Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
I like the idea they present, hopefully not to be like most other games.. We'll see. I sense it is a case of OW and HS, something started to fuel the teams instead of letting them go stale on one project.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
MMOs still were a total niche product before WoW (not just by their gameplay, the whole online thing. i remember playing DaoC on a dial up modem, i could only afford to play a maximum of two hours each night (after 9pm, where the tarif was cheaper) as a student.). It was WoW that made them mainstream, along with internet flatlines.
I'd argue that in contrast to that almost every gamer has tried a survival game in one way or another. Arc was big, Minecraft was enormous, the Forest, Rust, Valheim, so many.
It's not. Survival games are still going strong. Many survival games still in development with decent activity.
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Ark has still been releasing dlc paid and free. Ark 2 was only announced recently, we have very little info on that so it's probably a few years out yet.
MMO-Champ the place where calling out trolls get you into more trouble than trolling.
Survival games are anything but dead, they just aren't the "huge" thing anymore. Similar to how mobas are now settled or fighting games barely get new entries.
Just because something is not the huge current hype, does not mean it's a dead genre. People say MMOs are "dead" and yet New World was pretty successful, because people look forward to new entries in saturated genres.
That's a massive simplification
The early MMO's frankly also faced the massive hurdles that people
(1) have a pc for themselves (MMO's were obviously a nightmare to play on the "family pc" because no save / pause button and such)
(2) have PC being decent enough to run the damn thing
(3) Reliable Internet connection (try playing an MMO when your Internet goes out when someone picks up the phone)
Due to these factors alone, MMO's were already a niche product, because the enviroment for them to be as sucessful wasn't there.
By 2004 / 2005 however, a lot of these things started to change and the internet became more prominent within the gaming community, WoW likely was for the vast majority their first MMO if not even online game.
However, nowadays, within the gaming sphere, a lot of people likely played some Survival game, Minecraft, Rust, the Forest or Valheim more recently.
Survival hmmm. Will see. As they just announce it i hope to see this before my retirement LOL
I think it's great they start a new universe and a new game genre for them. It's really long overdue and I'm glad they finally got over their Titan trauma and are ready to try something new.
I'm not exactly sure why there is salt here - overall it's positive news and there is honestly not much to bitch about here either given all you have is just 2 pieces of concept art. At best you can only nitpick at this point, which people do here plenty it seems.
Doesn't really mater though, the games your mentioning are pretty far apart Valheim being a game from last year and the other games are from way before if google is accurate.
Only proofs that there is a market for survival games which Blizzard believe is big enough to take a risk in trying to develop a game which is a risk every developer takes whenever they start a new project.
Also by your logic no developer should ever take any risk.....people complaining about how blizzard changed (they aren't releasing enough games to come to this conclusion) but regardless them going for a survival game is typical Blizzard. Blizzard, as a company, sees a game genre they like (MMO, shooters) and think " lets go make our own".
League was also like ~7 years old when HotS came out, DotA is even older if we're not just limiting ourselves to Dota 2.
That's a pretty stupid read, frankly.
When you don't have optimal conditions, that's frankly a risk, that's just how it is.
And as seen with HotS, Blizzard has burned their hand already by tapping into a market with multiple competitors and where a big hype wave around a specific genre has already happened.
In the past, Blizzard were the ones who created hype surrounding a given genre, now they're chasing the hype.
I think the difference is that previously, those genres were far more niche before Blizzard stepped in, the survival genre isn't exactly niche anymore.
MMO's before WoW were frankly niche genre.
Digital card games before HS.
Exception might be OW and TF2, but then you also have HotS on the other end.
Last edited by Kralljin; 2022-01-26 at 02:10 PM.
Im not a survival game specialist...in fact i avoided playing every single one (not my thing)
But i saw Asmongold checking all Survival games on the market right now...and he has a point.
They are all either unpolished or bad...apart from Rust or Valheim.
So...Blizzard's objective is to swoop in just like in old times and polish a genre that is rather behind and unpolished in the present times.
To be fair, that statement is kind of backwards. Blizzard has always used cartoony artstyles that now many companies go for, partly because it's cheaper/easier to port into different systems, partly because it ages a lot better, partly because it's their brand identity.
Opposite, IMO. Blizzard's aesthetic has been aped so much that it's become bog standard. They started the painterly, stylized, Pixar-meets-Joe Mad look that Riot and a bunch of other studios have ran with.
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It went from triangles and low resolution pixelated textures to higher poly, high res textures.
They'd have made models like this back in the day if they had the technical ability to. Compare to the actual Classic concept art.
I wouldn't say the old textures were gritty and detailed, I'd say they're crispier because with such low resolution, any detail stands out. Same with the "hard shapes", it's just fewer polygons. Look at the proportions of those characters, look at their animations. Look at the character portraits in Warcraft 3, too. It's all exaggerated and caricaturesque.
Their cinematics are also extremely detailed, and yet cartoony. A contradictory artstyle that only W3:Reforged went for, and didn't quite pull off.
Last edited by Soulwind; 2022-01-26 at 04:47 PM.