I think at this point it's safe to assume they're never going to understand how businesses actually work. They'd probably be here complaining if it ends up being a new customer only perk, and they'd probably be here complaining if it was just straight implemented in the game because it's a "shitty reskin of a gronn and not a brand new unique skeleton/animation rig".
Of course, they apparently don't even play the game, so they're really just here being bitter about something other people enjoy.
Hi, working 3D artist here.
It is a new model.
Here's a little education:
A "model" is the three-dimensional arrangement of vertices in 3D space that are selectively connected into triangular faces, or polygons. This arrangement of faces, in this case into the form resembling a murloc, is called "topology." You may also hear this called a "wireframe" or "mesh." The novelness of the topology- that is, the number of faces and their arrangement, is what makes something a "different" model or not. Things are not "the same model" unless the topology is exactly identical.
A "skin" or "recolor" is the texture applied to this three dimensional arrangement of vertices by projecting a two-dimensional image onto a similarly two-dimensional layout of the model's topology. (Known as UVs, but that isn't really relevant.) Changing the skin is far easier, as you're simply re-painting this two-dimensional image, often simply with different colors to create what people might call "palette swaps" or "recolors." But the models stay the same between the different skins. You might be confused because games like Overwatch or LoL might indeed refer to different models for the same character as "skins," but if you're asserting that's the difference you mean... you're actually talking about a different model anyway.
Trust me when I say that there's no way they could have simply "shifted around" the existing faces from a gronn or yeti or naga brute a bit to make this murloc. It's a new model, through and through.
What you do likely mean is that these models all share the same rig, which may also be called a "skeleton." This is a series of joints and constraints in a 3D program that correspond to parts of the model's topology that allows an animator to animate the model or, in this case, re-use animations. The degree to which models and animations can be re-used can only be pushed so far between different models, which is why they all generally have the same pose and proportions. Having the topology be significantly different means that... well, the models break when you try and share the animations between them, because the parts the rig is trying to animate is far off from where the topology now is. You can see this in games like Overwatch, in which all the characters share the same rig (for expediency in rigging) but applying animations from the significantly different models of the characters to other characters technically works but creates hilarious and occasionally disturbing results.
Why do they re-use animations and skeletons? Because animations and rigs are the single most time-consuming aspect. Rigging artists (also called technical artists, though this term is more broad) are, in the 3D industry, practically worth their weight in gold and are in very high demand as rigging is a very finicky art to both learn and apply. There are generally a larger pool of animators, but animation cycles take a long time and models in WoW often have dozens of animations.
So, to recap: The murloc mount is a new model (and a new skin for what that's worth.) It is a reused rig. Rigs get reused in WoW, and all video games, to a large degree because it would be extraordinarily prohibitive to make unique rigs and animations for every new asset.
Last edited by Kaleredar; 2022-06-26 at 05:17 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
There is no "intened" method. They pit it on the shop. Player use what method that is available to get it. Why do you care so much how others obtain it? You still have the ability to get it for gold. Grind up the gold to get the tokens to buy it.
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Wow are you greedy and entitled. 6 months is enough.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Yeah, I'm totally entitled just because I think they should reward players who actually sub and keep the game alive. Honestly, people who never finish a patch and un-sub once they get what they want are a plague to guilds and the game as a whole. Monthly goodies or a battlepass would fight this behavior quite well =)
#TEAMGIRAFFE
That is what the 6 month reward does. What you want is SIX rewards over that same time frame.You already get rewarded every 6 months, yet you want one every month and still claim you are not greedy and entitled?
You do not need to get a new shiny every month just because you stay subbed. Every 6 months is more than enough to reward you "for subbing and keeping the gaem alive". You absolutely ARE entitled.
So your parents did give into your whining al the time and never told you no then. The real world is going to be a slap in the face when you realize you won;t always get what you want.
Also, I did not attack you at all. I just stated that your behavior was one of greed and entitlement. And no I am not jealous of one who is demanding that Blizzard give them more things instead of one every 6 months. And you have the swerve to say someone else is not acting normally? Ignore list it is.
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They simply want more stuff. Greed, plain and simple.