thing is even though id prefer the "power" rewards behind everything like with artifact, i think this what we have is better, as people who dont want to do content dont have to, and people who want to do it can, if their only motivation is power rewards that sucks for them, but tbh they had to mostly do raids/m+/pvp anyway before, which they still can...
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anything about 1k anima weekly was COMPLETELY optional...
and even at begining you could do that easily daily, later you could get 1k in an hour like nothing...
I genuinely don't understand this complaint. Why is joining a guild not the solution to that problem? There are tons and tons of social guilds out there.
I tried several times to play the pug life and, as someone who plays based on how much I enjoy raiding in a given expansion, I hated perma-pugging. I want to be in a steady, solid guild.
It took me a long time to find one because my requirements are pretty specific. I can only give 1-2 nights max over to raiding. I need to start at 8pm or after (my time). I can't also be required to run M+, though I often do, because I can't promise more than my raid nights on a consistent basis (this was MUCH worse of a problem with the AP grinds, because there's no way I can log on every single day and keep up with the grind).
I finally found my glass slipper and couldn't be happier. We joke around in discord, we consistently ask for and offer M+ groups, we like each other! While finding MY exact guild took some time, if you don't have my strict requirements then WoW can be as social as you want it to be.
honestly with a lot of those people i think issue is they wont be in guild for long as nobody wants to deal with them... cant really blame people for that
i once seen a post on ofi forum about guy being unable to find guild and how bliz destroyed the social aspect, and i accidentally knew him from my alts guild, and he was EXTREMELY whiny and annoying, bothering people, so he was kicked out, now why would someone like that have problems finding guild or people to be social with, right?
Last edited by Lolites; 2023-05-19 at 12:02 PM.
I can completely respect and empathize with that preference. I think my problem is when people tell me that me having a preference is selfish. When the game (and community) left me feeling that I had to log in every day, to go above and beyond what I was able to do with my schedule, I just quit. I didn't ask for the system to be removed. When they removed it, I came back and said I thought it was better FOR ME.
Yeah, I do see that as well. Back when players HAD to spam chat to find groups, you had to take what you can get, as opposed to looking at the entire cross realm population to find pugs. The community "mattering more" really just meant that building and maintaining a roster was the ONLY way to raid, which meant you had to put up with unpleasant individuals.
Yes and no. Removing the external power systems was nice. We will have to see if it was a good decision in the long run. There is a reason after all that these systems were implemented in the first place.
I think one of my biggest issues with DF is that it lacks any sort of rewarding grind at all. Professions are obnoxiously grindy, yet there's nothing cool or really unique locked behind them. Renown feels pointless and the rewards are entirely uninteresting. It basically like they brought the stick but forgot to attach the carrot. Of course that could all change in a future patch, but I can understand why some people aren't super motivated to play atm.
But without that "optional" there wasn't anything to do in this game. Because, you know, Covenants were major xpack's feature. "Just don't do them" meant what? "Do M+/raids"? Yeah? Again, again and again. This game still lacks casual content/reward structure. Some casual "system", that would guarantee some casual character progression route, so I would be sure, that if I would buy xpack - I would have things to do in it and not rely on luck.
With Covenants Blizzard tried to provide some sort of casual-hardcore content. What that means? It's xpack-wide content, similar to M+, but "casual". It didn't work, because casual content doesn't work this way. It was lazy solution. Because xpack-wide content implies "We don't want to invest more money into development of new content". Plus it was one big long-term FOMO. May be short-term FOMO can be bearable to some degree, but long-term one is especially bad.
Problem was - they didn't even admit those problems and didn't even fix anything, even when it became obvious, that their game design would never work this way.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
-Class Halls
-Class Mounts
-Artifact weapon appearances
-Mage Tower with unique transmog
-Main city being new Dalaran ( love that city, it's small and fast to get around )
-M+ was brand new back then and exciting
-World Quests were new then, and fast to do, plus PvP WQ's dropped Marks of Honor
-Demon Hunters were introduced, I like that class
-The whole theme and style of Legion was fun
-Raids were great, especially Nighthold and Tomb
Just a few things off the top of my head.
ofc there was... you could do the things even when you didnt intend to farm anima...
treasures, rares, world quests, reputations, all doable without any grind whatsoever... hell except for transmogs even covenant features didnt require some hard anima grind, first level of buildings costed 1k to build (table less and "specialty" a bit more), you could get that by wq like nothing... and it was even easier in later patches...
sorry but your inability to use game features properly doesnt mean they are bad, its just mean YOU are bad
as for buildings, you could get anima by using them properly, if you didnt want to then why farm anima? to unlock more of the things you dont want to do?!
you keep using that "word", I do not think it means what you think it means...
Last edited by Lolites; 2023-05-19 at 01:14 PM.
those things that are not completely subjective are true about DF too...
ill give you class halls and mage tower
but class hall itself is just place, nice one but still just place, class campaigns were nice but we do have campaign on lvl cap, tied to reps this time...
and unless you care about challenge, which many people dont, MT is not much either...
like i loved legion but pretedning it was better bcs there was dalaran is outright moronic... objectively it makes it WORSE, as it was reused city while valdraken is new...
Last edited by Lolites; 2023-05-19 at 01:31 PM.
My issue with the new characters is that when we finally get some nice new characters they are either killed off or forgotten, while they still shoved the usual 4 popular ones down our throats continuously. I'm glad DF takes a break from the usual ones and letting us enjoy some oldies like the dragons, and I hope the new ones actually stick around this time.
This is a fucking wild take to me. You did the raid, every single storyline in every zone, completed "all" the achievements, and "helped solve" a secret, and now you're suggesting that farming rares and events are why the game isn't pulling you back. Maybe it's because you fucking did it all already? You guys are like locusts that turn up at the farmer's door wondering why there aren't another 1500 fields for you to eat. No developer could ever create enough content to satisfy you.
I see DF more as a foundation of how the game is going to be going forward with its systems/progress and stuff, so it makes sense the first iteration wouldn't really impress people as a whole package, hopefully once they figure it out we should start seeing more stuff added.
No. Not worth it, sorry. ~5x Anima buff would save this content. Plus removal of gifts, that were just grind-gating inside grind-gating. Plus some tweaks for ZM to make it worth doing - and SL wouldn't be so useless. Simple tweaks for ZM: 1) Remove flying clutter - nobody needs so called "challenging flying" 2) Make cypher gear rewards less random, so no wrist for 2 months wouldn't be possible 3) Or even better - buff Tier sets to make them BIS, so they would be useful not for transmog purposes only. And BAM - content becomes worth doing immediately for close to zero effort.
It's not literal definition. It's more about similar feeling, players have, when they encounter such content. Overall it's FOFB - fear of falling behind. Not always behind other players, because not all players care about competition with other players. It's more about falling behind reasonable expectations. Falling behind other players is bad only because in many cases other players are required to complete content properly. It's very similar to FOMO, because player has fear of missing game in it's "current" state. Example? Not completing all Anima WQs every day would mean even longer grind. 200 days of grind is already terrible idea. But even more? 400? 600?
1) Short-term FOMO - you have to push harder than usual for 1-2 weeks and then you're done forever.
2) Long-term FOMO - you're obligated to do some task for weeks and months.
Last edited by WowIsDead64; 2023-05-19 at 03:06 PM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.