Probably misundarstanding. Rotation in general does not include cooldowns and is a shortish sequence that repeats (hence rotatation). Priority queue in general is something different from rotation and there are times when you cant have a rotation and only have a priority queue. Outside of that, in general you dont count defensives and situational buttons in a rotation. Also, usually not counted burst cooldowns, because while you can use on CD they can be kept for when truly needed.
2 mins and 3mins and above are not usually considered part of a "main rotation".
My Red Mage - which is newbie friendly job - uses 20 +/- button in rotation. I know that, because i needed to make shift + and alt + keybings to my standard 1, 2, 3, 4, 5 and q, e, r, f, x keybinds. And there are still some abilities that i mouse click.
Sure, my "basic" combo i less abilities but i need quick access to those 20 +/- abilities because they are all used in combat scenarios. I may not use pure aoe skills in single boss fight but still need those keybinded and easy to access.
I'm guessing dragoon? You have 1,2,3 combo + 5,6 dragon buff refresher abilities, another 1,2,3 combo, 5,6 dragon buff refresher abilities again with the 3 jumps that have 30 second, 60 second, and 90 second cooldowns, and Getsuga Tensho off GCD thrown in there every 30 seconds. During super saiyan mode you can weave super getsuga tensho every 10 seconds along with the dragonsong jump. Also have to manage the right positionals for your DoT and buff refresher abilities to get the potency buff on your next combo starter. But honestly, it's pretty simple. Was harder when the dragon buff could actually fall off. Now you don't even need to think about keeping the dragon buff active anymore.
The rotations seem harder than they actually are in practice.
Last edited by GreenJesus; 2021-08-27 at 07:42 PM.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
I made the mistake of making NIN my main, its fast pace but god damn do i still have problems keeping up. Luckily the rotation for them is only like 5 buttons? Then when Trick comes up you just blow your load in that time before returning back to your 5 buttons again.
Skills i need to keybind for my single target rotation:
1 Riposte,
2 Jolt,
3 Verthunder,
4 Corps-a-corps,
5 Veraero,
6 Verfire,
7 Verstone,
8 Zwerchhau,
9 Displacement,
10 Fleche,
11 Redoublement,
12 Acceleration,
13 Contre Sixte,
14 Embolden,
15 Manafication,
16 Engagement,
17 Reprise.
Additionaly i for my aoe rotation i need:
18 Scatter,
19 Verthunder II,
20 Veraero II,
21 Moulinet.
That is not really taking extra 4 skills from role, which at least 2 (Addle and Surecast) should be also binded for single target.
So yes, Red Mage, newbie friendly job single target rotation consist of 17 buttons. I can see droping this number by 3 (dmg cd) but hey, they are part of both opener and rotation
You were the one saying controllers can’t or shouldn’t be used(or at least heavily implying it) my comments to show you were wrong about that. As most players know and that in many ways a controller can be simpler/better to use. At least if used to them.
The full details were for anyone wanting tips on setting up a controller for anyone interested(and to show how easy it is to have access to all abilities and more)
some of the top parses in the world use controller. its no detriment at all, kbm have no inherent benefit in ffxiv. so its just whatever the person is better with. for the most part, its only low skill players that try to macro dps abilities/skills in ffxiv, you should basically never macro anything together if you care about performance.
for instance if you actually made the macro you said you did, you are triple weaving and losing dps. in addition bard is proc based for 2 songs, so if you macro your ogcd abilities you will mess up the rotation. horrible idea.
Last edited by The Oblivion; 2021-08-27 at 10:11 PM.
There's some nuance there, though. You don't use Cure I once you get Cure II unless you get downsynced. Fishing for "free" Cure II procs is a trap/noob bait. You don't use Medica I much once you get Medica II and eventually you get an AOE heal (Afflatus Rapture? maybe) that is always preferable. So you do eventually develop a "core rotation" mentality after certain content. Cure III is super powerful, but you need to use it while everyone is stacked or it loses a lot of its potency. I mean honestly if you want to meme it, White Mage has a 3 button rotation if you don't count swift casting raise on the person you let die because you couldn't stop Glare and Holy spam.
You might benefit from watching some guides (wesk albers, FFXIVMomo) and checking out SaltedXIV. I believe Icy Veins is ramping up a FF14 portion of their site which could be REALLY good because it would be nice to have all that info in one spot. There's some things about healing in FF14 that are different from WoW, at it's core I find it to be similar but there's a mentality shift that has to be adjusted for.
For "easier" classes: Bard plays most like a WoW class, IMO. It is mostly proc-based with some cool-down management in keeping your songs rolling. It's also very mobile like the rest of the ranged physical DPS. Red Mage is also pretty straight-forward and mobile for a caster. You do your ST or AOE rotation, burn your melee combo and reset. So you do have a lot of buttons, but they're broken down into understandable phases and "if, then" scenarios.
Honestly, most of the classes are broken into ST and AOE rotations so they don't really use more than 8-10 buttons for a particular kind of encounter. I wouldn't count their role actions or utility spells against them.
EDIT: Don't macro shit together as someone suggested. You can actually really fuck up your performance that way. I'm not talking mouse over macros, I'm talking macros for your DPS rotation. There are videos about why it's bad and what it does to your performance but the gist is that macros cannot account for .5 second increments, only whole seconds. Your GCD is actually 2.5 seconds. You are losing time on every cast and over the course of a fight that will add up to flat-out lost DPS. Also, macros cannot be queued either, so if you're a healer or a dps that needs to move, you cannot slide cast at all which is a huge drop in dps and efficiency.
Last edited by Lahkesis; 2021-08-27 at 10:18 PM.
RDM, BRD, MCH, PLD, GNB, DNC, NIN, SAM, and BLM all have rather simple rotations. The longest rotation is, I think, DRG and even that's less than 10 buttons.
Be seeing you guys on Bloodsail Buccaneers NA!