I would encourage you to read the words I wrote before replying again. Pay close attention to the part where it's
utterly fucking ridiculous to believe that the same 12 million people who played a video game at the height of its popularity
more than a fucking decade ago should all still be playing the same fucking game today. You're out of your fucking mind if you think is a reasonable thing to suggest. Moreover, the
real reason subscriber levels aren't reported anymore is because... get this. You ready? You might wanna buckle your seat belt for this one. Okay? You good? Subscriber numbers never meant anything to players in the first place! And they mean less now than they did when they were reported. We don't know why people quit nor do we know the number of people who came back to play. (Believe it or not, people do come back to WoW. Shitty internet arguments like this only ever seem to focus on the reasons people quit but since WoW uses a subscription model new player generation is an important factor in how the game operates.) In fact, the
only fucking thing I ever see subscriber levels used to argue are stupid fucking things like, "{x feature} caused {y number} of people to quit the game, therefore {x feature} is bad!!!" Meanwhile, we have
actual game developers who have seen WoW's retention data on the record saying that individual features very rarely cause people to unsubscribe from the game. But hey, what do people whose job it was to figure out why people quit WoW and who have seen its retention data know?!
Random Internet Forum Poster #2182-D has correlated 2 million subscriber losses with the introduction of the LFR, there's no way somebody would just go on the internet and tell lies, right?!
Fuck man. I'm sorry, but you're still inventing numbers to support shitty arguments. You keep doing you, though, you'll find plenty of people entirely incapable of any amount of critical thinking to support your paperthin, surface-level rebukes of WoW.