Originally Posted by
Kirbydude65
Your argument was that you could obtain BiS casually in Destiny 2. That's not true. Adpet weapons are 100% of the conversation about obtaining BiS especially with curated rolls. My Time Lost Fate Bringer gets plenty of work out and that's largely because the rolls are curated, and it allows for Adept Big Ones to help me in harder content. Arguing that Adept weapons aren't apart of BiS, is a fallacy
That video literally proved my point. If you could have a well rolled weapon that gets the same 7.7% damage increase across Majors, Bosses, and Vehicles with one mod (Versus two separate mods), it always going to better than a weapon that cannot use that mod. Quite literally BIS.
All of these are obtainable for a casual. This is literally SOLO CONTENT. Solo content that you can our level by doing SUPER CASUAL dailies. Not to mention these aren’t even that great. Necrotic grips? Dude these are good in really low tier activities and that’s about it.
I've personally used Curias of the Falling Star, Renewal Grasps (Which is actually getting nerfed next patch because of how good it was), Star-Eater's Scales, and Ominoculus for GM nightfalls. Not one a single one of those is a throw pick of an exotic and in some cases (Like Omni) very meta. Lost Sector exotics are WAY better than you are giving them cred it for.
Big Doubt. You spend a lot more time playing than you say you do if you have two sets of gear with X100 Stats. You're a player with less time, OR more likely, someone who spent an a lot of time upfront and now aren't logging in on the regular.
What you're asking for from WOW isn't a lower time investment, its content that can be done in smaller groups that gives similar progression to people doing 20 Man Mythic.
And you're acting like a casual player is over here doing Grand Master Nightfalls, when that is not the case for the vast majority of players who would label themselves casual. The barrier to entry in Destiny's for hard content (Master Raids, Grand Master Nightfalls, Master Lost Sectors, Trials) all require a vast amount of knowledge(Builds, Enemy Spawn Locations, ect.), specific weapons and rolls for those weapons, and a vast collection of Mods that a casual player will not have access to.
And despite things like Raids (not master raids) being far easier than their WoW Counterparts, and providing immense power (DSC Weapons are still plenty powerful), especially with weapon crafting, only around 10-16% of players ever complete a raid. So even if you can get to max power level to start doing these activities, players aren't going, "Oh I can finally que for GMs or Master Vow!" They're happy running Psi Ops, Working on Triumphs, or for the next two weeks earning medals for the Guardian Games.
So why does retail WoW fall flat, when its giving you a full set of Normal Raid Gear as your progression, that can turned around do the vast majority of content in this game? Because people got KSM week 2 of Season 3 with optimized 252 gear from the previous patch with no double legendary or tier gear. Because the number isn't the same?
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Gearing you mean where it didn't make sense in TBC? Where the effort vs reward was laughable compared to Retail WoW? Where if you were a Shadow priest, Warlock or Frost Mage you went tailoring and didn't take Frozen Shadowweave off until Black Temple? No. We're never returning to a place where you never take off gear for the vast majority of an expansion. You might have an item or two like Old Warrior's Soul or Edge of Night, but it still requires a substantial effort.
If you wana argue for less of an item level cap than argue for that. But don't come in here saying Destiny 2 lets you get BiS doing casual content when it very clearly does not. It lets you become powerful in the same way Zerith Mortis gear allows you to become powerful in WoW alongside the Creation Catalyst.
An optimized player in Destiny 2 that would be considered BiS would put in probably more effort than a mythic raider has to in wow. Especially with the randomness of rolls.