because it would be absolutely impossible. The bloat we would have would require 3 bars just for your core rotation
because it would be absolutely impossible. The bloat we would have would require 3 bars just for your core rotation
If they kept giving us new permanent abilities where would you put them? They would have had to add extra bars into the game by now, how much of the screen would that take up? Borrowed powers is the only answer right now, until they figure out a way to add abilities without it taking up so much space. Not sure why no one understands this.
Fresh new abilities are impossible with the ancient engine(it doesn't matter how much they update it)'s limits. Unless there can be complete new mechanics and physics added to the engine, any ability will be a reskin.
Wait, what?
What you're saying doesn't even make sense. Are you talking about visual animations? Are you talking about actual spell\skill design? New physics? what?
They keep pushing new spells and abilities every expansion, hell, even major patch (see essences at 8.2 or corruptions at 8.4, and it hardly feels like they're limited by the engine. They're only limited by class or spec design, not the engine.
Because when WoW gets a mobile release it won't make much sense.
That game is so fucked up! I played until level 25 and got extremely bored. Not mention the insane amount of time it takes to go from 1-20, the number of abilities gained from 1-20 was just so low and gcd was so high, that the entire experience felt like the game was just trying to torture me. I am never playing that game again.
WoW feels like a much more polished experience and much more fun when it comes to combat. Frankly I would prefer if WoW had even less numbers of abilities to make the combat even more fast paced.
Warcraft 3 Reign of Chaos was the game that brought me into gaming. I was 17 years old then, I abhorred gaming before this game. From then on, I became a fan of Warcraft and Blizzard. To see it all go down the drain like this is truly sad for me. No king rules forever but at least some of them went down in history as real badasses. I hoped Blizzard and Warcraft would be one of them but it is no longer possible.
iunno man, the classes I play (druid, warlock) really seem to be piling up the keybinds
I might actually have to reconfigure my whole keybind setup or get an MMO mouse or something to manage everything you gotta press to play affliction properly
Do you want 30 different buttons to be a part of your rotation? Or having 7 different cooldowns? or 8 different niche utility spells?
I would rather they condense them down to what is really needed plus some extras to spice it up instead of just adding 4-8 extra abilities ever expansion.
Do you play a DH, by any chance? Some classes/specs have loads of buttons, some have very few (like dh and some dps). I can honestly say I have just about as many buttons as I did in Wrath on my paladin tank, if you exclude the extra auras, blessings and a couple seals/judgments. The core rotation actually feels more complex now than the old fixed 969.
And i definetely have more buttons than I did in Cata.
Last edited by Loveliest; 2020-11-17 at 06:29 AM.
I mean technically stuff like summoner and bard have long(ish) "rotations" if you count going through the various phases as a rotation. That is obviously nonsense, as it's mostly just an animation change. A combo is not the same as a rotation though. A rotation is usually the point where you start repeating the same pattern (with some variance due to encounter and proc design) you've already done. A combo is a fixed sequence of skills/spells/abilities that can happen multiple times in one rotation.
The whole FFXIV argument made earlier is kinda silly to begin with. It's nowhere near as bad as some people claim and some of the worst offenders, like Bard and their meme-status pre SBr gameplay loop that required an A2 sized flowchart, have been fixed already.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
The amount of abilities matters a lot less than the impact of abilities.
I personally don't gain much by having a ton of cooldowns between 20-60 seconds when the gameplay will just be pressing them on cooldown.
Just like a piano style priority list doesn't necessarily equal fun.
Just look at classic where you have many abilities but only actively use like 2-3 in pve combat, that's not my way of fun tbh.
The other spectrum would probably be wotlk/cata levels of abilities and keybinds where you often had many abilities basically doing the same just with a bit more/less damage and a different animation.
League of Legends is a good example even though it's an entirely different genre.
It's only 4 abilities you got but those 4 abilities+movement and right clicks make for one of the hardest and intense moment to moment gameplay because of all the different possibilities to use them and all the interactions there are.
For a tab-target style mmo like WoW it can't ever be like that of course but even here i'll stay by more isn't better/more fun.
Last edited by TheLucky1; 2020-11-17 at 06:53 AM.
Combo them properly? nani? Combo them with what?
You literally cannot press Heatshot without pressing hypercharge, and pressing hypercharge while heatshot is up would be terrible because you would be clipping your heat and wasting a gcd and like a half.
Spreadhsot and auto crossbow are the same spell, same size, same shape, same potency. The only difference is AC has the heated reduced gcd. AC is an obligate upgrade over SS, ever pressing SS when you can press AC is objectively the wrong play in 100% of circumstances.
Reassemble and drill/AA have a similar issue. Because drill and AA have the same potency pressing reassemble with either effectively has the same result and you only press reassemble with either 100% of the time, pressing it with any other button is objectively a mistake.
You have made the classic problem of associating more buttons with more complexity. If you merged heatshot and hypercharge and AC and SS gameplay would be identical to how it is right now.
Reassemble shows the other side of the coin, an ability that is so one dimensional the right play is the same play 100% of the time it should be redesigned.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
its like a classic curse.
People want their buttons full of spells they press like once a month, so they have the illusion that they actually have more buttons to press.
There's no class rn with a shorter active dps rotation than they had in wotlk/cata. Half the spells you had, you just never used bc they were highly, highly situational.
member "frost dk tank" where all you did was press howling blast and rune strike? lmfao
Because that usually means that certain classes need new abilities because everyone gets new abilities. Then you get crap like frostfire bolt.
Originally Posted by Blizzard Entertainment