https://www.reddit.com/r/totalwar/co...ec_turn_timer/
I'll be in my bunk.
https://www.reddit.com/r/totalwar/co...ec_turn_timer/
I'll be in my bunk.
This really gets me excited for TotalWarhammer 3.
I wonder what races will be in TWH3.
Daemons (which has enough units for 4 factions. One for each God), Ogres, chaos dwarfs? are the obvious big ones missing off of the top of my head. After that you start scraping the bottom of the barrel with armies that have not been represented on the table since the days of Warmaster. So far every faction in the game was an army Games Workshop (Or Forgeworld for Norsca) supported in the last few editions of WHFB.
Fleshing out Kislev is also possible.
It ignores such insignificant forces as time, entropy, and death
Kislev. Maybe Estalia/Tilea? Border Kingdoms?
I would like daemons as a side thing. Something every faction can use akin to special resource to summon/recruit units but suffer drawbacks like loses in morale, diplomacy penalties, corruption mechanics being introduced or, if too much is spend to summon more powerfull units outright being hostile to entire world.
They could make 4 mechanics for each of the 4 gods and leave chaos undivided in archaon faction. Tzeentch for high magic and scheeming, Khorne for overall fightiness, Nurgle for all that is fucked and Slaneesh for managing kingdom using fucked up things which boost public order or boost public order with corruption spread.
Just 5 second thoughs...
I got the DLC though haven't played the new LLs yet - not much interested in Edgeblade or the rat with the utterly broken ability.
Instead I went for a mortal empires campaign to see how fast it was now (answer is much faster). And it was time for a good old Deus Vult with Repanse.
She is an absolute tank. And so is Henri.
While both were just 3rd level and Repanse without a single point in her yellow line skills, she led her army up against the province capital to the north. Her army was just the starting army plus two extra units of knight errants. Against her were walls,a big garrison of undead and a bigger army plus a lord stationed there.
Repanse and Henri charged the gates while the inf moved towards the walls and the knights moved up behind ready to charge through when the gates were broken.
And then the gates briefly opened and Repanse and Herni found themselves alone inside being swarmed by skeletons and other undead in the hundreds. Both just soaked it up and utterly destroyed the undead.
By the time the battle was over Repanse had around 470 kills and Henri a couple of hundred. As low level melee lords without skills or gear.
All of the factions are "Broken" in campaign - it really doesn't matter.
HE isn't even the worst.
Last edited by KrayZ33; 2019-12-14 at 10:08 AM.
Selling Hag Graef gives you a permanent +50 growth in all provinces. This is huge, and I think it also boosts Black Arks. The provice itself isn't particularly good, yeah, you get a mine and the upkeep of the armies there is reduced by 60%, but it barely pays for itself. And then you'll be getting dragged into wars by Malekith, wars that are completely irrelevant if you give up Hag Graef, but are a concern if you actually have to defend. 20K gold early game is also a big boon, you don't have to worry at all about building up the capital.
Just a word of advice if you are playing Malus in ME. Water around the isles is cut off from the rest of the ocean, so if you capture your first settlement there, tough luck, now you are cut off from trade.
the +50 growth is timed, not permanent IIRC, and selling Hag Graef means you can't trade, ever; not that big a deal for the Dark Elves but you still miss out on a good amount of income that can support an army. Defending the Hag is also quite easy since you can camp cheap armies there, and funneling slaves means the entire province can very easily net you 4K+ a turn by turn 50 which covers the cost of defending troops and much more besides. It also grants you the option of recalling Malus and going on a conquest spree of Naggaroth's extremely valuable settlements, not the sloppy seconds with somewhat poor climates of the Southlands or World's Edge Mountains.
I mean, I see your point, it may just be that keeping the Hag suits my playstyle much more and is the actually good unique mechanic of Malus, his Possession however kinda sucks and is making me consider either modding it or going for a Malekith campaign instead once I'm done with the Deathmaster.