I'm talking about the ZM specific stuff everyone keeps citing. To be clear, and this is for @
ellieg too, I do agree that the statement "Its better than ever before" is technically correct. Though historically, it's not been quite as good as it is right now, I mean hell....I am told you can get tier without raiding in ZM, never seen that before.
If you played in 9.0, was the covenant gear relative to what you could get from, lets say vault compared to now? (I mean was the gap back then similar to what the gap is now comparing covenant and castle nath with ZM and and latest raid). Sure you could level it up, but how much? Were you able to level it up from the get go or did that come later?
I have very little experience with how this system was set up for shadowlands. Judging just from posts here, I gather pretty much two scenarios:
Scenario A: SL is vastly more friendly to players who do not care for organized group content in terms of player power through gear progression than any expansion before it, and became even more so with each patch, culminating in the current system in ZM.
In which case my question is for those who do enjoy organized group content: would it bother you if the current iteration (we'll focus on the tier thing) was available from go rather than progressively increasing over time?
Scenario B: SL is vastly more friendly to players who do not care for organized group content in terms of player power through gear progression than any expansion before it, and became even more so with each patch, culminating in the current system in ZM but this is not enough to make <current_user> happy.
In which case my question becomes: Why isn't this enough? What doesn't feel good about getting gear from ZM? Is it the upgrading the same gear that's not fun? is it the content you do to acquire that gear that's not fun? Do you event agree with the scenario premise that its better than it was before? Why/why not?