Originally Posted by
Vaedan
My thoughts on this topic:
1. Storywise, it seems night elves are about to rebuild their society. They suffered major trauma and some of them displayed their desire to restore their homes. Gameplay wise, hard to say. If there is going to be a world revamp expansion, that's the most ideal time to do so. Timeskip would help as well. I'm also up for the idea of kaldorei expanding to numerous parts of Kalimdor.
2. I'd like to see a combination of wooden and marble architecture. Think of New Darnassus build with Legion assets seen in Val'sharah/Azsuna, but way more natural and humble then Suramar city itself. I can imagine city devided into several districts
- Temple district: Central part, heart of the city. Temple of Elune surrounded by gardens and pools of moonblessed waters. This district would be build of pure marble and complemented with greenery, in the same way darnassian Temple was.
- Cenarion district: open space area situated on at the back of the city, the druidic part of the city. Filled with statues of Wild Gods, patrolling druids, dryads, keepers and ancients. There would be also underground part with Barrow dens. I can also imagine a tree with hippogryph, chimaera and faerie dragon roosts, with Druids of the Talon taking care of them.
- Craftsmen district: a part of city dedicated to trades. Build with traditional wooden architecture we've seen in Val'sharah. It is a place for profession trainers and vendors.
- Sentinel district: located at the entrance to the city, with a massive gate (think of old darnassian gate or Feathermoon stronghold) and elven towers. Archers, huntresses and sentinel regiments patrolling around. I can also think of underground part with watchers and wardens.
- New Moonguard: situated between Sentinel and Temple district, being basically one terraced building similar to Moonguard Stronghold in Suramar. This part would be dedicated to new Moonguard recruits being taught by Shen'dralar and original Moonguard survivors. It would include library with various arcane tomes, scrolls and magical artifacts and reagents. Astromancy sanctum on the very top with astrolabes and star charts of azerothian skies.
3) Hyjal, at the passage to the Nordrassil, where Thrall's base was during the defense od World Tree and where we fight fire elementals during Cataclysm.
4) To be honest, we don't really need new cities from gameplay perspective. Most of our time, we spent time in SW/OG and expansion main hub. On the other hand, it is definitely needed for worldbuilding. World with two cities just don't feel alive and it hurts your player experience.
I would love if capital cities would have some meaning in game. I can think of having some casual and/or lore activities being connected to them, like offering dailies/WQs/scenarios with racial themed transmogs, pets, mounts, toys or even glyphs? I can also imagine having something like garrison invasions included, where you defend your city against most common enemies of your race. In that way, every racial capital could be updated to provide more connection to your race and to your faction as well. If you would not like that content, you'd not have to do it.