My rogue pre 7.3.5 took 24 hours my last 3 toons post 7.3.5 took 60 plus hours the last one being my warrior taking closer to 70 yes it takes way longer to hit max level bottom line.
My rogue pre 7.3.5 took 24 hours my last 3 toons post 7.3.5 took 60 plus hours the last one being my warrior taking closer to 70 yes it takes way longer to hit max level bottom line.
I mean.... that's just your opinion. There are many people who are actually enjoying their new leveling experience getting to actually experience zones that were normally completely glossed over. Sorry if this one aspect of the game isn't perfectly tailored to you anymore, since there are plenty of people who have already shared their personal experience and how they feel like it isn't too slow, even if it does take a little longer than prior. If you think it isn't worth your time then feel free to purchase a 110 boost to bypass it.
Yeah, but they could just have left dungeons alone or buffed heirlooms so that players of all sides could enjoy the game. But nope, Blizzard saw fun and had to remove it.
Nerfing leveling to shit, nerfing RAF, XP potions removed, heirlooms nerfed. I mean, it's very, very obvious that they were not actually trying to improve anything here.
They want to make it tedious so that people would rather pay for boosts.
IIRC he wanted /played post 7.3.5 posted.
My frost dk, that is one of the easiest to level and one that I had just gotten up to 110 has... 2 days, 0 hours, 6 minutes, 43 seconds.
Basically, slower. Not by that much but then another class aside this one, my warlock did it in... 3 days, 0 hours, 36 minutes, 10 seconds. Granted perhaps a max. ~hour of login time at 110 right now.
Before all this, both of those would've gotten it done in under 2 days, warlock included.
I stand by my point, leveling is longer, the only bit of misunderstandings may be from people who perceive it as faster when they get to legion content, where indeed it is as fast as it was before and much faster in comparison to where they'd be coming from, WoD areas. It and WoD are likely the fastest brackets. Although for me personally, WoD feels boring on the alliance side so I have a bias here.
PS. Lightforged Paladin has it's played at 3 days, 13 hours, 53 minutes, 50 seconds. Granted this guy has at least 2 hours of login time at 110. This was the first one I started grinding once 7.3.5 had hit. The DK was the latest one of those 3, I have another on the way right now(druid) that has @93 2 days, 9 hours, 6 minutes, 17 seconds into leveling. Will be well above 3 days at 110.
OP's title is wrong. And since he bases all of his stuff on his opinion, I base my observation on mine and mister Fabled' here who'se 1 day and 12 hours is the benchmark score as max. time it would take to 110 pre 7.3.5 in this comparison. Therefore, you're touting BS OP. It is longer, fact or as it would more properly be called, opinion.
PPS. I'm not doing anything super special in leveling, just normal questing and occasional dungeons, which I'm most sure of Fabled didn't have some hacks in mind either.
EDIT: I actually forgot that DK starts from 55, making this point even better in my favor, since all the guys from 1-110 are steadily hitting at least 3 days played.
Last edited by Nussa; 2018-03-13 at 09:34 AM.
I'm not touching leveling in 7.3.5 until dungeons and heirlooms are where they need to be to make the experience enjoyable.
Until then i will either do exploits to level quick or not do anything at all.
Kudos to OP for the effort but you are wasting your time this place is filled with low tier players that cannot understand they suck at wow and need to blame blizzard.
Also there are no proofs regarding " quest exp nerfed " or " dungeon exp nerfed " only the usual troll/nayers spamming " durr quest exp nerfed"
I'm currently leveling an alt and the rythm, for solo-pexing (few dungeons for quests, but mainly solo questing), looks the same as before. Haven't tried a more efficient way, I'm trying to enjoy the questing as it is now.
There are some scaling issues though. Gathering seems perfectly random that is frustrating. Plants and Rocks seem not to scale at all with 7.3.5 changes so sometimes that's 2k xp, sometimes 80xp. Frustrating.
Some dungeons are also painful with mobs and bosses having a bit too much HP. Blizzard, dungeons bosses were never the most interesting content in World of Warcraft, that's even more true for low level dungeons. You'll see in 5 seconds the full encounter, nobody wants/needs to have a 3-minute boss fight where literally nothing happens.
I think the most interesting benefit is that you get to see a lot of people leveling now. Probably more linked to Allied Races than the leveling change, but still, that's a huge plus.
No, it isn't "considerably" slower. If it is slower at all, it is marginally slower at best. The only major difference between 7.3.5 and prior is that you can get to level 60 in just a couple of zones worth of quests in lieu of being too high level after a handful of quests.
"May the way of the Hero lead to the Triforce"
"May the Goddess smile upon you."
"Hero", is what they've all been saying. This world, it isn't worth the saving."
Considering before the changes you could 1 or 2 shot every mob up to and including Cata and now you can't then I'd say its definitely slower.
Powerleveling should be killed.
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I do not understand why the vocal minority complains this. Even leveling is really slower (which in fact it is not), what is wrong with a slower leveling?
Stop saying you want "options" since you hate other people's options like classic servers.
They should have snail leveling for the folks that want it, and should have boosted the XP heirlooms give for people who want to level fast. There is, in fact, nothing wrong with allowing both styles of play. The only reason Blizzard wrecked leveling the way they have is to keep people subbed during their long content drought between expansions and maybe boost the sale of level boosts as well.
That gibberish has nothing to do with what I posted.
If Blizzard allowed both groups to level as they wanted this issue would be a moot point. Some of us don't like painfully slow leveling. I've played since vanilla. I played through the Cata revamp multiple times. I don't need to see each and every quest again.
Like I said, it's a cheap way to keep people subbed during the drought and to maybe sell a few boosts, nothing more.
I've leveled multiple toons Pre 7.3, 7.3 and 7.3.5 and it is definitely slower. Dungeons with BoA could net me a good chunk of XP, now they aren't. I'm lucky to get 1 level with multiple XP bonuses from Premade Finder.
Another way I can tell XP is nerfed is when I help a friend use RAF. Pre 7.3 and 7.3 they could gain 2-4 levels PER dungeon. Now they are only getting 1 level IF even that with RAF + BoA's. Before anyone ask, yes they still have the 300% boost active due to it being activated prior to the cutoff date. So 300% shouldn't be getting 1 level per dungeon even with drastically reduced XP per mob kill as the huge XP boost came from the Dungeon Objective + Bonus Objectives + Quests.