Originally Posted by
Biomega
I agree it's not exponential. Which is why I never, anywhere, used that word, ever. I said it's not linear - and it isn't. Something that isn't linear isn't automatically exponential. That's not how any of this works.
And I'm talking about DIFFICULTY, not about SCALING. Those are not the same thing. SCALING is linear. Difficulty is not. That's because mechanics have pass/fail filters on them, and timers exist, and gear doesn't scale infinitely, and so on. You hit walls. Some you can climb more easily, some not so easily, some not at all. That's why 5 key levels worth of scaling feel VERY different in terms of difficulty depending on where you're at. Jumps from one key level to the next become vastly more difficult to higher up you go, even though the scaling doesn't change. 24 to 25 is not even in the same galaxy as 27 to 28, even though they're both 1 key level difference.
That's why M+ rating as a representation of "skill" (i.e. ability to successfully deal with difficulty) is massively top-heavy, instead of just linear progression. And that's why 2,500 really isn't high at all, despite it being the top 10% of overall players.