Maybe I just don't play at the levels you people do that much. As soon as I graduate from mythic 0, I essentially never go back unless I want the satchel or am doing my weekly or something.
As soon as I graduate from M+5, I absolutely never EVER go back. The initial climb out of IO hell is infuriating due to the amount of incompetence there. But I do hear people bitch and moan a lot about "waaah how am I supposed to climb IO, soo toxic!"
Maybe this is where these people typically exist and I just outgrow it so fast I never get an opportunity to see it in the numbers you people apparently do. I literally had 1 toxic experience (player wise) all of BFA. I suppose having a guild and being in the small group of the best players in that group and not NEEDING to go outside of that group to find people to play with helps, but... well... people have said that 10090971623 times.
I've noticed that my guild is almost useless for doing mythic runs since all the tanks are basically spoken for and have their own groups even inside the guild.
That's where another seemingly little known feature comes in: communities. They essentially function like massive transrealm guilds and so far it's been a great place to source extra members or even entire groups.
Sure they aren't as close as an actual guild but they're usually much nicer than PUGgers. Went with a shitty new Brewmaster from one of these communities yesterday and he announced right away that this was his first time tanking. The run may have taken 50% longer than normal with a wipe or two but it's better than no run at all.
Give it a try.
Because my experience reflects a pretty general community sentiment that almost everyone agrees on, and yours is an extreme outlier. Look at how many people in this thread are openly defending and encouraging toxic behavior.
And the Destiny 2 community similarly known for its positivity and lack of toxicity.
This is literally something we've had meetings to discuss at work, to compare and contrast the communities of games and sort out how and why communities go in certain directions.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Destiny 2 community has no chat by default, so even if you want to shit talk someone, they probably won't see it. As well, the random match-made PVE content in destiny is solo-able due to the way the game works (no tanks, no healers, no CC, minimal mechanics).
Source: I have a code for a raid jacket from the new raid (meaning I cleared it first week, but really my team cleared it first day). I also have conqueror title and numerous flawless raid runs.
Step 1) Make failure inevitable, even if players suckThis is literally something we've had meetings to discuss at work, to compare and contrast the communities of games and sort out how and why communities go in certain directions.
Step 2) Remove forms of communication
That's it. That's how you get a "non-toxic" community. If you actually think destiny is non-toxic, you obviously haven't been on boards, or gone to a LFG discord, or joined a random raid group with voice being used.
I pug things ALL THE TIME in destiny with voice. I've spent the last few days pugging DSC (since I also finished it day one) just to help new groups get through it before the reset. Zero of those groups went toxic, even when some of them got completely stuck and had to give up. I also regularly PUG nightfalls and higher level Empire Hunts. I've pugged dozens of times since Beyond Light launched. Zero negative encounters, and that is the norm in Destiny 2.
The norm in WoW is vomitous levels of hate and bile for "wasting" even 2 seconds of someone's time.
"stop puting you idiotic liberal words into my mouth"
-ynnady
In those games, sc, cs, dota etc, being toxic is actually part of the play, to try and get under the skin of your opponent. Had so many good csgo matches where we are under 0-7 and that one guy that owns us suddenly bites on my bait and when I kill him I get momentum. It's not you're mother is a whore, you have to go attack his ego in the match.
In WoW however, this doesn't make any sense, it's just throwing tantrums that hinders your own progress.
WoW has been famous for a highly toxic community for years. So much so that it deters new players from even giving it a shot. Ive been talking about shadowlands in my FC on ffxiv, guilds on GW2, and even on lotro, i always get the same reaction from them that they hear about how horrible the community is and refuse to give it a shot.
I don't understand the issues.
You can play solo, and endure\tolerate some issues.
You can play with friends.
You can join a guild and see if it fits, if you haven't one. If it doesn't, try a new one.
Any interaction you have on the internet, be it message boards, reddit, games, social media, can lead to toxic shenanigans, it's the nature of the internet, and its anonimity.
People need to stop being so weird about it. It's been like this for the past 20 years as the internet went 'mainstream'.
It honestly might be, but it's hard, if not impossible to ascribe it to anything other than luck that one community turned out the way it did. D2 sucked it's first year and eroded a majority of it's player base down to it's hardcore fans.
Nightfalls (the puggable ones) are faceroll. Every level of hunt is faceroll. The raid isn't, but you intentionally went out to join groups that probably had an initial understanding of what to expect. If they had matchmaking for DSC, I guarantee there would be more toxicity.
I've seen people claim this, but it's actually the opposite IMO. In the early 2000s the internet was the wild west of no regulation or moderation of any kind and companies constantly said "online experience not rated by ESRB." It was consistently my favorite time of the interweb. Limewire, torrents, toxicity... what a time to be alive.
Over time, communities have gotten stricter and started to add systems to combat it mainly because it became more mainstream and Karen couldn't stand seeing her poor babies bullied by some other person in virtual reality.
That's the internet in 2020, because the generation that populates these spaces know that anonymity allows for no-holds barred behaviour.
It's their loss tho, WoW is not that toxic, I really have never heard about WoW being toxic community game. My friends excuse is "cartoonish graphics" every time without failure.
Moba games and very likely CS:GO are the icons of in game toxicity. You don't even need to "hear" about it. Just do some ranked games and you are bound to see someone shit talking someone.
I also have a friend who only recently finnished his education and got a job.
He "never has time anymore".
Meanwhile i juggle a fulltime job, a wife and 2 kids and still have time to get heroic cleared in the first few weeks of each new raid.
Grownups know how to manage their time and they dont come up with excuses for why stuff is beneath them and they dont have "time" for it.
But this is a 1:1 comparison. We are talking about pugging in both cases.
And Ive pugged 1280 nightfalls and empire hunts. No problems. I wouldn't call those faceroll (alright maybe the hunts).
Many of the groups I did were 5 man teams of friends I sherpad, but many weren't. Some were all randos. No problems.
And this is the norm, yet it is not the norm in wow. Virtually the opposite is the norm in wow. I have a lot of reasons I think why, which I can back up with design based arguments, but a lot of people here denying the issue are insane.
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This. Most of my Destiny 2 raid group has kids and serious professions.
"stop puting you idiotic liberal words into my mouth"
-ynnady