Originally Posted by
Omedon
Honestly? I see it as the default experience. Challenge is its own sort of thing that, to me, should be optional and not mandated by the art that is the kind of games I am drawn to.
That said, ok, some games EXIST to provide a challenge. I'm just not interested in those. I want to see the story unfold, explore a world, take in the ambience, and what I don't need is HITTHATBUTTONRIGHTNOWORDIE interrupting the experience.
The science of (for example) World of Warcraft for me is finding the path of least resistance, the guaranteed, low hanging progression, and setting my goals there so I can focus on BEING my character in the world. WoW serves this style very well, while offering M+ for crazy people... erm, people who like a challenge. In Dragon age, I crank things AAAALL the way down because, no, I'm not there to be told "you must be this good at reflexes to go further" because I put my time in as a younger person doing all the atma weapons and the save the queens of my early RPG years. Now, I just want a compelling world and story, and games that think their world is special enough to need me to "have skill" to see it can get along fine without my money.
Heck one of the reasons I quit GW2 early in its lifespan is they wanted their "challenging game" to come in the form of "can you get from point A to B without dying in the open world?" Like, yo, the open world is mine for being here and being remotely competent, it's not so special that you get to make it a skill check. That's when I moved on in my sampling of MMOs. WoW will always be home because the level cap is a given, seeing the content is a given, and challenge is generally optional. There's no putting the genie back in the bottle on that, and they know that, and won't try to.
So yeah, turn it down, it's yours, you bought it. And turn it back up when challenge is what you crave. And if you never crave challenge, that's ok too!