One thing:
They say "herp derp hybrid +1" every exspansion, but keep having us less and less non-hybrid druid like.
The catform increased dmg sounds good, but I wont belive it.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
From my understanding, they want spec/class utility to make a comeback. Balance is getting innervate back for exemple, and stampede roar is reserved for feral/guardian
If they say they want to bring bearcatting back, it probably means we'll be the best tank at doing dps on taunt swap fights, and i really doubt the affinity talents are cooldowns, it's probably something you can do full time if you wish, but it'll be weaker than a real dps... but way more dps than dpsing in bear form, or you can output some great healing.
To offset this new utility, other tanks will probably get some others things, they might get more dps while not tanking, but i doubt they'll get as much as us... Could be in the form of externals like holy paladin, or huge mobility for war/dh/monk.
Just hoping the raid utility for bears gets real in legion, it sucked big time the last few expansions compared to other tanks.
There's no way they can seriously give one tank the ability to significantly outDPS other tanks when "off-tanking". It'll make Guardian mandatory in the top 1-200 and I simply refuse to believe they're stupid enough to do that. Removing Stampeding Roar from Balance already makes Guardian an inherently more desirable spec because Feral Druids (barring a major redesign) are far from an optimal class to bring during progression.
I expect to see all tanks get some sort of resource "dump" that has no defensive benefit and does meaningful damage. Anything else would be incoherent design.
I was watching the finalboss interview with a developer and a question was asked about animation/visual interaction with casters and their artifact weapons as some classes use daggers etc and they might not be shown that much. The developer then mentioned that there might some animations that tie in and then went further and mentioned that they are looking at investigating doing something with the guardian artifact besides changing our form.
Whilst we knew that our form was going to change I havent seen any other mention of something like this happening until that interview so thought it was quite interesting.One of the things to add further a little bit we're investigating solving it for bear druids so you actually see the weapons there but we will see if we can pull it off. At the very least they will get customization to their transformation with the artifact equipped.
Original Question - https://youtu.be/qpAYPI-g75g?t=10m20s
Guardian Point about seeing weapons - https://youtu.be/qpAYPI-g75g?t=11m43s
They could indeed make the claws show on the bear form... don't know how easy/hard that is to do.
And praise, i guess not significantly, but it could be a small portion more than other tanks, while others tanks could have more utility... I mean I'm up for all tanks doing similar dps, I just thought that was possibly their intent. I wouldn't mind it if bears did 5-10% more dps than other tanks while not tanking, considering we don't have the externals of other classes or cheese mechanics like AMS or Guard in the first place.
On a different note, they also said that 2nd spec is gone. I main Guardian for PVE and will prioritize for that. My 2nd spec was my PvP spec.
With second spec gone, does that mean we get to PvP as a Guardian through the new Affinity mechanism? I find this a bit confusing...
Don't know how you could have taken that from what was said; at the Darkmoon Faire systems Q&A (wasn't on the live ticket, fan sites might not have picked up all that was mentioned), Arielle specifically asked if Bearcat could make a comeback with the new Affinity talents, to which the devs said yes. The Affinities are always on and passive, because they're tied to one spec, rather than HotW which improves you in all specs. Chances are you'll also actually be better off with the Affinities vs Heart, because they grant you additional abilities.
Devs didn't go too much into how Guardian is changing, but it's meant to be fairly significant, although not at the level of Surv Hunter/Demo Warlock; the change from being the Dodge tank (which I'm stoked about, because dodge-tanking as a Bear always felt ridiculous to me) means we'll be getting new AM, but no details as to what that is yet.
On the other hand, Balance and Restoration Druids will lose their Stampeding Roar, making the melee specs even worse (and/or Feral spec better). That being said, I doubt Blizzard would feel comfortable with the fact that guilds would only bring Ferals for their speed buffs.
Edited Blog Post out as Mod added it to OP thanks Mod
Overall think it looks very interesting noticing how our active mitigation doesnt seem to rely on charges unlike a lot of the other tank previews we have seen with it stating the overlaping nature of Ironfur.
Noticed everything has a cooldown again in that preview with Thrash (6 sec) and Lacerate (3 sec) picking up cooldowns
Whats up with the random moonfire though thought it seemed a bit strange
Really excited to see all the talents now
Last edited by Boredpanda; 2015-11-13 at 06:00 PM.
Moonfire hype! why...
Seriously though, that mastery! It made me laugh, fucking base 40% extra HP and extra healing received? Seems OP as fuck.
The ways to deal with magic damage and physical damage are there too... plus you can bearcat or mooncat if you want apparently.
Aside from the random moonfire thing I'm very happy.
Here we go boyz.
Liking what i see so far. Disappointed at the affinity changes. Balance will seem to be default.
Also
Thrash
Instant, 6 sec cooldown
Strikes all enemy targets within 8 yards, dealing minor Bleed damage and applying Lacerate for an additional moderate Bleed damage over 15 sec
Looks like bears will be viable in rbgs again. Especially moonbear when guarding nodes...you won't have to leave bear form at all, gg rogues.
Last edited by Illiterate; 2015-11-12 at 01:19 AM.
So glad since there's not a HUGE rotational change. Spec wise it looks like we'll feel the same mechanically. Little QoL changes are good. Mostly not charge system for our AM stuff compared to other tanks?
One thing is if warriors are going to generate rage from getting hit are bears the same I'm guessing? Looks like only Mangle generates rage.