Prot Pally
Holy Pally
Ret Pally
Mage/Ret Pally
Mage
At the expense of a major amount of damage. A SP has almost no real aoe capabilities, especially at the rate we will be pulling (multiple packs at a time). The pally will be taking more damage, so will be getting more heals, and will get mana back as a result. The mobs will be dying faster, so the load on the healer will be diminished, as will the individual mana of the casters.
You use less mana when things die faster. Now, we could theorycraft it to hell, but this is largely going to fall on personal preference.
Not a single person recommended Druid Tank! While I get the AE easy threat of a pala, a feral has AE agro and can hold TBC 5 man pulls .. Warrior now can Thunderclap in Defensive.
A pally has better aoe threat, by a fair amount. Warriors have to tab target more, and druid build aoe threat over time. While a warrior or druid can hold a group fairly well, the DPS will have to wait longer to start damage, and the pally can pull multiple groups at a time if he's geared.
Last edited by Machismo; 2021-03-18 at 03:34 PM.
People thinking you need CC in TBC heroics. Cute. Not even fresh 70s needs to CC :x
Gonna be a bigger aoe zergfest than Legion and BFA dungeons were.
Hi
Primarily because they actually are difficult in entry-level gear.
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Yeah, I wouldn't count on that without raid gear.
I get the feeling that a lot of people here are remembering TBC mid-expansion and not pre-raid gear. Heroics were completely different depending on your gear level.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
This or some variation of this is the correct answer.
All other answers are orders of magnitude below.
One of my favorite aspects of WoW in the early years was figuring out how to make whatever comp was with me work in both heroics and raids. This attitude of the ultimate comp in support of the "Go Go Go" attitude is what wore the game down the pale shadow that it is today.
If you are going for speed, would probably take prot paladin, elemental shamen that heals the group, destro lock x3. Seed of coruption spam is really that good.
If you wanted something more balanced then take dps that sinergize well with eachother, like shadow priest, lock, elemental shamen, or maybe elemental shamen, enhance shamen, fury warrior.
Last edited by last1214; 2021-03-18 at 04:13 PM.
Paladins get mana back based on the amount healed.
If a fight is 25% shorter, then less mana is used by that pally. If he's pulling more, and taking more damage, he gets great mana regen. The one who is likely to be taxed, would be the druid. But, the Druid will drop hots, and start drinking before the pally pulls... giving him more time to drink.
i'm going with the comp that lead me through all HC 5 mans with no problems/deaths at all when it were current content =)
Warr tank
Fire mage
MM hunter
Spriest
Hpala
You are missing that this is the era where dungeons don't have required trash counts.
Tank - Druid
Healer - Druid
M-dps - Rogue
M-dps - Druid-or-Rogue
R-dps - Druid
Skip half the trash in most dungeons. Did this a bit back in the day, and it was a blast. :-) Turns some of the dungeons in to under 10 minutes end-to-end. Clearly doesn't work for all of them, but you can skip a lot in several of them.