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I don't really care about alpha access itself but I would like to support the project more. I was onboard with poe since beta and spent too much on the early supporter packs. I think this project has the potential to become what PoE did for arpgs showing that proper design is better than the wheelchair gaming blizzard tries to push. The narrative that people wouldn't play old schools systems that make you actually travel through the world, socialize often and a myriad of other things that create a deeper immersion and rpg feeling was proven wrong so many times. All those things don't make the game "hardcore". Can they sometimes feel tedious ? Absolutely.
There are a few core aspects that need to be flawless in order for the project to have any chance. Combat needs to be very good, the economy needs to be healthy and a decent amount of meaningful and rewarding activities for end game. The rest is extra fluff. Sure there could be a ton of extra good stuff around but those core things need to be solid. I think combat is hardest thing to nail for them, looks like some gw2 twist so far. You can tweak and change systems all you want but if you don't have a combat that feels good it will be dead on arrival.