Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Last edited by Makabreska; 2020-10-25 at 06:00 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Death of the author is about interpretation of text, not the canonicity of any given piece of lore. On top of that it refers only to authorial intent and possible influences of their background on what they wrote. Also, even if you were correct on this, which you're not, then the same would apply to pre-5e materials.
On a side note, I can't help but laugh at your remark about "earlier respected work" when the reason why the "soulless" 5e was released so quickly after 4e is because 4e was pretty much hated. Weirdly enough 5e doesn't have that problem.
drow are kill on sight in older editions,not in 5e.
If you wanna run 4e or 3.5e in your own games,then that's fine. Obviously BG3 can't just please everyone with their choice of edition to run,and they went for 5e. That means drows won't be kill on sight. It's fine to have issues with 5e (I prefer 3.5e myself),but you can't blame Larian for not following the source material,as what they did makes sense for the edition they're basing their game on
Death of the Author applies to said author's intent and interpretation, not the actual canonity of facts within the work, else I'd be able to say that Jedi actually never use Lightsabers and, well, can't say I'm wrong because Death of the Author guys.
You're free not to like it and make house rules in your campaign if you want. But that doesn't change the canon for everyone else.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
From a Twinfinite article back in February, they said they will allow for rolling of stats. In other words, planned feature not yet available in early access. Not sure it's something worth getting furious about.
Relevant Article: https://twinfinite.net/2020/02/baldu...e-3-interview/
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I only just found out that you can use the throw action on characters and creatures...and here I thought shoving people around was the best I was going to get
I originally wanted to wait, but in the end I couldn't resist and gave it a shot. I have no issues with 5e what so ever, if anything I'm sad that many of my favorite spells haven't made it into the game (yet?). I take cantrips any day of the week over the annoying older systems. I could also never get into the THAC0 cult.
Overall the game is nice enough, but I dislike the start a bit. It's too action packed for my taste and with a new character I would have gladly taken a start like in BG1 which was a bit more chilled. That you have to click the jumping animations for every single character in your party if you want to skipp a puddle is also annoying. I'm also not sure that relying on dice rolls for everything is the best choice. Having a high charisma character and failing a low charisma check (or any check for that matter) because of dice rolls feels just shit. Not manner of dice luck for your rare cases where it pays off will ever be worth it in hindsight. I wish there would be a gameplay custimization option that would set hard levels of stats for some of these checks instead so that you can also play it safe, like many games have since adapted as their standard model.
I don't have many issues with the characters, the only one that annoys me is the yellow bat cunt so far, but that is intentional I guess. I also love how you can still find creative ways to enter places via misty step or jumping there. I really couldn't be arsed to do the selune disc puzzle and cheesed my way in via the hags lair, I love doing such things. The divinity approach is probably the closest thing you can get to real DnD feeling in that regard, so I'm all for utilizing the world as much as possible, even though alot of people seem to prefer the simple things of yesteryear.
I would not advice people to hop into the game right now though. I have had alot of crashes and many little annoying quest state registration issues. This is clearly an early access beta, not a marketing one with faux disclaimers just in case. I hope they have alot bug testers for the rest of the game, because if this version is anything to go by then they will need them. The character limit to level 4 also feels like too low for the content on offer. I could have easily reached 5 if not 6+ with all the EXP in the zone and some of later encounters feel a bit badly balanced.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
The CEO of Larian talked about RNG and possibly offering a non dice roll version of the game. Kind of interesting, since I agree right now RNG plays too large a role. Stream is here its near the beginning: https://www.twitch.tv/videos/763351879. You can offer feedback about the RNG via the Larian Launcher as well if you want something like that.