Originally Posted by
erifwodahs
Almost perfect gameplay for me would be tyrannical Hakkaar - people don't use anything for first shield, but are killing adds before shield to allow good respawn times before next shield, then repeat for second shield and for third shield kill adds plus start rotation DRs + immunities to reduce shields. You could also do good add CC and healing/consums usage to make it "perfect".
If boss is slow on dying in +14-+15 with 210-215 gear and people start dying, it's far for even "good" gameplay, not even talking about almost perfect. I guess I am arguing semantics here, but the point is - people should not deflect the blame on something barely relevant in comparison to something what makes most of the difference. I.E. doing those 154-15s with 210-215ilvl it's like 80% in your hands (how well you play) while when doing 24 key, it's 50% your hands 50% what class/spec you play/RNG and so on. (not actual numbers, just making a point)