more talents not less.
there will always be a best spec for a certain aspect of the game, but not everyone is building to do raids, or for mythic, or pvp, or world pvp, or achievement hunting, some people just wanna build a roleplay spec to play the game as a rpg.
There is cookie cutter if you have 5 points or 100 there will always be this build is better for this or that.
You can have talent trees with 10 points or 10000 points. There will always be a best spec. Get over it.
lol what?
How would LESS talents make cookie cutters not a thing?
Also racial talent tree... i mean maybe like a TINY one, that lets you "alter" yourself a bit would be interesting, like literally just "i want to focus more on this racial, more on that one" but that would be extremly cookie cutter.
"you demonolgy warlock? go orc, and choose talents that buff the command racial"
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Lol what? show us your talent tree build then mate.
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Nah demonolgy it is nothing like this for example, i get what you are trying to say, but nah it is entirely random where new and old stuff is on the trees.
Not EVERYTHING.
Fun fact their main abiltiy living flame is the same ability the dragon aspects gave us in battle for azeroth in our azerite essences, a cute little callback, that their signature ability is the one the dragons gave us back then, both made from a mix of all the flights powers.
I think no talents and one thousand talents are the same thing to the majority of players...
These trees are not bad but given the community its vestigial.
Bit late for that feedback now, sadly.
I will say though, you might feel differently once things are underway.
One of the best parts of the talents is that BECAUSE there are 60 points to spend, you can spend a handful on things that might not be "optimal" and it will have little repercussion overall.
With so many points its much easier to take a build that features things you love instead of "well I love this, but that other talent is 1 percent better so..."
Now you can take them both. The OP stuff, and the fun stuff.
Provided the talents are even remotely balanced, it makes it much easier to put this cookie cutter stuff to rest all around.
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Unless you push M+ or Mythic raid, you'll most likely have wiggle room outside of mandatory things such as interrupts or anything equivalent. Hell, as the expansion progresses you may start actually dropping some talents in favor of others as you get enough of something. Whether that be armor, health, crit, haste, etc. - you can then dump it into another talent that favors other skills you like, or promotes a newly possible playstyle.
That's the fun thing about varied talent builds is that, ultimately, it's hard to completely predict all styles of use when it comes to these classes and specs. And if Blizzard is smart they may even start adding in capstone talent choices or tier sets that emphasize one of few play-styles already existing in design. Legion had a great system of allowing you to over-level multiple times on your artifact talents, and the choice always was yours. Of course some were harder to find as drops, but still.
Choice is never a bad thing, and promoting that over not is what landed us into BfA / Shadowlands territory. Even the Cataclysm / MoP systems were designed to take away that variety which the team originally wanted, and homogenized a lot of stuff. I'm glad they see that was a mistake (After being stubborn for so long).
I don't love it, I think impactful talents and spec specific ways of things working would be really cool. Essentially similar to the effect Legion artifacts work with AMS working somewhat differently between UH and Frost (Was along the lines of UH was stronger but Frosts removed Magic Effects). I actually really like the current talents, just adding a few new rows (55/60/65/70) with things like Covenant abilities or other cool things. I always expected Covenant abilities to exist going forwards in some way, at least the most popular ones (could not see them getting rid of Abom Limb, Mindgames or Convoke).
I really really dislike interrupts being a talent. In no way does that promote or benefit people, especially in PUG environments. Imagine going into a M+ PUG and finding out you have one interrupt total between all players. Really do not like that approach.
Also I've recently seen something on Twitter about a limit of around 10 loadouts total between all specs. From the POV of someone who PVPs/M+ and Raids I would want multiple options setup (M+ depending on Affixes, Raids on a Boss to Boss variation, PVP depending on opponents, General open world builds). I'm hoping this is massively increased or removed.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)