Yeah, no.
You literally had Classic release to show you that knowledge > gear since they cleared MC with terrible items and a few level 58s and many other similar things in the next expansions.
It was the same every expansion, depending your skill level, gear is means to and end, game knowledge is the rest.
Its the same in WoTLK, when in leveling gear and barely any dungeon gear and some T6 we cleared Sarth and most of Naxx 10 because the week was resetting, 2-3 days after the expansion released, with the first level 70s from the major guilds.
Its the same when in Legion, with another few first day 110s we cleared everything mythic dungeon starting with 803 item level or so.
Same with BFA, starting with 300 item level to clear the Mythic dungeons for gear quickly.
While you read on here, people having trouble with pugs clearing simple Mythic dungeons in 850/350 item level for Legion/BFA 2 months into the expansion from all the freebie gear, thats why R.IO exists, cause we play at completely different levels of the game.
Up until pretty much Legion, there was segregation through item level, then M+ was added and many more other things that provide freebie gear, which means pretty much 4-6 weeks in, everyone half-active is running with the same item level.
R.IO isnt perfect, but it helps a lot to segregate players that have at least done the damn dungeon before, of course i am gonna invite the alt with a main of 2.5-3k score with over 50 runs at +15 over little billy with 1.8k and 1 M+15, 6 months into the season.
MMO-Champion readers refuse to understand some people play at a completely different level of knowledge/experience/reflexes/on the go adjustments than the average player and they will blame anything other than themselves, its either a no lifer or a streamer or generally someone that doesnt work or has kids and bla bla bla, while most of the people actually do all those cause thats life you know?
Last edited by potis; 2020-08-15 at 09:51 PM.
I should have the option to NOT make a game ... why is the Option there if it's going to be stopped by an outside addon?
either make it internal or ban it all together.. I liked the LFG tool for Challenge modes that was a 3rd party add on that blizzard banned eventually and I didn't complain or cry I just played the game.
raider IO isnt an entity. its a tool the toxic community use to show their slightest of elitism to the others.
as long as the toxic community want to cherry pick their team like they are going for world first achievement it will be the same.
without RIO they will use armory, without armory they will most likely demand some ridiculous achievements. "do you have X achievement from season X Y Z, do you have that one unnecessary achievement for this dungeon" and so on
It will be implemented as soon as Blizzard finds a nice way to include it in the interface somehow.
Just like GearScore became iLvL.
I think even if Rio wouldn't be implemented soon into the game in its current form, Blizzard should at least allow us to inspect other player's mythic dungeon score tab.
It should be a very simple thing to include.
And make it so we could link it like a raid-lockout.
This would literally provide all the necessary info about us in a simple whisper. Rio would still be superior in every way (especially since it shows your main too) but it would be a start.
Yes and no. There has only been one time when a high IO tank turned out terrible for me, but numerous times when a low IO tank taken in times of alt last minute desperation ("fckit we've been looking for 20 minutes, just need completion") has been a complete disaster that made me want to slit my own wrists to just end the suffering.
So some kind of baseline information to simply know that a player has a the experience of doing a dungeon properly is an absolute boon and frankly necessary in times where players pretty much have access to the majority of the player base as opposed to smaller communities of players that you know and run into again multiple times. Imagine trying to play rated CS:GO/LoL/Overwatch WITHOUT some kind of ELO system and you'll quickly see why games without those types of systems die out quickly.
However I also agree that it is incredibly frustrating to have to need that giant number. I too only needed a couple specific dungeons for the gear pieces, and so in the early weeks when you wanted to get your 10/15 knocked out for the week but also do it on a dungeon that could give you a piece (or had a chance to socket/titanforge/corrupt) it was much harder because people looking at IO only really look at the overall score # and completely ignore the "recent runs" section. So my alt could get denied for 10/15s because I only had actual scores coming from 5 dungeons out of the 10/12, but if looked at my recent run section they'd actually see that I had timed multiple 10/15s in a row etc.
Raising IO score always feels like work because while I don't mind doing the dungeons for the boxes and such, it is still a cumulative lot of time sunk into dungeons that I gain nothing but IO score from doing. I never wanted to spend hours of my time running these things, because early on when you're struggling to get in groups because of low overall score you had to do shittier keys of the things you're missing JUST for the IO to get invites to the higher ones anyways! So not only are you putting time into getting 10/15 clear scores but to get invites period you gotta do 6's and 8's and such. Way too much time for someone that plays primarily for PvP and just wants his m+ box clear for the week.
In the end RaiderIO is a good tool, but like gearscore before it isn't perfect. However it still is vastly superior than nothing at all.
Why don't you group up with other non-toxic non-elitist players?
I mean going by the amount of complaining people in this thread, including you, then the non-elitist, non-toxic players are the majority?
Then why don't you play together and ignore the "toxic" players?
Or is it maybe because when all the "no-toxic", "non-elitist" players play together then they fail at what they are doing?
i still remeber this dogshit players whine back in wod good times, i enjoy it xD thoes are the same that want rio to be gone and covanants to be permanent ppl that have zero (0,00*%) clue of how to play this game all they can do is to rage about the good players and how they ruin the game cuz they dont carry them and how toxic it its not to
it's basically the lol silver elo community in a nutshell but in WoW, "this Toxic smurf called be bad despite im 0/11 and try to 1 vs 1 the enemy laner whos 11/0 and 4 lvls over me with a 3k gold deficit, hes so toxic he should just stfu and carry me im 45% wr in over 800 games in silver 4 im not bad hes just toxic"
were do i find those achievements for all my +26-27 intime? :O i cant find them
Last edited by Feral Druid ist Op; 2020-08-16 at 12:20 PM.
I.O BFA Season 3
When I see comments like this it makes me wonder what kind of life experiences people have that lead them to be incapable to understand that people have different perspectives and opinions. Did your parents raise you to think everyone is just like you?
I'm the same as the person you responded to. I enjoy keys and I use raider.io to avoid people like you who just want their gear. I know some people do not actually like the game, they just want gear with bigger numbers or more impressive colors to equip in the game they don't like playing. Whatever floats their boat, but I don't want to group with them. I think they have a tendency to be terrible players and not fun to be around.
I have no data to back this statement up, but I think most of the players just flat out don't bother engaging in the content at all, view the wall as entering as not worth the effort, and just never try to because of that. I'd really love to see the participation numbers for these sort of things. I bet you it's low. I bet even mythic 0 participation is extremely low. It'd be interesting to be proven wrong on all that, but I bet you the social barrier stops more people than anything else in doing a whooooooooooole lot of content. (IMO, this is a large part of why MMORPGs are a dying genre)
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Seriously. The more accessible WoW becomes, the more inventive and creative ways the players will come up with ways to exclude the so-called "riff raff" from their gameplay experience. It's never going to change either.
Last edited by Otimus; 2020-08-16 at 08:01 PM.
when was I-level implemented on the character stats page again WotLK/Cata? that worked great as an indication of player skill.
just as how i can buy a couple of boosts through higher keys for near to nothing and just fake a good raider io score.
those tools are so easily circumvented these days it's a farce, better to just get rid of them and
we don't need MORE community based gate keeping in this game.