What exactly was corrected there?
Ship Interiors have always been planned for Elite Dangerous future updates and that feature "helped" sell Lifetime accounts.
Something that the poster in question wasn't aware until I pointed it out to him by correcting him and showcasing evidence.
The mention in question was "
Atmospheric Weather effects". That the OP clearly stated weren't ingame when they were.
"Turbulent Game Services continued working on server meshing, onboarding more team members along the way. They also delivered the first demo of a fleet management system currently deployed on internal development environments. The configuration service, responsible for distributing client configurations to game clients, was also finalized."
Where does it say they are "
Credited as primary developer of server meshing"? It says they continued working, like others do while implementing their part. Because they are all part of the same company.
Turbulent has been working with CIG for 9 years, dealing with web site and server/network infrastructure.
They did so good that CIG bought 25% of Turbulent. Ofc they will also be involved with server meshing.
"Turbulent Game Services continued working on server meshing, onboarding more team members along the way. They also delivered the first demo of a fleet management system currently deployed on internal development environments. The configuration service, responsible for distributing client configurations to game clients, was also finalized."
Check the roadmap deliverables:
https://robertsspaceindustries.com/r...r/deliverables
Search for: "Server Meshing"
Notice that
8 teams are involved with it?
April Report:
https://robertsspaceindustries.com/c...ort-April-2021
Turbulent
Collaborating with the Core Tech and Networking teams, Turbulent’s Game Services delivered the first iteration of the entity graph service. Many teams depending on this are now able to move forward. An entity graph tool was also created for testing and creating test scenarios.
New teammates were onboarded, who will be focusing on moving Hex to the next level. They started their roles performing maintenance and clearing out high-priority bugs and tasks.
Both teams completed a few support tasks for Alpha 3.13 and its incremental patches, but mostly continued tasks for Alpha 3.14.
Another to the list of "corrections".