If you are a grown a** man who worries about his status in an online rpg which is supposedly based on the ilvl of your gear, you need a break from gaming.
If you are a grown a** man who worries about his status in an online rpg which is supposedly based on the ilvl of your gear, you need a break from gaming.
No one is special or cool because they have shinier pixels or bigger numbers in a video game. Sorry not sorry, that's just the truth.
Besides, only disconnected people on forums think KSM is so easy anyone can do it. The majority of players don't even come close to getting it, same for AOTC.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Considering how easy it is to take a fresh 60 from 2 to 15 in a week yeah it's pretty damn face roll I've done it multiple times without linking new character to io or getting friends to help. It's insanely faceroll for the rewards you recieve. It's like if you got max ilvl pvp gear for hitting 1600 or mythic gear for clearing heroic anduin those are about on par with a 15.
The only time it isn't facroll is the first couple weeks of the season when you are still in full last tier gear.
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No, gets rid of the entire point of raiding when you turn it into a glorified dungeon. 10 man just flat out isn't epic even 20 is smaller than I would prefer.
Hm, perhaps m+ is not too easy, but mythic raiding is too hard? Make it semi-flexible, for example 17-23 players, that is tuned around every raid size. And tune it that groups can steamroll m+20 doesn't need 100+ attempts on some bosses.
There, fixed.
Yeah.. KSM is pretty much just an achievement that says "I did this enough and was not basement skilled in doing so" and I think that is perfectly ok. Could they add in a more 1%er achievement for the tip top of the best of the best.. maybe.. but I feel like them getting to go get paid to play the game and stuff counts as something too.
Blizzard has done the exact opposite of listening to raiders outside of crazy people like thd. Raiders loved raid logging it was freaking great what has blizz done instead cut qol like flying hard then implemented endless progress systems so you feel like if you aren't spending all your free time on wow you are letting your team down. It flat out sucks, there doesn't need to be infinite content they used to get this all the way until legion they got it. However with their seasonal reset bs and 4 difficulties the gear scaling has spiraled completely out of control. If blizz was listening to raiders we would be going back to mop and dropping all infinite grinds.
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No, you can't accurately tune for a variable number of people, and M+ is a snoozefest where only numbers go up past 10 not mechanics.
The answer to most of those questions is Yes, though a lot of them are conflating ideas that are very different. Supply and demand is very real, and having a huge supply is going to lower the value of things. I'm not sure why people like you are insistent on building these fucking strange personality profiles that anyone who wants a fair system that makes sense is just some elitist who thinks they are better than everyone else.
Personally, I don't care if someone has put in similar work to get similar results. I dislike the entire idea of lotteries, handouts, and to a lesser degree gambling. I do approve of efficiency, which is a different thing that allows people to get the same results with less effort. I'd be more ok with M+ giving out mythic raiding level gear if it were +20's. 15's are barely on the level of heroic raids but reward mythic gear, which siphons off the importance of doing the raids at all and pressures people who would rather not spam dungeons for gear (like myself and a solid 70% of my raiding crew) into doing them.
The steelman argument for the other side is that gear is effectively a difficulty modifier that makes hard content easier to complete, so people should have easier access to making content easier for themselves if they want to. The realist response is that not everyone has to do the harder content, and the people seeking modifiers to make it easier are the ones seeking that view at the top of the mountain without putting in the effort to climb it. Or in other words, they want that feeling of superiority as much, if not more than the people who put in the effort.
I mean seriously? What's the point of essentially beating a game on hard mode where enemy health and damage is increased by 50% if you just use cheats to increase your own health and damage by 50% to compensate? You've just negated the difficulty and can now claim you are good enough to do content that you actually aren't good enough to do. Envy is not a good look folks, and we've all run across people who are obviously boosted because their output doesn't match their accomplishment. It's no different than people claiming to be military vets when the closest they've come to being in the military is a surplus store.
KSM is always too easy the 3rd season cause the scaling is always towards the players, Corruption for BFA, dual legendaries for SL etc, its not fair to compare them with season 1 KSM as example where everything is semi-overtuned or broken for a month.
And not sure why people are comparing M+ to Mythic Raiding, Mythic Raiding difficulty isnt the mechanics per se, is more the fact "Who is gonna fail now out of the 20 and cause a wipe to waste even more time getting this down since we are just using the tactics from others" versus "We are only 5, we can communicate much easier what we are gonna be doing to get this done" which becomes even more true after the nerf waves of Mythic every time the few expansions.
Last edited by potis; 2022-07-24 at 04:47 PM.
I think this is a dumb take because Mythic raiding should be easier, not that M+ should be harder. Nobody gives a shit about Mythic raiding anymore because it's too time consuming as the difficulty curve is too high. The game shouldn't be designed for professionals to have a challenge, professional tryhard teams should roflstomp Mythic raiding in the first week of progression.
Probably running on a Pentium 4
It comes down to logistics for me, raiding requires to much of a commitment compared to mythic dungeons and has made me just a seasonal wow player going forward and i think at this point i would just stop playing WoW as i value spending just a 6 or 7 week period playing WoW and then moving on to other games. I gladly wear my Hand of A`dal title, Deaths Demise and other raid titles but i would never ever deal with that kind of requirement in a game ever again, hell i have more pressing needs then spending that much time on a game in general.
If raiding was more pick up and play at the mythic level then tuned to be brutal i would be more inclined to engage with it or i might not i guess it depends on the year and time frame personal life etc. As someone who used to gatekeep and bang on about how raiding should be about the cream of the crop rest be damned ( i even told players that they paid monthly for me to content and gear they could only dream about ) but i realized that is a cancerous way to conduit an active playerbase, get with the times or fade out. Bang on about how you held rank 1 on a fight while you smash piss easy raids but realize you will only sound like that middle aged loser who only values in being the best high school defensive end in 2003.
The way OP is phrased makes me think its a bait and that you don't actually care all that much who gets what gear, but i'll bite, its a fun discussion;
We should be able to get mythic raiding gear from solo activities. I mean it, just not straight away. The sense of accomplishment and superiority awarded to mythic raiders should stay, and it will through getting the gear first (much like how they get it faster then mythic+ guys), and the knowledge they defeated encounters not everyone else did.
But that's it, theres not a good reason to gate gear beside that. Let it come from m+15 like today, and let it come from torghast/outdoor professions/mage tower fights, all of it. Just gate it so its much slower then m+ and raid. This way casuals still feel like they have something to accomplish and grind for that feels good at endgame other than mounts, and this is an important aspect of positive player retention.
As for m+ in particular, its good that it drops from 15. That way people don't feel pressured to do very high keys, and it still doesn't give them gear as fast as mythic raiding. Thanks to this, the only people who do high keys now are people who want to, much like the only people who do mythic raiding are those who want to. That's as it should be.
Last edited by Amariw; 2022-07-24 at 05:08 PM.
You're not special because you got some different pixels before someone else. If your identity and self-worth revolves around the pixels you have in a game that could go offline at any given time, then you have some serious issues.
This is my argument against having things like old glad sets and Mage tower weapons locked away forever. Do I feel special because I have a fancy mog or fancy staff or fancy sword? No. I have a whole screen full of acheivements that show that I did things in current content, and give exactly no fucks if someone else has them.
150% this. Just like games like destiny 2 where literally anyone who is playing the game at ALL will receive the highest gear possible eventually. Even doing things that are comparable to queing random bgs or random heroic dungeons.
The people who are bad still won’t touch the high end content and the players who are great will excel in it. And they are compensated with nice cosmetics, titles, and slight slight slight upgrades in gear. The hardest parts of the game isn’t dead either, it thrives.
KSM and AOTC (and Glad) are super easy when you spend enough tokens to pay for a carry anyway, so the actual acheivement is almost meaningless.
What I want to see, however, are those random pug groups that come in and slam out no voice AOTC in 1 pull per boss in the second or third week that people on the forums keep talking about like they fall from trees. The only pug AOTC I ever got was Nighthold, and that was a 6-hour shitshow with at least 4 full group reforms. Luckily I had an off-tank that hung with me through the whole thing, but it's so much easier in a guild.
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The problem is that Destiny 2 sucks. It's Team Fortress 2's hat-and-weapon-cosmetics simulator in space, only with worse character animations and design.
I'm in the middle here.
+15s are nothing special, but at the same time I don't think all of the content should be easily achievable. Something I loved back in TBC, as someone who wasn't super good at the game, was seeing the people who had put forward tons of effort and accomplished things like getting the Amani War Bear, getting tier 5 or hell, 6 gear. Sunwell gear? Damn, a legend! Back then it felt like epics were actually quite special and to have one was truly special. Now everyone is decked in epics a week into the expansion and a much larger percentage of people see all of the content. I'm not saying people shouldn't see all of the content, but I think they should have to work through the older "lower tiered" content of the current expansion, to get to the level to do the current stuff.
I really liked attunements and the build up of going from dungeon heroics to t4, then 5, then 6. Hell, I truly felt accomplished just getting Champion of the Naaru and sure, I never got to experience t5 or t6, but you know what that did for me? It left mystery. It left something for me to want to achieve. Something to work towards. When nothing, except the same raid you already saw on normal and heroic is left for you on, yet another difficulty, where's the intrigue? The mystery? The excitement?
It's not here, let me tell you. Frankly I wish we had something more akin to a mixture of Vanilla, TBC, and WotLK. Have a few catch-up mechanics but not too many and have some hard-modes that can be triggered on command, but only two difficulties at most, but really I'd prefer only one difficulty with more varied tiers of difficulty in different raids.
Its your problem if you find KSM, which is nothing but a milestone, special. Almost every competitive game that scores players based on performance will have multiple tiers and some games like Overwatch will have a Top 500 . The players at the top of the ladder are the special ones, their scores show that. KSM is something special for a player who just starts their M+ journey after being afraid for months to run their own key in LFG... but once that's gone then you have +20's or +25s to complete in time.