-http://www.vg247.com/2013/05/13/ncsoft-q1-guild-wars-2-sales-flatten-but-profits-up/In its Q1 FY2013 report, Korean multi-national recorded total sales of ₩184,875 million, which is a 35% decrease from last quarter but a 31% increase year-on-year.
Theoretically if WoW was B2P and not sub based you'd probably get similar news, lots of purchases around release, then not so many afterwards (since most people who were going to play the game bought it...)
As of January of this year there was over 3 million sold for GW2, 400,000 concurrent players (back then, probably less now). 3 million sales is a lot of sales.
Last edited by waddlez; 2013-07-25 at 05:04 PM.
Yeah, cause we don't have enough depopulated MMOs struggling on life support. Guys, the pool of potential MMO players is FINITE. The more games you spread this pool around - the less people will play each individual game - the worse the games will become.
The night is dark and full of terrors...
You make a lot of fallacious leaps in this statement. The potential customer base for any product is finite. Having more games doesn't mean the less people will play individual games and that statement also doesn't take into account how the game is 'meant' to be played. Finally, the amount of people playing a game isn't a precursor for the decline in overall development quality.
That last statement is ridiculous, but the whole thing is just...not true. Let's replace MMO for another idea and see how it sounds.
There's only a certain amount of hamburger eaters in the world people. The more new hamburgers that come out, the less a certain kind of hamburger is consumed. Which obviously means all hamburgers going forward are going to be worse than they were before.
Edit:
If anything,a product will be better when facing stiff competition. Otherwise how will they make money? There's really only a handful of outcomes regarding market saturation in situations like these. It will either:
a) Increase overall quality of new games, because they need to compete in order to make the revenue they seek
b) Drive new competitors out due to lower revenue, resulting in the desaturation of the market, ie the cyclical nature of many things in life, including products.
Logic dictates that the less competition, the higher the chance of a product being subpar as it doesn't have to raise the bar in order to convince you to buy it. And above all else, quality in art and entertainment is subjective.
Last edited by Kelimbror; 2013-07-25 at 05:27 PM.
BAD WOLF
Simple solution.
Make new MMOs that are very different from the current MMOs so you draw in 'new to mmo' players.
Look at what TESO is doing, they are taking an existing, popular franchise and, rather than bastardizing it to make it more like WoW, they are pulling the UI, combat, feel, ect from TES (particularly skyrim). The result is an MMO unlike anything else on the market. Sure, not everyone will like it. But people who have never played WoW or disliked WoW might be willing to play it.
Also, "life support"? Most these games are doing more than fine. (except like... warhammer online)
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Who said a MMO requires 12 million subs? What is the average server pop (active players only please) in WoW? The problem with population is solved with server management. If you have 12 million subs but your server has about 2,000 active people it means nothing to that server other than getting the same raids with different skins.
Last edited by waddlez; 2013-07-25 at 05:27 PM.
the only thing I read from that article are
"BLAH BLAH YADDA YADDA BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH"
There's nothing of substance if not that there are people from three different studios and that's not like it is newsworthy considering how often this happen in the gaming industry.
I never said they killed any game, I said they killed it for me. They are way too greedy for my liking, a lot like EA. I truly believe that they are the reason behind the RNG crap that we currently have to deal with in GW2, which is what really hurts the game for me. Some weapons you would have to spend $50+ worth of gems on. Sure you can buy gems with in game gold, but that is assuming you have that amount of in game gold, which I would suspect most people don't have.
I look at NCsoft as being a korean EA, and will not have high expectations until they prove themselves to me.
Single player games usually aren't that successful. Online instantly has the draw of playing with others be they friends or strangers. Single player games have to stand on their own merit which with graphical "requirements" is more expensive to do these days. Which is why indie devs are making such great single player experiences as they aren't put to a AAA studio standard of graphic/physics.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Has there ever been a "former Blizzard employee" that actually made a popular title? The games I think of first are Hellgate: London and Marvel Heroes...
Still wish them the best of luck.
Last edited by Fernling306; 2013-07-25 at 10:18 PM.