Originally Posted by
Ludek
The whole problem is that the "3 pillars of endgame" - raid, m+ and pvp are way to different in terms of effort required, accessibility or skill cap while the gear rewarded is universal.
This why there will never be an option to satisfy all the players, not there won't be any way for the "top end players" of each category to feel obligated to do other game types if they want to stay on the top.
Main problem is, that in terms of reward balancing, Blizz is doing it in the reverse order - they try to balance rewards of theoretically infinite difficulty systems (both with ratings you can grind higher and higer), against something which is finite - when you kill last boss of the tier on mythic, there is nothing harder, while in M+ for example you can theoretically reach a difficulty where finishing a key will be harder than killing that last raid boss (of course it's in like mid 30+ probably but still, it is possible, and it's not rewarded any better than competing your weekly 15 (soon 18) even with all the effort you put in to finish it).
M+ reward should have the same max ilvl as the raid, but it should be more spread, especially now when we have 3 tiers of ilvl in each raid difficulty - something like +2-10 (normal), +11-20 (heroic), +21-onwards (mythic) - imaginary numbers to illustrate the idea, not quite sure how exactly m+ difficulty compares to raid (don't worry, Blizz also does not know this).
Or we just separate the gear sets all along - we already have pvp gear getting bonus power in pvp, so why not do that with raids and m+? And no, tier being raid only is not that kind of "additional power", while tier bonuses can be powerful, most of the people just want to see plain number increase (if not, there would be no drama about the raid having better loot numbers wise than m+)