Originally Posted by
Teriz
Concept 1: Technician: A technology-based spec that uses shields and ranged weaponry
The premise is a tank spec that uses guns and energy shields. The "pet" is the energy shield. The PC projects the field in front of them like Sigma from Overwatch's shields. The field emits threat, and increases damage the PC does to the enemy when the PC shoots through the field. In return, when the boss hits the field, there is feedback and the PC takes damage.
Movement: The PC can have the field follow their lateral movements, can have the field remain stationary, can teleport to the field's location and taking its threat level, and project the field forward as they teleport backwards. I'd be open to the possibility of the tank perhaps being able to project shields in other directions other than forward, or perhaps being able to move an existing shield to a new location.
Movement abilities;
Button 1: Summon/Unsummon barrier. Hold button to move barrier forward. Once barrier is established, press again to cancel.
Button 2: Tracking (toggle): Barrier will follow the lateral movements of the PC. Untoggle tracking and the barrier will remain stationary.
Button 3: Merge: PC teleports to barriers location, merging with it. Merge becomes Separation. Separation will re-establish the barrier and the PC will be ported behind it.
Button 4: Locus: Move an established barrier to a specified location.
The Tank "pet" would deal no damage, since it's just a barrier.
Heavy movement is mitigated by the PC teleporting to the barrier's location and assuming it's threat.
The tank pet wouldn't be another character to heal since it's just a forcefield.
You never need to directly control the field.
I think Blizzard could actually accomplish a new style of tanking that has been desired by the userbase (who are a little tired of the standard tank and spank melee) but deemed generally impossible due to existing boss mechanics. Imagine a tank who can actually fight with a bow, a gun, or be a spellcaster? That's something to consider.
Concept 2: Dragoon: A mail armored "knight" that uses a bow/Xbow/rifle and can tame dragons.
The main difference between this concept and the previous concept is that the barrier is replaced with an actual pet. However due to reported "clunkiness", the abilities of the pet should be standard abilities instead of abilities in a pet bar. This brings the concept closer to something similar to Rexxar in HotS.
Same basic mechanics as previously mentioned should still apply. Damage done to the pet should transfer to the tank, and the pet only dies if the PC dies. Success or failure largely depends on how well the tank can manage his pet's movements, and control the boss.
Movement abilities;
Button 1: Summon dragon, unsummon dragon.
Button 2: Leash (toggle): Dragon will follow the basic movements of the PC.
Button 3: Mount: The PC will leap onto the back of the dragon, assuming its threat, and granting increased movement speed, yet reduced damage. Dismount: The PC will leap backwards from the dragon mount.
Button 4: Command: Move the dragon to a specified location. Pressing command again will order the dragon to a default location.
Unlike the barrier, this pet should have certain abilities, like a charge, or breathing fire. These abilities would also not be on a pet bar, but be a standard ability.
Current thread warnings:
This is starting to segue into a Tinker thread, of which we already have plenty - if it wants to remain open let's pivot to some other non-Tinker/Mech examples of how a ranged Tank might function in WoW.