Playing TBC classic has made me realize a simple truth:
Seals are actually pretty great.
When set up with a swing timer that shows the twist window, seal twisting has been the most fun I've had playing Retribution in a long time. When paired with a DST, the haste procs are so fun to play around. The rotation is super-simple, but every button matters and mastering the timing is so rewarding. 6 crits gonig off at once, nothing feels better!
With holy power, all the excitement is gone. Weapon speed and haste procs don't factor in. Crusader Strike barely tickles enemies. Judgement too. And then you go back to TBC, CS is an absolute CHAD spell! It does crunchy damage AND refreshes all judgements on enemies. How did this spell fall so far?
I'd really like the retail devs to take a good look at the TBC seal system. It aint perfect, but it beats our current watered-down combo point system easily.
Some improvements could be made to make seals work in retail. I'd liek the swing timer to be important, but I'd like a bigger twist window. Or no window, jsut have AAs eat an old seal if you have 2 up when you swing. Also, I'd add another trigger type to seal procs: finishing a casted heal. This way, seals could be useful for healers, and not just when theyre hitting a boss.
HoPo has always been boring. The seal system was close to being great back in the day, but certain visibility and knowledge problems caused the devs to go with HoPo...the safer system. It's time we go back to what made Paladins actually unique and cool!