Tweaking them would require a fundamental redesign because of the limitations/advantages of said ranged tank.
You can't "streamline movement" of 2 units at the same time in WoW. Pet commands in WoW are atrocious, the controls for the original Fury of Elune were awful, your idea of "projecting a barrier" is the same thing as those. Having to go into melee to do correct positioning is literally part of your own suggestion, and clearly shows that your idea is fundamentally flawed, because it turns it into just another melee tank.
You've got to be kidding. This entire thread is full of reasons why your insane idea won't work, you just choose to ignore them.
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Positioning mobs/avoiding mechanics. Your solution is literally to turn your "ranged tank" into a melee tank.
It doesn't matter if it's 40 yards, 20 yards or just 5 yards. Having this "field" or "turret" or whatever you want to call it being in melee, holding aggro and taking damage from the boss still negates the whole "ranged" thing if damage it takes is then transferred to you.
And also:
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So what happens when everyone has to move at the same time, like in the Sire Denathrius fight? Or Sludgefist? Or Shriekwing?
Except old raid content is tweaked constantly, and again, any new content would be designed with the new tank spec in mind.
You streamline movement by making it easier to move. Also who said anything about using pet commands? The barrier isn't really a pet, and it's movement commands would be standard abilities.You can't "streamline movement" of 2 units at the same time in WoW. Pet commands in WoW are atrocious, the controls for the original Fury of Elune were awful, your idea of "projecting a barrier" is the same thing as those. Having to go into melee to do correct positioning is literally part of your own suggestion, and clearly shows that your idea is fundamentally flawed, because it turns it into just another melee tank.
Reasons like you gave above? Your "reasons" which are either grossly incorrect, or completely misrepresenting my concept. Like I said, hilarious.You've got to be kidding. This entire thread is full of reasons why your insane idea won't work, you just choose to ignore them.
So you're saying a threat field barrier wouldn't position mobs? You're saying merging the PC with said field and being able to move around wouldn't allow the tank to move/avoid mechanics?Positioning mobs/avoiding mechanics. Your solution is literally to turn your "ranged tank" into a melee tank.
It would turn the tank into a faux ranged tank for that period. When that period is over, it can return to true ranged.
In other words, the boss will be just running all over the place to reach the "ranged" tank who just keeps running away, forcing melee to be on the move 90% of the time and therefore negatively affecting their DPS when they would be much more effective attacking a stationary boss? A DH would not have time to use Eye Beam, for example, before the boss moves out of range.
And yet you can't demonstrate how those fights would have to be designed, to make them fit both ranged AND melee tanking. Not to mention that Blizzard would have to redo many of the existing fights.I think what a lot of folks forget is that if Blizzard designed a ranged tank, they would design future raids with that tank in mind.
So is demonology melee because their pet fights in melee, and shares damage with its pet?
Read the new OP. We're no longer talking about AI (and haven't been talking about AI for several posts).And also:
You merge with the barrier and move.So what happens when everyone has to move at the same time, like in the Sire Denathrius fight? Or Sludgefist? Or Shriekwing?
The example you gave was Rexxar from Heroes of the Storm:
And unless Rexxar's gameplay has changed significantly since I stopped playing, his "tanking" consists on sending misha by clicking either an enemy or a point in the map with his D ability or Charge in a line using their W. And if she takes damage, you use Mend Pet
Otherwise, Misha just attacks whatever it's closer if Rexxar is in combat
And that's okay because of the type of gameplay that HotS has (and the isometric camera angle) allows you to dodge attacks by clicking on the map and move on since that's how all other characters move. By clicking
In WoW, Rexxar's abilities are basically a Beast Mastery Hunter. You send your pet in, deals damage and hell, you can even tell them where to move with the Go To command.
Imagine if your pet was affected by AoE in a PVE encounter. You'd have to constantly move it out of there by clicking on the screen where to position the Pet. Not taking into account positioning, tactics, aggro swapping. Seems too complex.
You said there could be a way to take direct control of your pet to do that and then return to your ranged character to keep dealing damage
Hunters already have Eyes of the Beast, so let's take that as an example.
Sure, it's not designed for tanking. So imagine that by using Eyes of the Beast, your pet gains damage reduction or any other buffs to help tanking.
But at that point you are already melee Tanking, so why don't just pick any other Tank class that can focus on that instead of juggling two roles.
Well, maybe you'll say that you can have a Tank and a DPS at the same time with that. And you know what, that sounds great.
But when you are directly controlling your pet or telling them to move to a different point, aren't you losing DPS? Or if you focus on DPS and don't control the minion, wouldn't it be likely that you fail to avoid a Tank mechanic
That leads me to the second point:
Sure, most people play the new thing for novelty and to try something new in game. That doesn't mean it's good or it will last.
Look at allied races. How many Highmountain Tauren do you usually see
Or if we switch to classes, Monks are one of the newer classes, yet they are one of the most underutilized.
There's also a good chunk of the playerbase that would prefer a not so complex tank when they can achieve the same with 2 Demon Hunters or any other Tank
I don't think it's impossible to have a Ranged Tank. But the difficulty on implementing it and playing correctly doesn't seem attractive enough to make its way into the game.
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
Nope. The barrier would be the threat target for the boss, not the PC. The PC can make the barrier follow their movement, or make it stationary.
Again, the ranged tank would be designed more along the lines of how current melee tanks fight (hence the barrier in melee range). Thus, all you will need to do is tweak older encounters to make it fair for the ranged tank, and design new encounters with the ranged tank in mind.And yet you can't demonstrate how those fights would have to be designed, to make them fit both ranged AND melee tanking. Not to mention that Blizzard would have to redo many of the existing fights.
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I haven't gotten to the Rexxar style ranged tanking yet, since I'm currently talking about the tech-based class. However, with the bringing together of the ranged PC and the "pet", in the case of the Rexxar-style, I was considering allowing the character to mount their pet for movement fights. I'll look into some of the other concerns you brought up when I get to the Rexxar-style concept.
Yea, like others have said, this will not work due to the fact it will become like a hunter or warlock that tanks with their pet. Controling the pet for example moving out of fire, how do you see that work without some aoe immmunity. Or pet management in general.
So far it looks like a very confusing and annoying way to tank and also not very unique or engaging.
Last edited by Alanar; 2021-03-12 at 02:17 PM.
Last edited by Tradu; 2021-03-12 at 02:10 PM.
OP, while I wait for you to complete the challenge I set out for you to do, one quick question. What's to keep this ranged tank from just standing on the boss the whole time?
Considering Blizzard wouldn't bring back a single ability in the past because "It would cost development time", I can't imagine them going back or forth to modify how the entire aggro mechanic works.
Oh man, I'd love a tech-based class. Hopefully Tauren and Trolls get a Techslayer class
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
But why do we need a ranged tank ?
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
What if I told you that you only needed 4 buttons?
Button 1: Summon/Unsummon barrier. Hold button to move barrier forward. Once barrier is established, press again to cancel.
Button 2: Tracking (toggle): Barrier will follow the lateral movements of the PC. Untoggle tracking and the barrier will remain stationary.
Button 3: Merge: PC teleports to barriers location, merging with it. Merge becomes Separation. Separation will re-establish the barrier and the PC will be ported behind it.
Button 4: Locus: Move an established barrier to a specified location.
You don't have to worry about the pet being in the fire, because it doesn't "die". It'd merely transfer the damage to you. If it's too much damage, then you're going to want to hit merge and separate, or tracking and move the barrier laterally.
Imo pet based range tanking is not true ranged tanking. What i would say true ranged talking is, you are a caster and you lock down the boss or mob from afar to hit only you and no-one else. Shadow priest was quite tanky back in the days and ofc the infamous warlock tanking in Black Temple. These would be my inspirations. However, it would be surely a nightmare to balance for pvp but it could be quite a unique and memorable playstyle.
You deal more damage at ranged.
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Again, the ranged tank I proposed is playing by the rules of the established tanking method of WoW, which is melee-centric. You don't need to "completely redesign the entire game", that's hyperbole. You simply need to design new raid encounters for the new ranged tank, and tweak older content so that it isn't overly punishing. Again, if the ranged tank is following rules established by the melee majority, it wouldn't take the fundamental overhaul you're suggesting.