Or even just introduce valor vendors back as they were. I liked to have a slow but steady goal towards a specific piece. It made shitty RNG feel better when you knew you at least got some valor points.
Or even just introduce valor vendors back as they were. I liked to have a slow but steady goal towards a specific piece. It made shitty RNG feel better when you knew you at least got some valor points.
The thing with vanilla is that you had pieces that were competitive with MC gear in dungeons, some MC pieces were good until AQ even and so on .. hell some aq40 pieces are better than naxx loot.
Basically unlile retail, the gear was rarer than wotlk and onward but it had more value as in not all gear from next tier was that much better than current tier.
This is where retail is failing, basically any new patch makes everything you have obsolete, so the whole rare and personal does not work that well.
The problem has a lot of details hidden regarding SL pve gearing.
See, it's OK that bosses drop less loot. It is comparable to ICC25.
However, currently a the power difference between a 200-213 is huge, but it' still MUCH less than the difference between 213 and 226!
In previous expansions, including vanilla, BC, wotlk and even wod, the power difference was much less.
Also we had a LOT of other sources of gear other than 10 bosses from a raid. Icc10 hc dropped 3 items for 10 people with the same ilvl as icc25 normal. 264 gear was available for badges (TIER SETS), wintergrasp, icc10hc and icc25 normal.
Now 213 (the same as 264 back then) from where? 10 heroic boss and sftu.. AND that 264 gear was a lot closer to 277 than 213 is to 226.
So people could dip into the endgame without requiring gear FROM that endgame.
The game is harder than previous expansions. I've had ZERO problems getting the max weekly chest with my alts, now it's struggling even with my main who has 217 ilvl. People just quit mid dungeon everytime something goes remotely wrong. This is partly because the prideful buff, you have to time it perfectly with BL, and if you fail, you just bricked your key.
So basically the problem is two fold: we get less gear AND the content is harder. Harder without proper compensation - risk vs reward ratio is more flawed than ever.
But, it is? Every piece got versatility on it. All pvp pieces I get is 5-15% worse than the raid-m+ I get with better itemization on it at same item level. Only exception are weapons(which do require rankings for the proper ones) and for some specs, trinkets.
I do my gearing through PvE. Getting a piece from pvp at a better item level is taking quite the time for most people who PvE because they cant get enough conquest to buy the items they dont really want because the stats are generally not good enough.
And the whole charade of "why do PvP get vendors and PvE do not" is because pve already got a deterministic system. You can look at the loot table and see which boss or dungeon that drop a helm for example. Its the same way as it would be if you could do lets say a WSG and it had a loot table of 5 pieces which included a helm you wanted so you could then actively spam WSG to get the item.
Besides that, its the rpg element. PvP content are static. We are still doing AV, AB, Wintergrasp etc even though that do not belong to current story. PvE is story mode, even if its lfr or mythic, which includes getting gear from that boss you kill, story wise. PvP do not have that element. Mind you, this paragraph is more my opinion about how gearing should work, but something tells me that this is the philosophy Blizzard design the entire game with.
If they added rating to it I would think it would be fine. Have to do mythic raiding or 20++ to get highest gear from the vendor, if you do WQ or LFR your rating will only allow you to buy gear from same item level. I raid heroic, I dont deserve mythic raiding gear. I dont want it either, because I like how progression works now in the raids. No more easy over gearing after 3 weeks either, which is a good thing.
Last edited by Doffen; 2021-02-09 at 11:11 AM.
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Gaming and WoW stuff
Last edited by Sonnillon; 2021-02-10 at 07:42 AM.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Raid no. Dungeon yes plz. But as additional option. Normal loot should stay where it is. Killing and looting that was wow is all about more or less. U kill u got reward. Precious!
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MC drops can last most of the way through vanilla and it gets continuously progression raided by guilds, much like karazhan. The game isn't like that anymore. In 9.1 all our current loot will become obsolete and no one will raid CN for progression. Thus loot has to drop more often to account for this shorter life cycle.
There was nothing wrong with the previous raid loot system, it's just really low IQ decision making by Ion and co to think their formulaic and soulless loot becomes meaningful if it drops less frequently, which is a ridiculous thing to believe.
I wouldn't say there was nothing wrong with it, it was genuinely unrewarding in the sense that there was absolutely no joy when you got the piece you wanted, just sadness that you didn't. Changing this is hard though, and I don't think they are succeeding with this. Making things rarer in general really does make it feel better once you acquire it, though. Ask any collector in this game, the rare things feel the best. The problem with gear is that it becomes obsolete way too fucking fast. If the expectation was that mythic gear from current tier will only (and only partially at that!) be replaced by heroic / mythic gear of the next tier, it would be much easier to sell. But as we know, we will likely replace most of our shit even with normal more garbage / pvp handouts.
What you fail to get because you are probably too low on the skill spectrum is that pvp and pve operate differently.
In PvP you get gear according to your skill: You need to hit that 1600 rating thru grinding and actually being good at the game (to a degree, 1600 is not that hard).
In raids or M+ you can just do a 5-10 min fight for a loot and you can be easily carried thru it. Your personal input is not as important as it is in 2v2 or 3v3 (or even rated bg's).
While yes, it is generally easier to gather gear from PvP IF you are good at it, the majority of players are actually not good at it or don't even play it at all.
I'd normally agree with you, but with the states of PVE drop right now, player are mainly gearing themselves with PVP, so PVP is slowly becoming the main loot drop activity in the game ( which shouldn't be if you don't like pvp )
Blizzard should really bring back an emblem of valor system for PVE, that you can drop in the end chest dungeon and on raid boss to buy stuff from a npc, I don't care if it cost 1,2,10000 emblems, but it gives a goal and a reason to farm content, and will prevent ppl from leaving dungeon that are not timed because they'll need the emblems in the final chest.
You all started playing in Legion or what? Loot only became such a shitfest in recent years. It's finally back to its roots.
I ran aorund with my Royal Crest of Lordaeron which dropped for me in my first heroic stratholme run, until we defeated gunship in icc for the second or third time and finally got Neverending Winter. And I tanked through naxx, ulduar and toc...
And that reason is most important - they dont want you to gear up fast. Many pvers play for gear and Blizzard knows it, thats why they need to prolong it. When pvers get their BiS they often quit and pve vendor is fastest way to do it.
If you were in Blizzard shoes, you would do the same.
PvPers are another story, they play for pvp itself, rarely gear is a goal. So they can have targetted gear progress.
Your class or spec may be that way, but for (I'm making an educated guess here) the majority of specs, the ilvl hike for pvp gear over pve will be enough for them to use pvp gear in pve. For instance, on my hunter, the best two trinkets at anything below heroic ilvl are the two pvp trinkets. If you look at warcraftlogs, there are very few instances of top parses without pvp trinkets because they're just better.
Anything worth doing is worth over-doing. Moderation's for cowards.