Originally Posted by
sarahtasher
The problem is that every author/game/comic tends to invent his own stuff that would be overkill in other books, but keep being ignored.
-Zahn and the RPG designed the Interdictor cruiser, which make the battles in ESRB and ROTJ looks extremely stupid. Why they don't brought those ships there (short of ''well, they were not designed in the real world at the same time)
-The same designed the Lancer frigate, a starship specially made to fight the Rebels and very good at it. (AA guns). Ignored, as this make impossible plots like ''and Luke drop a torpedo on the weapon of the week
-As you said, canonically, use of ramming and hyperdrive tends to vary immensely from author to author. Ramming is however extensively used (the general problem is that hyperdrive is essentially a black box device, something that can be copied but tends to be poorly understood. By desactivating the safety features, such as automatic drop off of hyperspace, you can do stuff judged impossible in other movies….because it's was not convenient in the plot)
I would repeat there that historical poor man tactics, like kamikaze attacks using civilian ships are difficult to put in SW, because they are associated with ''bad guys'' for the Americans. Hence the rather inexplicable heaviest use of them in Star Wars, where the immense Yuutzan Vong fleet, who can drop moons and asteroids with ease, subtly rams captured civilian ships on Coruscant shields. Subtle. Book published October 2001.