Im thinking of rolling one and I was just wondering, my current chars are warlock and mage and im pretty capped on my binds on them
Does druid have more keys than those classes?
Im thinking of rolling one and I was just wondering, my current chars are warlock and mage and im pretty capped on my binds on them
Does druid have more keys than those classes?
if you want to play at the highest level and use EVERY part of the huge druid toolkit : then yes , they have a lot.
Of my 3 main classes the druid has the 2nd most keybinds, but as stated above how you play will effect that amount. How Druid is designed you are essentially, in a way, playing 2 or more specs in one and therefor more kbs are required along with a lot of useage of the paging system.
My hunter with engineering seems to have the most keybinds... my mage by far the least.
It's not that bad. You have a lot of buttons, but a good chunk are behind different forms, so they can share binds with other spells.
well for Balance Druid, in restoration Affinity and Heart of the wild Build, with Fury of Elune, i have the following:
Wrath
Moonfire
Lunar Strike
Sunfire
Starsurge
Starfall
Fury of Elune
Celestial Alignment
Entanglign Roots
Cyclone
Soothe
Remove Corruption
Rebirth
Barkskin
heart of Wild
Regrowth
Rejuvination
Wild Growth
Solar Beam
trinket x 1
Stampeding Roar
Convoke the Spirits
soulshape
Dash
so i have at the moment: 24 Active Keybinds
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the ones i listed i have keybinds for above, can all be used in Moonkin
Originally Posted by Ghostcrawler
Yes. Druids have definitly more keybinds than mages and (IIRC) also more than warlocks. It all depends, though. What spec do you intend to play in which game mode, and what are your aspirations?
Guardian has the fewest keybinds, whereas resto has many more. You can get away with not using your full kit if you don't want to push high end content. If you do, though, you'll probably also add various macros. I use arena 123 macros for most abilities on my feral, meaning you have three buttons for most of your targeted abilities. That's quite a few keybinds.
For the sake of brevity: If you're concerned about keybinds, don't play druid.
I think druid has the most abilities of all classes, considered it has 4 specs.
Do you use all? No.. But in pvp you'll use more
Just a heads up, you can basically combine Revive, Rebirth and Regrowth into one keybind by checking if the target is dead and if you're in combat.
/use [@mouseover,dead,combat][dead,combat]Rebirth;[@mouseover,dead][dead]Revive;[@mouseover,help][]Regrowth
I also tend to combine trinket and CA
#showtooltip
/use 14
/cast [talent:5/1] Celestial Alignment; [talent:5/2] Celestial Alignment; [talent:5/3] Incarnation: Chosen of Elune
As resto I'm usually using about 25 keybinds but can get up having to use 36 in a fight, but often this won't be needed at all.
This includes uses of Shadowmeld and Soothe e.g.
Epics for show, Greens for the pro
I play Feral in PvP and if you're serious about it, it's got a metric ton of keybinds you need to take care of. If you take arena macros into consideration it gets pretty crazy if you want to maximize and use its full potential.
If you use macros for focus/mouseover and so on then druid has most buttons in game hunter and warlock comes far behind as a second and third. When I played mostly only druid as a main 10 years ago, I had 116 keybinds. Now around 30 is enough.
As a feral i use 26 keybinds. And they are in use all the time, like "at least once/boss" buttons
Not as bad as MW monk where i macro'd healing spells and attacks based on mouseover/selection.
But nah druid isn't really as loaded as many people think. Many spells can only be used in some forms, so you will have more action bars in total too, which reduces the need for too many keybinds.
How are people getting by on less than 30 keybinds? With everything bound, I come up to roughly 40 keybinds - and that's just the class abilities.
On top of that there's engi-stuff/potions, trinkets, and macros.
No doubt you can get away with less. But if it can be helped, I like to play optimally.
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That doesn't invalidate anything, because Rebirth has a cast time which you can cancel and should you still be bothered by it (like I would be) you probably won't mind having an additional keybind in exchange for that smidgeon of control.
My rebirth is on a keybind which I wouldn't put anything else on anyway. Bit out of reach, but still accessible enough to be pressed reliably in a frantic situation.