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  1. #81
    Quote Originally Posted by Eosia View Post
    Without stuff like that, they have to do more individual balancing versus compositional balancing which is easier.
    But it doesn't matter if it's easier or not.

    The end result is whether the game actually gets more balanced or not. And what we see is that time and time again, Blizzard self-contains the class design and balance of all specs within the confines of each expansion, and treats them all separately from one another. They clear the slate and start new every time. The result is a balance that never gets better and better, it's just different each time.

    Even if they take out the needless complexity of Survival that existed in TBC, they're still adding the complexity of Covenants and Artifact Weapons and GCD changes today. The game doesn't actually get more balanced as we move forward. It just gets differently balanced.

    Whether they add a new class or not, they're going to run into blunders, period. There has never been an instance of WoW that hasn't been blundered through, right? So why are you making an argument that it's easier with less new stuff, when there has been no case where it actually HAS been easier with less stuff? Each expansion ALWAYS adds new features. Every. Single. One. And my point is even if they aren't going to add a new class with 3 more specs, they will always add something else that will effectively require the game to be rebalanced regardless. There has never been an expansion that ONLY focuses on balancing with no new systems or changes to the system. Each iteration of WoW has had some form of major change or addition.


    Again, WoW is not a balance-oriented game. It is a progression-oriented one.

    This might change with the departure of the garbage human known as Bobby Kottick and Microsoft allowing more freedom and not being so penny pinching like Activision Blizzard has inflicted upon the developers more and more over time.
    Wrong, because it hasn't been Bobby Kotick's mandate to have WoW be designed in the way it has been.

    It has been the WoW Dev's own choice of taking this direction and carrying it through this long. And frankly, that is WoW's strength over the competition, so it would be difficult for them to suddenly make the shift to anything else that they aren't known for doing well.

    WoW didn't suddenly have this type of game design philosophy after the merger in Wrath. This has ALWAYS been how WoW approaches balance and design. Even in Vanilla, they were even more ass-backwards with rolling out patches focused on a single class each time, do you remember that? You'd have to wait months to get your turn, and only if your class was lucky enough to get addressed. They never really intend all classes to be fully balanced against one another. Their goal is to provide enough balance that everything falls within (using BS numbers) within 10% of the top DPS, and they'll tweak the numbers to fit things accordingly. And honestly it doesn't really matter if certain class gameplay feels good or feels bad. They'll easily cut things, replace things, remove things at will.

    Metamorphosis was one of the best Warlock specs ever designed. It performed well, it had very engaging mechanics, and it was a rotation that had a lot of risk-reward skill involved in maintaining the demon form as much as possible in a Raid environment that forces you to reposition all the time. And they easily removed this from the Warlock to give them the Summoner gameplay, which took over 2 expansions to get right, and still pales in comparison to the Metamorphosis gameplay overall. Or I could point out how Enhancement Shaman pretty much gets the shit-end of the stick most of the time, in almost every expansion. They're only really good in PVP, while their performance in Raids has them being fairly mediocre and bottom of the barrel most of the time, with a handful of times seeing them edge up above-average. Blizzard isn't looking to fully balance this spec to compare to all others. They're just happy with it being viable.

    That is the state of balance in the game. We aren't going to see class design and mechanics get better and better over time because that is never really their goal. Microsoft taking over doesn't change this. At all.
    Last edited by Triceron; 2022-01-26 at 05:07 PM.

  2. #82
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by Triceron View Post
    But it doesn't matter if it's easier or not.

    The end result is whether the game actually gets more balanced or not. And what we see is that time and time again, Blizzard self-contains the class design and balance of all specs within the confines of each expansion, and treats them all separately from one another. They clear the slate and start new every time. The result is a balance that never gets better and better, it's just different each time.

    Even if they take out the needless complexity of Survival that existed in TBC, they're still adding the complexity of Covenants and Artifact Weapons and GCD changes today. The game doesn't actually get more balanced as we move forward. It just gets differently balanced.

    Whether they add a new class or not, they're going to run into blunders, period. There has never been an instance of WoW that hasn't been blundered through, right? So why are you making an argument that it's easier, when there has been no case where it actually HAS been easier? Each expansion blunders its way through balance. Every. Single. One.
    They break what’s not broken. We’ve had a crazy amount if iterations for every class and spec.

    - - - Updated - - -

    If a Dragon themed class wears mail the armor would fit. Most mail pieces look like dragonscales and could blend well with scales if character customization (assuming a dragonkin form is playable) is done right.

  3. #83
    Valve goes to great effort to avoid stealing names from Blizzard, calling something "Dragon Knight" especially after the anime would be pretty against that.

  4. #84
    Quote Originally Posted by Eosia View Post

    True, but at some level there can still be problems with the specs though. I use Hunters in BC as an example since I experienced it personally. I could put out some serious damage once I got my rhythm down. But whenever outsiders looked at our DPS charts, it was never "Wow, that hunter did really good!". It was "Jeeze! WTF is wrong with your warlocks and mages?!?!?"
    That’s a perception issue

    It’s like currently with WW monks where in aoe we do great but in ST we are average so people say “WW needs a buff” when we have so much personal utility and ways to cheese mechanics and mobility…but we don’t too meters though.

    Then the fact that we have classes with shit design that are boring and haven’t changed for 4 years like WW.

    adding a new class doesn’t change any of this except maybe the players that believe lfr logs matter

  5. #85
    Quote Originally Posted by Ilujee View Post
    Across the multiple speculative thread and potential leaks of 10.0 I've never seen any mention about Dragon Knight class. Which is surprising, because it is something that lays beneath the surface to me.

    Imagine something between Dragon Knight from DnD and Dragoon from FFXIV and dovakin from TES.

    It would be perfect fit for the upcoming expansion in case if Dragon Isles are for real.
    The problem is that it really doesn't exist in WoW lore at all, is completely extraneous.

    In terms of role, WoW's dragons are pretty much already of the classes that currently exist in game. One of the few class concepts that make sense within that are Dragonsworn, warriors and keepers empowered by more explicitly draconic abilities, but none of those would resemble a Dragon Knight or Dragoon, because their powers are based on the specifics of their flight's school of magic/role.

    For example, a Red Dragon Dragonsworn could be a healer with a fire theme. If we want to get imaginative, there could be a Blue Dragon "Ice Wall" kinda spec, since a Frost Mage Dragon already feels that DPS niche.

    An unified Dragonsworn class that offered more Dragon specific roles could work, but yeah, Dragons nor Dragonsworn in WoW are really fitting for a Dragoon like class.

  6. #86
    Banned Teriz's Avatar
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    The only dragon-based class concept that exists in Warcraft/WoW is this;

    https://heroesofthestorm.fandom.com/wiki/Alexstrasza

    That's pretty much the Blueprint, and yes you're going to have to allow the player to be literal dragons, or you shouldn't even bother. It's the rule of cool.

  7. #87
    Quote Originally Posted by Teriz View Post
    The only dragon-based class concept that exists in Warcraft/WoW is this;

    https://heroesofthestorm.fandom.com/wiki/Alexstrasza

    That's pretty much the Blueprint, and yes you're going to have to allow the player to be literal dragons, or you shouldn't even bother. It's the rule of cool.
    Since we are using outside sources why not the dragonsworn from the ttrpg??

    In terms of rules of cool there is the aspect of a patron flight giving power to a character and they can even make a CD with dragon wings and claws which fits not only the void form aspect of changing the longer you are in the form AND it matches the expansion of concept that they had in making the monk class.

    Yes the ttrpg is non-canon but so is HotS and yes they never added a class from the ttrpg but the same is true for HotS because only one hero class was added that matches a character in heroes

  8. #88
    Dragon Knight from DnD
    Dragoon from FFXIV
    Dovahkiin from Skyrim

    So close yet so far from ESO's Dragon Knight

  9. #89
    Light comes from darkness shise's Avatar
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    I am pretty sure that this is what they have created. An inspired class of its own based on the few existing ones

  10. #90
    Banned Teriz's Avatar
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    Quote Originally Posted by zantheus1993 View Post
    Since we are using outside sources why not the dragonsworn from the ttrpg??

    In terms of rules of cool there is the aspect of a patron flight giving power to a character and they can even make a CD with dragon wings and claws which fits not only the void form aspect of changing the longer you are in the form AND it matches the expansion of concept that they had in making the monk class.

    Yes the ttrpg is non-canon but so is HotS and yes they never added a class from the ttrpg but the same is true for HotS because only one hero class was added that matches a character in heroes
    Actually they took quite a lot of concepts from Illidan HotS when they designed the Demon Hunter class for WoW.

  11. #91
    Quote Originally Posted by Triceron View Post
    But it doesn't matter if it's easier or not.
    Yeah, it does. Because easier means they might actually have a chance to get it mostly right.

    Quote Originally Posted by Triceron View Post
    The end result is whether the game actually gets more balanced or not. And what we see is that time and time again, Blizzard self-contains the class design and balance of all specs within the confines of each expansion, and treats them all separately from one another. They clear the slate and start new every time. The result is a balance that never gets better and better, it's just different each time.
    Except it has not been really happening with 12 classes. Didn't really happen with 10 or 11 either. So no, the end result is not "it gets better over time" because they're still repeating the same mistakes over and over again.

    Quote Originally Posted by Triceron View Post
    Even if they take out the needless complexity of Survival that existed in TBC, they're still adding the complexity of Covenants and Artifact Weapons and GCD changes today.
    What "needless complexity"? It played pretty much like Marksman back then. It just sacrificed some of its DPS to boost the phsyical damage DPS.


    Quote Originally Posted by Triceron View Post
    Wrong, because it hasn't been Bobby Kotick's mandate to have WoW be designed in the way it has been.
    Wrong. Because the financial constraints that have been put into effect has decreased resources. A former dev mentioned it in /r/Fallout76. Ion proposes Feature X, asks for 10 developers and 2 months to do it. The bean counter only gives him a month and 4 developers. That's all coming from Kottick.

  12. #92
    Quote Originally Posted by Eosia View Post
    Yeah, it does. Because easier means they might actually have a chance to get it mostly right.
    When has Blizzard ever taken that easy route for WoW class design?

    Even with ability pruning to make it easier, the game has been a mess and has to be rebalanced from ground up.

    Wrong. Because the financial constraints that have been put into effect has decreased resources. A former dev mentioned it in /r/Fallout76. Ion proposes Feature X, asks for 10 developers and 2 months to do it. The bean counter only gives him a month and 4 developers. That's all coming from Kottick.
    If a Dev that states that lack of resources is the problem, then that means lack of resources is the problem. Gee, maybe they should devote more than just 2 months on creating and balancing a new class. The problem is not because there is the game is too complex or has too many features with too little resources. It's because they're not dedicating the resources to get the jobs done.

    Your argument is like saying Shadowlands shouldn't have had Covenants so that they could balance the game better - Guess what, people would still fucking complain about Shadowlands if it was going to be presented as a glorified balance patch of BFA for the next 2 years. You think anyone here is going to settle for Shadowlands class design and balance for another 2 years in a completely new expansion?

    You say that people would complain if they added a new class. Well guess what? People are already complaining that there wasn't a new class, and continue to do so. All you're doing is inserting your personal bias and taking a stance with one side while ignoring the other.
    Really, we've come full circle to exposing the truth of this argument. You want to believe that complexity is a problem even though you have the facts on the table pointing at a lack of dedicated resources to properly balance the game is the real problem.


    It's really no difference with the shitfest that became Reforged. Had nothing to do with the developers being incapable of providing a proper remake. It had nothing with plans to recreate the in-game cinematics, or redo all the voices. The Producer even publicly stated they cut all that content and new features because 'the community decided against it', and it caused the forumers to blame each other for why the game's direction change. Now, we know it had nothing to do with community demands; it all had to do with the execs pulling the budget and releasing a shit project. That shit comes from the executive side of things, and has nothing to do with the planned features themselves. You're taking a surface-level observed approach to finding the problems, when the real problem is already clearly known. You're drinking the kool-aid if you think adding a new class is the reason why balance can't be better than what it is.
    Last edited by Triceron; 2022-01-27 at 06:16 PM.

  13. #93
    Quote Originally Posted by Maell View Post
    We already have a DK... so... not gonna happen.
    To be honest, they should do this while renaming Demon Hunters to "Demon Killers" and Warlocks to "Dark Kasters."

  14. #94
    lol, new class.. the ones they got they can rarely get right.

  15. #95
    Quote Originally Posted by Teriz View Post
    Actually they took quite a lot of concepts from Illidan HotS when they designed the Demon Hunter class for WoW.
    So they can do the same with the ttrpg

    Thanks for agreeing

  16. #96
    And so I give you.....

    Dragonblood

    With the Army of Light assaulting Antorus, all eyes were focused on the battle against Sargeras. All eyes except Chromie. The bronze dragon gnome had her fair share of the recent adventures of Azeroth's heroes. With their help, she had corrected the timeline to ensure her survival, and since then Chromie had been busy attempting to discover who was trying to remove her from the timeline. Whoever the culprit was, she was unable to discover, however she found pockets of dark energy attempting to take hold all over Azeroth. The heroes of the world did their best to contain them, but their attention was pulled towards Argus.

    Delving into visions of the future, she watched the adventures of the heroes of Azeroth and found them falling into chaos and war, allowing dark shadows to creep from below them, and overtake them while they fought amongst each other. She sought out Nozdormu to tell him what she found, and found him atop Wyrmrest Temple in Northrend. He was conferring with Alexstrasza and Kalecgos about the prospect of a world without Sargeras' interference.

    Chromie approached the three former Aspects and relayed what she had seen. Alexstrasza and Kalecgos politely listened, but did not appear to believe her. Nozdormu told her that the Hour of Twilight was averted, and any evil she saw must be stopped by the mortals of Azeroth. The dragons, he explained, had done what they can. She backed off and the three resumed their discussion. Lord Itharius approached from the side and told her that if she truly believes what she saw, then it is a dragon's duty to protect the world of the living, even if she had to do it alone.

    Chromie teleported to Dalaran to find help in her quest. A young hero was preparing to make the trip to Argus and Chromie overheard him speak of the Titans. The Titans had made the Dragon Aspects originally, and if Chromie could persuade them to do it again, they would have the power to help her. The gnome shrunk down to the size of a pea and sequestered herself into the hero's pack. Traveling to Argus was strange, her powers felt greatly diminished being off Azeroth, however what she found on Argus was terrible. The Titans had been attacked, weakened, and subverted by the Legion. Chromie tried to help where she could, assisting the heroes who had come to fight by giving them just enough time to survive the assaults of the demons. The Army of the Light, with the heros of Azeroth joining them, took the fight directly to Antorus. The heroes fought bravely and pushed all the way to a fight with the corrupted titan soul, Argus the Unmaker. The Army of the Light was victorious and the Titans were restored to reconstitute the Pantheon. The Titans greeted the heroes of Azeroth and together captured and imprisoned their fallen brother Sargeras. Once the heroes had been sent back to Azeroth by the Titans, Chromie snuck out of the corner she had hid herself in and approached the Pantheon. She approached the huge Titans cautiously, tempted to shift into her dragon form for a bit more height, but stopped and shivered when she saw the demon hunter look at her and smile before she addressed Aman'Thul.

    Explaining that while the Burning Legion may no longer threaten Azeroth, there were still greater enemies to face, she argued before the Titans that the guardians they entrusted the world with were still needed. The Titans were swayed by Chromie's pleas and agreed that stewardship of Azeroth was still needed as so many forces were intent on corrupting its world-soul. Aman'Thul, Eonar, and Norgannon offer their blessing for creating a new dragonflight, but explain to the gnome that while their power may assist her, the war with Sargeras had depleted their strength and it would take more than the Titans before her to return the Dragonflights. Khaz'goroth stepped forward and looked at Chromie as he considered her plea.

    "What of Neltharion, or have you so quickly forgotten? Would you have me create another tool to be subverted and turned on the world as a monster? Have you not learned from history little bronze dragon?"

    Chromie explained that the protector of the earth, the one who would be most tempted to listen to the whispers of the deep, would have to be one who was not OF the deep, but rather a protector of the earth who was a part of world and would fight for it because it mattered to them. The Titan considered carefully the wise words, and grants his blessing.

    "Good luck young dragon. If you wish to return the Dragonflights to their full power, you will need one more Titan's blessing and power. That of Azeroth herself," Aman'Thul said as the Pantheon returned to their resting state, to drift with their reclaimed brother through the cosmos.

    "You truly believe Azeroth needs defenders greater than the mortals who have succeeded against this dark Titan?" Illidan asked of the gnome. "You think dragons can do what these heroes cannot?"

    Chromie looked at the demon hunter, whose eyes still glowed with a fel light. "Illidan, the mortals you speak of are great indeed. However the power that I see coming is that which frightened your dark Titan so greatly that he began his crusade. I seek to restore the Aspects not to combat the darkness to come, but to give those very same mortals guidance and inspiration to steel their spines in the face of their greatest battles. The Aspects are needed to show the forces of man what they can do, what they can be, if only they try. You stay and guard your Titan. I must go, for Azeroth still needs those willing to see that she stays protected from all that would control her."

    Determination renewed, Chromie set off to find help. Teleporting back Dalaran, she finds that time has not been her ally. Her time with the Titans felt like only minutes, yet by the time she returns to Azeroth the world is at war. Alliance and Horde have sailed to new lands and found allies that has sparked the conflict she saw in her visions. The world-soul bleeds power and shadowy monsters grow in number and strength. The heroes of Azeroth, so honorable while on Argus, have splintered and committed atrocities against each other. Knowing she needs the power of the Titan whose blood is being stolen and used for selfish reasons, Chromie goes in search of a hero to help her turn the tide back against this war and help save all of Azeroth's children.

    The hero she finds embarks with her on a journey to all over Azeroth, seeking dragon scales from some of the most powerful dragons they can find. They travel to the Ruby Sanctum, Coldarra, Feralas, Twilight Highlands, and even to the Caverns of Time seeking the scales Chromie believes they need. These scales, empowered by Azerite and the blessings of the Titans, become powerful relics that Chromie believes can be used to restore the Dragonflights. With the world at war and the tides turning against the forces of Azeroth, Chromie reaches out to leaders on the Horde and on the Alliance, pleaing for unity before the coming darkness. The might of Azeroth is thrown into the fight against N'zoth as Chromie tries to complete her goal. The dragon scales are empowered, but the last part requires sacrifice. Taking the hero who has helped her, Chromie heads for Silithus and enters the Chamber of Heart. Inside the chamber, Magni assists her in communicating with Azeroth's world-soul.

    Chromie lays bare the quest she has undertaken and explains her need of of the power of the Titan. Magni tells Chromie and the hero that Azeroth is troubled by what Chromie sees, but can only give the power to someone willing to truly sacrifice power in return. The hero steps forward and removes the Heart of Azeroth, offering the power Azeroth has bestowed upon its champion as a gesture of faith. Magni chuckles and tells the hero to keep their necklace, that Azeroth is pleased that brave souls will step forward to defend it. Azeroth blesses the scales and teleports Chromie and the hero away from Silithus.

    Magni stays behind, sighing, "I only 'ope they'll be nough to fight what's comin'."

    The gnome and the hero step out of a portal at the foot of Wyrmrest Temple. On Chromie's instruction, a young bronze dragon standing guard at the temple rushes away to deliver 2 messages. Chromie steals herself and transforms into a bronze drake, flying herself and the hero to the top of the temple. There they find two of the former dragons waiting for them. Alexstrasza and Nozdormu listen as Chromie explains that the Titans agreed to restore the Aspects in order to protect the world of life and all that came after to prepare for this event. Alexstrasza calls out and a blue portal appears, with Kalecgos stepping through it. After hearing her story, Alexstrasza agrees she they will accept the gift of the Titans once again, but Nozdormu and Kalecgos state that they cannot. They have seen what can happen to the soul of an Aspect when it becomes corrupted, both in their brother Neltharion, and in Nozdormu himself at the end of time. They bid Alexstrasza farewell, but say they cannot bear the weight of the Titan's power any longer. They vanish into thin air, rejecting the gift and the burden.

    Alexstrasza is dismayed that her brothers will not join her in defending their world, but Chromie is not phased. Her visions had told her that Kalecgos would not accept and she had prepared for it. She approaches Lord Itharius and tells him that he has been a loyal servant to Azeroth and should become the Green Dragon Aspect. He bows his head in thanks and accepts the scale. "The Emerald Dream needs protection more than ever," he says. "At least I do feel the need for a nap coming on." He goes to stand beside Alexstrasza.

    Chromie looks at the dragons and says, "I have made arrangements for guests to arrive shortly. Please welcome them as though they were family." Chromie turns as a blue portal appears, and a woman steps through. White-blonde hair hanging down her back and icy blue eyes surveying the assembled, Jaina Proudmoore steps before the dragons. She looks to Alexstrasza and says, "Dragons, I received word that my presence was needed here immediately for the safety of all Azeroth. My people need me, and so I may not have much time, but I have come as called. What do you need of me?"

    Alexstrasza smiles, "Mage, it is not I who called you, but rather Chronormu." The gnome rocks back on her feet as the leader of the Alliance turns to her, "Jaina! Glad you made it. See, the thing is, the Alliance can get by without you for a time. While you have been on your quest to defeat the Horde, the Tide Mother, and the N'zoth himself, the shadows have been gathering and strengthening from your actions. You are needed for a higher calling than simply directing a war campaign. You my dear, need to be our new Aspect of Magic."

    Jaina is nearly too stunned to speak. "Become an.... Aspect? You mean become a dragon?"

    Chromie nods, "Well, yes. You are the greatest mage in the entirety of Azeroth, and we need your help if there is to be a world left for the Alliance and Horde to fight over."

    The mage stands stunned, unable to find words to speak of the work she is doing for the Alliance, unable to speak of her vengeance and her family. She nods to the gnome and feels Alexstrasza's arms embrace her. "Sister, you will make a wonderful Aspect. Let go of the rage inside of you and open your mind to the good you can do for all the beings of this world." Alexstrasza looks away from the awestruck mage and asks, "Chronormu, I fear our brothers may not see the error of their ways in time, but this young woman will make a fine Aspect. I admit to feeling trepidation about which black dragon you intend to give that scale to. The black dragonflight is scattered, and it may be difficult finding a leader among them who will work for the good of Azeroth."

    Chromie smiles impishly, "Actually Lexy, can I call you Lexy? I'm going to call you Lexy. I already had someone in mind. It's a bit out of the box, but I think he will make a fine Aspect." An bronze-colored portal appears at the base of the steps to their platform, and the dragons watch as the young dragon who had been sent off by Chromie came through behind a new guest. Stepping up before the dragons, and pushing back the cape covering his head, Thrall nods to each of the assembled dragons, and to Jaina.

    Alexstrasza looks amazed, and pleased. "Thrall of Azeroth, it is good to see you once more. Your strength and nobility have inspired your people, and the fall of the Burning Legion and soon Old Gods is a fine time for a reunion."

    Thrall glances at Chromie, but addresses the red. "Alexstrasza, it warms my heart to see the guardians of Azeroth once again taking up the mantle of protecting this world. I have been told of the coming darkness and I fear it is a danger I have worried about since the fall of your mad brother. I may no longer lead the Horde, however my mace and my powers will always be ready to defend this world."

    Chromie steps between the assembled, "Thrall, the Titans have agreed that the Dragon Aspects will be needed for the coming fight, and they need an Earth-Warder who is true enough to resist the temptations of power offered through corruption. I could think of no better candidate than you. I spoke with Khaz'goroth the Titan and he blessed this black scale himself. He told me that it would create a powerful Black Dragon Aspect." She smiles and bobs back and forth. "He did not, however, say the owner had to be a black dragon!"

    Amazed, Thrall gazes at the dragon scale Chromie holds out to him. He looks at the other dragons and sees approval and pride on their faces. He thinks of his family, his home, and his people. He would never let them be swallowed by the Void if he could protect them. He looks at Jaina, seeing her holding a blue scale that pulses with a power like his own. She nods at him, determination overcoming the fear and worry she still feels. "I accept. Let us fight this enemy together."

    Grasping the scale, Thrall begins to shake, a roar coming from deep within his throat. His body grows larger, and great black horns grow from his brow. Shiny black wings sprout from his shoulder blades and he flexes them straight out. Standing back up, he is still a green orc, but with the dragon aspect in him, he can feel the power of a Titan flow through his veins. Alexstrasza says, "Brother, you will learn to control your powers soon, and walk amongst the mortals in your old guise, but now it is good to have you with us. We will need your strength in the coming days."

    Jaina steps forward, and in a storm of Arcane and Frost magic, is blessed with the Aspect of Magic. Blue wings appear behind her, ephemeral, as though they were made of pure magic. Power swirls around her body and shines in her eyes. The new Aspects step forward, to be embraced by the dragons and join them.

    Turning to Chromie, Itharius says, "As for you little bronze, your persistence and faith have brought us here, and I think it only fitting that those qualities be put to good use. I nominate Chronormu to be the new Bronze Aspect of Time. She has shown that she is truly dedicated to preserving both time and the fate of Azeroth. In a time when souls of strength and determination are needed, she will fight for us and our world. Chronormu, you have been chosen, will you be the Bronze Aspect?"

    Chromie looks at the assembled dragons and finally loses her quick wit. "Thank you. I accept." The power of the scales infuse each of them as it had Thrall and Jaina, returning their immortality and powers to that of true Dragon Aspects. Transforming into their full forms, Alexstrasza and Itharius take off into the sky to proclaim to the dragon flights that a new day has come, and that the dragons of Azeroth will fly once again. The Bronze Aspect stands on the platform, feeling the power of time course through her veins, and looks at Jaina and Thrall.

    "You two will need to be the link between the champions of Azeroth and the Dragon Aspects. Learn your powers so that you may teach other brave heroes to join the dragon flights. We are going to need every brave pair of wings we can find in the coming days."

    The Aspects of Magic and Earth transform into their full forms, powerful dragons ready to protect Azeroth from the coming night. They will teach a new breed of heroes to become something greater, something powerful, something noble..... they will teach them to be Dragons.


    Dragonblood - Mail wearing Tank/Ranged DPS/Healer class. May use swords/maces/axes/fists/staves.

    Specs
    Earth Warden
    Spellweaver
    Dreamer


    I literally have all the spells and talents already made..... cause I proposed this shit back in Legion and every alpha/beta since

  17. #97
    Banned Teriz's Avatar
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    Quote Originally Posted by zantheus1993 View Post
    So they can do the same with the ttrpg

    Thanks for agreeing
    Unfortunately the TTRPG concept is pretty much just the covenant system.

  18. #98
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Ilujee View Post
    Across the multiple speculative thread and potential leaks of 10.0 I've never seen any mention about Dragon Knight class. Which is surprising, because it is something that lays beneath the surface to me.

    Imagine something between Dragon Knight from DnD and Dragoon from FFXIV and dovakin from TES.

    It would be perfect fit for the upcoming expansion in case if Dragon Isles are for real.
    what is a dragon knight from D&D? ive played lots of D&D and literally never seen a dragon knight...
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  19. #99
    Quote Originally Posted by FelPlague View Post
    what is a dragon knight from D&D? ive played lots of D&D and literally never seen a dragon knight...
    Maybe they're talking about Dragonlance

    https://dragonlance.fandom.com/wiki/Dragon_Knights

  20. #100
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Triceron View Post
    Maybe they're talking about Dragonlance

    https://dragonlance.fandom.com/wiki/Dragon_Knights
    ah ok legit never seen dragon lance, is it official?
    I can obviously tell if it is its from a VERY old edition.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

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