Covenants basically confirm that Blizzard wants you to play one spec and nothing else. So no, in Shadowlands you are maining a spec.
Covenants basically confirm that Blizzard wants you to play one spec and nothing else. So no, in Shadowlands you are maining a spec.
The high end players are making it clear that they feel entitled to be able to switch skills around randomly whenever they feel like it and be able to go compete at the high end, literally go watch any upload from any of them, Rich, Preach, Asmonger, THD, doesn't matter.
If they fall down on meters, they wanna be able to switch instantly so they no fall on meter no more!!!! Literally any other game you'd play today will tax you heavily for wanting to try a different skill in the end game.
Basically the high end players want to step into Diablo or PoE or whatever, try out a skill, go to end game, then be like, "oh this isn't optimal, i need to switch to this skill now" then switch their main skill, then start killing A8 Sirius and doing Greater Rift 99s like nothing even happened.
It's an embarrassing prospect they're offering up, it really is. People feel too entitled in a game they have no stake in.
You wanna switch skills? Level another character or level another skill, just like literally any other game. Just like literally any OTHER RPG game. Do I need to say it again?
Yes, flexibility convenience and homogenization can be extremely damaging to the RPG genre if not handled very carefully.
Over the years WoW has become very bland in this regard. There is nothing unique about any of your characters. Adapting to every situation on the fly will never be as strong as using limited resources in order to make a build that can tackle most challenges.
- "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
- "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe
If you remove gear from LFR, you remove incentive to play it. With no incentive, nobody will play queue for it anymore. Considering LFR is how Blizzard justifies spending a lot of time on raids, the subscription count will plummet as casual players have nothing to do and raid quality begins to tank.
If LFR goes then raiding goes with it. Blizz flat out said that not enough people do organized raiding for it to be worth the investment that goes into making the raids. Every raid they made through Cata they lost money on, from a cost/benefit standpoint. "Mere thousands saw Kil'jaeden, millions saw Deathwing" was a quote I remember from them. Cut LFR and leave only organized raiding within a few tiers we'll see raid instances shrink in scale and number of bosses, more re-used art and model assets, so on and so forth. Look at BC when you had 3 dungeons and a raid all in one complex using the same art, or Cata where half of the second tier was removed and the last tier literally had nothing new artwise.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
One of a reasons, why I don't play now. Overall it's about "We beg you to level alts, cuz we don't have new content" concept of the past. Ok, I followed it. And now I'm attached to my alts and can't just scrap them. And I'm attached to this playstyle too. So, it feels like betrayal, when Blizzard say "Now we have so called content, scrap your alts". It's easier for me to quit and play something else, then to start playing on one class/spec again.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
You really fail to see wheres the problem?
Problem is what you said, right now.
As mage, you should be able to play all 3 specs.
But with Legion, BFA, SL "borrowed power" systems, you are MOST LIKELY (usually extremely) underpowered in certain specs.
Like, if your MAIN SPEC is frost (e.g) and you grind frost artifact power/legendary item/azerite gear/essences/corruption/covenant/conduit/soulbind (DAMN... that's A LOT of systems... and AT LEAST 3 of them will be here on SL launch), no one guarantees that all these systems that I mentioned will be as good for your FIRE spec as they were for your FROST.
just an example.
And that's what bothers people A LOT.
People want to play their CLASSES, their MS, OS... alts... w/e....
Why can't we get back the system from pre-Legion where you:
- ding your char
- gear up and play! HAVE FUN!
instead of:
- ding your char
- do required quest chain(s)
- grind daily/weekly chest(s)
- grind artifact power
- unlock essences
- grind essence ranks
- unlock "legendary" cloak
- grind weekly cloak ranks (with 1 of the WORST "catch-up" systems in HISTORY)
- grind corruption gear
- grind right azerite gear.
- AND FINALLY GRIND THE REST OF YOUR GEAR which is being tossed at your face from God knows what direction now.
and now... after 3-4 months of "preparations", you can finally play your character! TA-DAAAAAAA
I was using 8.3 patch as an example.
edit: forgot to add 1 more thing.
You want to re-spec? Or you want to help your friends by changing your role? NP, just repeat EVERYTHING again and you will be able to do it for them in couple of months
Welcome to the age of "meaningful choice;" where the only meaningful choice you make is the one some random WoW dev made months ago and Blizzard has decided to double down on despite months of feedback that the choice made wasn't nearly as meaningful as somebody else's.
Covenants are fucking stupid.
Don't expect me to defend borrowed power systems cause i hate them, but i don't see a problem in focusing on one of the specs and therefore you being stronger with it than the other ones.
That has always been the case, even without borrowed power because of different stats.
The "mage" class does not actually exist and tbh i don't think it ever did. You always had to specialise. The specs are the real classes. Classes are the fantasy umbrela for 3 of them on average.
I will always prefer having 36 actual classes rather than 12. It would be rather boring.
Last edited by Swnem; 2020-10-29 at 05:37 AM.
I, on the other hand, play a spec... not a class. I tried holy and protection but they are just not my cup of tea.
If you want to just play a class, with no spec identity, then go play a pure DPS class.
Those are usually "nudged" into playing the flavor of the month/year spec, thus losing the "play a spec, not a class"-choice entirely.
Blizzard has a hard-on for giving people who try to "figure out" their game a massive middle finger. It's why they removed Reforging. It's why they removed DoT snapshotting. It's why they pruned everything after MoP. And now that they're giving us back shit they took away expansions ago as "content," while still introducing so many moving, interlocking systems that there will never truly be a "best" anything (even though there will be). I admire their desire to deconstruct their playerbase but it's not going to work in SL and I doubt it will ever play out the way they think it will. Blizzard is seemingly designing the game for the community they want to have instead of the one they actually do have.
The thing is: You can cater to both. You don’t have to ruin the experience of someone who mains a class to make to experience of someone who mains a spec better. Having e.g. easier spec changing in the game wont hurt someone who is just playing e.g. a ret paladin. They will just play one spec and have fun with it no matter what.
As I see it Blizzard are locking away content from the Players. And I don’t know why they do that. Just let us play the game like we want. If I want to go Outlaw for a dungeons and then Assa for a raid then I should be able to do that without having to go through barriers of multiple artificial pointless systems or feeling crippled.
Last edited by Kaver; 2020-10-29 at 07:37 AM.
Valid concern OP. I feel the same.
They can easily "fix" this by removing the class abilities from covenants and making them available as talents, giving us a new talent row. Covenants have enough going on to feel different and meaningful, even without a unique class ability. Additionally, something like this would make balancing easier for them and would save us enough frustration. Their persistence of not going down that path is troubling to say the least.
Last edited by orsraunia; 2020-10-29 at 07:40 AM.