What's real and what isn't really doesn't really matter. It's all about the perception of the community at large. Back when Blizzard did the cosmetic helmets like 5 people total were kicked out of groups for selling them, but a lot of people said they were afraid to buy them because of reading about that. So if the community hypes up how bad the covenant system is going to be and the need to pick the right one for several months leading up to SL, guess what even the casuals are going to do? Couple that with the fact that even the most basic "WTF am I doing?" guides for WoW over at Wowhead/Icy-Veins/etc have sections telling people what their best covenant is, yeah.
You're generally right but misguided.
AchaeaKoralin - Are you still out there? | Classic Priest
Didnt blizzard say they wanted to break the whole min/max thing?
Seems like they made it worse
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Shadowlands is a lot older than 28 days though and it's not surprising that it looks like everyone is minmaxing because everyone that's left probably is. Millions of casuals have already left the game but they conveniently leave them out of the statistics to push their own narrative. When you also show data of characters and not accounts it only gets worse since elitist nolifers are more likely to have multiple characters who all minmax.
I challenge them to give us all the data. Only one character per account and from the last four months. It will look VERY different.
But how can they really fight it? This is in the end a game about stats and abilities. Some are great, meaning others must be worse. It even affected classic, even though the raids/dungeons were(is) piss easy to clear with whatever raid comp. Certain classes/specs were(are) frowned upon, even though bosses fall over.
Whatever new stuff Blizzard comes with that has stats or abilities tied to it, someone will crunch the numbers and put the info on a wow site. Before you know it, the community has deemed class/spec X/Y good or bad.
When we know this behaviour is alive and strong in a easy version of classic, its no wonder its the same/worse on retail. In retail theres actual hard raids(mythic) and hard dungeons(high m+ keys). People want optimal setups in a piss easy classic raid/dungeon, no wonder they want the same in retail.
All it prove is people google what is best covenant for my class to help them with that choice.
But thats FAR from what min / maxing is, seen plenty with best covenant for their class but then using wrong or missing enchants, or wrong talents from the best choice.
I would argue its just the old human trope of following the path of least resistance to reach goals, rather than some express desire to minmax.
Nobody is born with an inherent knowledge of how to play wow. When making a decision like which covenant to choose its perfectly natural to look to your peers or consult resources and knowledge to provide guidance on the decision. This does not reflect any express desire on the part of the player base at whole to chase some particular paradigm, rather its a reflection on the way information is disseminated.
That would be an interesting experiment. If all the resources people used to inform themselves ((ivy veins noxxxic method gg for example) colluded and lied about what the best pick was.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
There's a large difference between min/maxing and just picking a covenant that happens to be best for your class. My Boomkin went night fae for convoke AND for thematic reasons. Was it to min/max? Not really.
Your mother was a hamster, and your father smelled of elderberries.
Min-maxers are what have ruined the game and continue to ruin the game. The less we cater to those people the better.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Boomkins are not necessarily the rule here.
The classes with obvious overlaps do tend to have their preferred covenant as the best choice (dps and resto druids, hunters, unholy DKs and Paladins). However not every class is so lucky. Warlocks are one of the more egregious examples, with Night Fae being the clear winner in spite of the heavy clash with the Warlock aesthetic. Maldraxxus is explicitly designed as the Warrior covenant for warriors who like to do war warriorly, but even after the rework it's not a good choice for DPS warriors. Mages lack any obvious ties to nature but are funnelled to Ardenweald anyway. Shaman, paragons of nature, are encouraged to work with either undead abominations or proud aristocrats.
Now I'll be the first to argue that from a lore standpoint you can RP any character how you wish and make any covenant fit any class you choose, but it's clear that it's not as clear cut as "the thematic choice just happens to work out". The data definitely seems to support a significant number of players choosing ill-fitting covenants for power gains.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
They'll never do that. They want covenants turned into a talent row and showing all the data gives them less a chance of that.
Right now is the dream situation for them. Most casuals have quit and the remaining minmaxers with multiple characters heavily skews the results in their favor.
Warlock is a bit more complicated than that though. None of the covenants really line up neatly with it thematically, and the abilities are thematically super boring except for the Night Fae one. I almost went Night Fae purely because of how much cooler the ability was. It had nothing to do with power. Venthyr and Necrolords provide incredibly bland abilities. Necrolord is just a big bolt on a cooldown. That's it. Night Fae provides a DoT that synergises with other abilities.
"stop puting you idiotic liberal words into my mouth"
-ynnady
I mean yes... they cut it off after 28 days of activity but are we really stretching this hard just to not admit the majority of players simply play for power gain and trying to tie restrictive narrative choices to that is a terrible idea?
Just make those choices cosmetic actually cater to the majority of players. The min maxers.