I hope Blizzard is gonna give those who immediately ran to the forums to cry about titanforging as soon as their guildmate got a forged item a really, really hard time.
I hope Blizzard is gonna give those who immediately ran to the forums to cry about titanforging as soon as their guildmate got a forged item a really, really hard time.
i am totally fine with all that changes. could make wow great again. but i think all the ppl started Mid-WoD/Legion or higher, will have a hard time.
Rarer loot is welcome but i dont like the fact that (again) an m+15 dungeon rewards the same gear as playing above 2,4k on pvp. you really cant compare those things. make it m18 or m20 so its more balanced.
and i know that running +15 is harder at the start of a patch but ppl will do +15 very soon and get the best gear for like nothing while pvp'ers have to be like top 5000 to earn that..
Edit: btw i like alot of the new gear changes, i dont need 191251 epics at once where 99% from are shit so the vault only giving you 1 item per week but with more options if you do more is very cool! also like the changes to m+ only rewarding one item, its just fair when its the only content where you can spam content and target the things you want.
Last edited by crazyswayzee; 2020-09-23 at 05:24 AM.
This is the best change i have seen so far, removal of bonus loot, woohoooo
Wow there are small brains on here. Blizzard takes more away from you and you are happy with it again.. they could piss in your cornflakes and you call it milk.
This seems like a really good change. It's steering the game back on track to be an RPG, not an ARPG.
They really are running out of ideas to keep the carrot on the stick, aren't they?!
Here's the thing about wow, every section of the community is a damn minority. Get 100 wow fans in a room you'll get no consensus on how to make the game, it's more likely you'll have the 100 people chosen at random and have 200 contradicting ideas that can't exist in the same game. Than you would any of them agreeing on anything.
The incapability of some people to realize the simple reality that the offered choice leads to faster gearing is telling of how high the "community opinion" should be valued.
The reduction of RNG rewards is the best thing that happened to the game the past two expansions.
Blizzard replaces one thing with another and some people are happy, while others are not. This is how the game has worked for a long time. Is one guaranteed piece of gear chosen from among up to nine pieces more valuable than a percentage chance of gear from a specified loot table? It really depends on the player. For those doing PvP and Mythic+, downsizing to one chest with more options instead of two random chests is probably less valuable. For those who only raided, this is probably better (choice of three randomly selected pieces instead of two chances for specific tables).
Ultimately I found the bonus roll annoying (I will not miss that pop-up after every kill/run), with personal loot being far easier for targeting gear (Fellow player doesn't need anything from that boss? Have them change their spec to fish for the item you want. You don't want anything from the boss after? Fish for an item useful for someone else.). That's not changing. The selection of loot from some pre-generated choices may or may not be better, but I'm going to give it a chance before I accuse everyone else of having "small brains."
You're right. It doesn't get more true the more often I say it because it was already 100% true the first time. But people like to live in their small comfortable bubbles of disillusion instead of realizing the truth.
Since Legion, player are feeling more and more entitled to the best gear in the game without having to put in any significant effort. And this is Blizzards fault because of all their welfare gear. Players are going to get 226 gear from +14s in SL which is more than enough. Players should be doing +20 keys to get 226 gear.
2 completly different groups of players.
SL is catering only to 1 group now - people who log in for raid and log out after.
amazing gaming experience if you can play 3-6 hours a week and then have literaly nothing to do in game.
- - - Updated - - -
nah - those people will simply stop playing due to game being boring.
i personaly dont care - with this i can nicely focus on farming MoP-Legion raids for transmogs , finally finishing balance of power transmogs and legion class hsll mounts. because endgame is pointless for casual players now . gg blizzard
i will though laugh sooo hard when in 2 months forums are filled with "i have nothing to do in game " threads
It’s a pretty easy argument to say SL is demanding much more from the top end since to really widen your choices and get upgrades you are “encouraged” to do 10 mythic+ dungeons per week up from 1.
And considering the raid loot tables in terms of secondary stat options are...limited to say the least most BiS lists will be filled with 226 mythic+ gear.
For example if you’re a shaman (mail) the raid only has 1 secondary stat combo for head, shoulders, chest, wrist, and boots.
Better hope it’s the perfect combo!
Shit, I've been raiding since vanilla and I have always done random other things when I am not raiding. If all you like to do is raid, then that's on you. You could level a new character, pvp, xmog (like you said), the not-so-pokemon game, run M+ for (here's an absurd thought) fun! People act like they are all in the top 5% of the player base that this actually has an affect on. This will only affect mythict raiders and top ranked PVPers item level wise.
Hell, I play Overwatch with some of my friends because they like it. I'm probably the worst FPS player in history, deservedly bottom 500 in competitive, because I have and always will blow at fps type games. Why do I do it then? Because it is still fun playing games with my friends.
Last edited by Subrias; 2020-09-23 at 06:49 AM.