Breath of the Wild was praised too much. The main dungeons felt lackluster, the quests leading up to getting into them were alright, but the designs looked far too similar, and didn't feel dungeon-y at all. The Shrines were a decent attempt at providing Link a way to level up (via the Orbs you get, and using them for health/stamina). The weapon durability system was annoying; didn't feel any attachment to my equipment.
It works OK as an open world game. Just not as a Zelda game.
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Mega Man X5 sucks eggs. Tidal Whale and Volt Kraken's stages COMPLETELY put me off even attempting another stage. Tidal Whale has an absurdly persistent mini-boss, which in it's first iteration has a harsh ability-kit with a very small area of relative safety. And that's only if you manage to destroy one part of it in the chase segment before fighting it. If you die before the fight, the checkpoint sends you to a few seconds before the first fight with the boss at FULL HEALTH.
Don't even get me started on Volt Kraken's ridiculous Hover Bike segment. And not being able to get to the Armor piece if you didn't get all of the energy balls in the Hover Bike segment. And the locked doors that require you to hit switches at the right time to let you get through both doors. I got to the one where you're on the moving platform and have to shoot the one on the platforms level, the one in the top left corner, with the door being a jump above the lower switch; and gave up the game.
I don't know what happened from X4 to X5 design wise - but it wasn't good. X4 felt well balanced. Then X5 just shat all over X1-4. None of them felt as bullshit as X5.